OverviewEdit
Update HistoryEdit
- Forward tilt (light, close) can be canceled into a special move for a longer amount of time.
- Forward tilt (light, far)'s tip has a larger hitbox.
- Both hits of forward tilt (heavy) have less startup (frame 15 (hit 1)/17-18 (hit 2) → 14/16-17).
HitboxesEdit
Tapped (close)Edit
The scripts only specify a hitstun modifier for the ID 0 hitbox, but it also applies to the ID 1 hitbox due to a glitch.
Tapped (far)Edit
HeldEdit
TimingEdit
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped (close)Edit
Hitboxes | 3-4 |
---|---|
Special cancel window | 3-24 |
Final Smash cancel window | 3-4 |
Interruptible | 30 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
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Special cancel | |||||||||||||||||||||||||||||||||||||||
FS cancel |
Tapped (far)Edit
Leg intangible | 6-11 |
---|---|
Hitboxes | 8-11 |
Final Smash cancel window | 8-11 |
Interruptible | 24 |
Animation length | 41 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||
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Leg | |||||||||||||||||||||||||||||||||||||||||
FS cancel |
HeldEdit
Hit 1 | 14 |
---|---|
Hit 2 | 16-17 |
Final Smash cancel window | 14-17 |
Interruptible | 36 |
Animation length | 61 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Continuable |
Interruptible |
TriviaEdit
- The tapped far forward tilt has a 50% trip chance that is nearly impossible to achieve in practice, as only the ID 0 hitbox can cause it on steep enough slants, such as the ones in Hanenbow, but hitting it also requires the opponent to be at a distance where the close-range version of the forward tilt is activated instead.