Hitbox visualization showing Kirby's up tilt.

OverviewEdit

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A scorpion kick. Disjointed range and high speed, but low damage output. Can combo into itself for long strings at low percents, especially on fastfallers. Fairly reliable after landing a down aerial on the opponent, which can potentially be followed up by a short hop up aerial. Kirby's foot is intangible while the hitbox is active.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit
0 0 5% 0   40 116 0 4.0 10 0.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 5% 0   40 116 0 4.0 10 0.5 -6.0 0.0 1.0x 1.0x 0%               Kick  
Late hit
0 0 4% 0   40 110 0 4.0 10 0.5 0.0 0.0 1.0x 1.0x 0%               Kick  
1 0 4% 0   40 110 0 4.0 10 0.5 -6.5 0.0 1.0x 1.0x 0%               Kick  

TimingEdit

Foot intangibility 4-9
Clean hit 4-5
Late hit 6-9
Interruptible 21
Animation length 23
                                             
                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible