Forward aerial contends with Dash attack for Pichu's worst move, having minimal competitive use. It is largely unused in serious play due to high recoil damage, relatively high startup, and not launching the opponent. Other than experimentation or mind games, this move should almost never be used. It takes a minimum 9 frames for Pichu to be actionable after the final hit unless l-canceled, making its theoretical benefit of enabling a close ranged follow up virtually impossible on skilled opponents. Even if this move connects and is not punishable on hit, its reward is low without a follow up and its strong recoil exacerbates Pichu's atrocious survivability. Its no launch, multi hit nature can uniquely be taken advantage of to lower a recovering opponent away from the ledge, but this still significantly competes with Pichu's other options.