Super Smash Bros. Ultimate

Olimar (SSBU)/Forward tilt

Hitbox visualization showing Olimar's forward tilt.
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OverviewEdit

Winds up before leaning forward to punch. Coming out on frame 15, being -10 on shield, as well as being active from frames 15-17, it has little utility compared to his other moves. Other than being used for doing a Solomar challenge (which is his strongest attack without using Pikmin, and his only semi-reliable KO option without using Pikmin), this move is generally outclassed by other moves and not practical.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 11.0% 0   Forward 35 97 0   3.5 top 0.0 5.0 13.5 to 9.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 11.0% 0   Forward 35 97 0   2.2 top 0.0 5.0 11.0 to 5.0 1.0× 1.0× 0%               Kick   All All            
Late hit
1 0 0 11.0% 0   Forward 35 97 0   2.2 top 0.0 5.0 11.0 to 5.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Clean hit 15
Late hit 16-17
Interruptible 36
Animation length 64
                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible