Hitbox visualization showing Sonic's back aerial.
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OverviewEdit

A backwards hook kick. Its clean hitbox's impressive damage output and high knockback growth make it one of Sonic's most viable KOing options, especially when used for edge-guarding.

Update historyEdit

  2.0.0

  •   It has less landing lag (18 frames → 15).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 14.0% 0   Backward 30 90 0   6.0 kneer 0.0 0.0 0.0 1.2× 1.0× 0%               Kick   All All            
1 0 0 14.0% 0   Backward 30 90 0   6.5 kneer 4.5 0.0 0.0 1.2× 1.0× 0%               Kick   All All            
Late hit
0 0 0 10.0% 0   Backward 40 76 0   4.5 kneer 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 10.0% 0   Backward 40 76 0   5.0 kneer 4.5 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-4
Clean hit 13-14
Late hit 15-19
Ending autocancel 33-
Interruptible 38
Animation length 46
                                                                                           
                                                                                           

Landing lagEdit

Interruptible 16
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
 
Interruptible