Hitbox visualization showing Pichu's up aerial.

OverviewEdit

Pichu does a flip while swinging its tail in an arc above itself. The move is quick and the hitbox is much larger than Pichu's actual tail, which makes it good at hitting opponents above it. However, the semi-spike hitbox is missing, meaning that this is exclusively a juggling move, though the fact that the move keeps the low damage output carried over from Pikachu's version makes up aerial strings a painfully slow way of racking up damage. The move can be followed up with a neutral aerial or back aerial, which will keep working on non-floaties until high percentages, where it will set up for an edgeguarding situation.

On the other hand, where the move truly shines is in single-player gamemodes, due to its incredibly high base knockback (among the highest in the game), which makes it remarkably effective at killing foes that take increased knockback (for example, the move can reliably OHKO the wireframes from Multi-Man Melee). Also, unlike Pikachu's up aerial, this one stays at 100 base knockback for its entire duration, making it much more reliable for this purpose.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Clean hit
0 0 4% 0   100 60 0 3.906 43 0.0 0.0 0.0             Kick
1 0 4% 0   100 60 0 2.7342 43 1.953 2.7342 -0.7812             Kick
2 0 4% 0   100 60 0 3.5154 43 3.906 5.987898 -1.995966             Kick
Mid hit
0 0 4% 0   100 60 0 3.906 43 0.0 0.0 0.0             Kick
1 0 4% 0   100 60 0 2.7342 43 1.953 2.7342 -0.7812             Kick
2 0 4% 0   100 60 0 3.5154 43 3.906 5.987898 -1.995966             Kick
Late hit
0 0 4% 0   100 60 0 3.906 43 0.0 0.0 0.0             Kick
1 0 4% 0   100 60 0 2.7342 43 1.953 2.7342 -0.7812             Kick
2 0 4% 0   100 60 0 3.5154 43 3.906 5.987898 -1.995966             Kick

TimingEdit

Initial autocancel 1-3
Clean hit 4-5
Mid hit 6-7
Late hit 8-9
Ending autocancel 18-
Animation length 27
                                                     
                                                     

Landing lagEdit

Animation length 18
L-cancelled animation length 9
Normal                                     
L-cancelled                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel

Similar movesEdit