Ryu (SSBU)/Neutral attack/Hit 1
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< Ryu (SSBU) | Neutral attack
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Overview[edit]
Update History[edit]
- Neutral attack launches opponents, making them easier to be hit.
- Neutral attack 1 can be canceled into a special move for a longer amount of time.
- Neutral attack (heavy, close) deals drastically less knockback (70 base/70 scaling → 25/15) and sends at a slightly more horizontal angle (85° → 80°), making it a much better combo starter even at high percents.
Hitboxes[edit]
Tapped[edit]
Held (close)[edit]
Held (far)[edit]
Timing[edit]
For each variant, canceling into a special move or Final Smash is only possible upon hitting an opponent and after hitlag is over.
Tapped[edit]
The move can only transition into the second jab if it hits an opponent; otherwise, pressing the attack button again triggers a consecutive jab.
Hitboxes | 2-3 |
---|---|
Jab 2 continuability window | 6-24 |
Special cancel window | 2-11 |
Final Smash cancel window | 2-3 |
Consecutive jab frame | 7 |
Interruptible | 16 |
Animation length | 30 |
Hitboxes | ||||||||||||||||||||||||||||||
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Jab 2 | ||||||||||||||||||||||||||||||
Special cancel | ||||||||||||||||||||||||||||||
FS cancel |
Held (close)[edit]
The move grants intangibility to Ryu's head, bust, and arms.
Upper body intangible | 4-10 |
---|---|
Clean hit | 7 |
Late hit | 8-11 |
Special cancel window | 7-20 |
Final Smash cancel window | 7-11 |
Interruptible | 38 |
Animation length | 39 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Upper body | |||||||||||||||||||||||||||||||||||||||
Special cancel | |||||||||||||||||||||||||||||||||||||||
FS cancel |
Held (far)[edit]
Hitbox | 9-10 |
---|---|
Final Smash cancel window | 9-10 |
Interruptible | 33 |
Animation length | 52 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
FS cancel |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Loop point |
Intangible |
Continuable |
Earliest continuable point |
Interruptible |
|