OverviewEdit
Update HistoryEdit
- Created a glitch where smash attacks would not have their damage outputs scale when charged.
- Forward smash deals less shield damage.
- Olimar's smash attacks now properly have their damage scale when charged.
- Forward smash's clean hit has a shorter duration, with the mid and late hits having a longer duration instead (frames 11-14 (clean)/15-20 (mid)/21-29 (late) → 11-12/13-19/20-29).
- Forward smash has more ending lag (FAF 40 → 43).
- Forward smash's range has been increased when using Purple Pikmin, reverting to its pre-3.1.0 behavior.
- Forward Smash's clean hit has a longer duration (11-12 → 11-13). The mid hit was made shorter to compensate.
HitboxesEdit
Compared to other smash attacks, Olimar's forward smash has a lower maximum charge damage multiplier, capping at 1.2× instead of 1.4×, and can only be held for up to 60 frames after reaching full charge instead of 120 frames.
TimingEdit
Charges between | 6-7 |
---|---|
Red, Yellow, Blue and White Pikmin | 11-13, 14-19, 20-29 |
Purple Pikmin | 11-13, 14-18, 19-24 |
Interruptible | 43 |
Animation length | 43 |
Non-Purple | |||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Purple | |||||||||||||||||||||||||||||||||||||||||||
Olimar |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Prop event |
Interruptible |
Pikmin parametersEdit
Purple Pikmin have altered physics compared to other types: on frame 11 (when thrown), they have their horizontal speed reduced by 0.9 and their vertical speed increased by 0.4, then on frame 16, their horizontal speed is set to 0.5 and their vertical speed is removed. This causes them to cover a considerably shorter distance.
Initial horizontal speed | 3.2 |
---|---|
Friction | 0.18 |
Minimum horizontal speed | 0.5 |
Maximum horizontal speed | 3 |
Initial vertical speed | 0.7 |
Gravity | 0.06 |
Rotation speed | 22.9183° |