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Donkey Kong (SSBM)/Side special
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Donkey Kong (SSBM)
This article is about the hitbox visualization in
Super Smash Bros. Melee
. For the move itself, see
Headbutt
.
Hitbox visualization showing Donkey Kong's grounded Headbutt.
Overview
Edit
Hitboxes
Edit
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
Clang
Rebound
Effect
G
A
Sound
Ground
0
0
5%
30
0
100
100
4.6872
0
0.0
6.0543
8.5932
Kick
1
0
5%
30
0
100
100
4.6872
0
0.0
6.0543
13.671
Kick
2
0
5%
30
0
100
100
4.6872
0
0.0
6.0543
18.7488
Kick
Air
0
0
10%
30
0
100
100
4.6872
0
0.0
6.0543
8.5932
Kick
1
0
10%
30
0
100
100
4.6872
0
0.0
6.0543
13.671
Kick
Timing
Edit
Hitboxes
20-21
Animation length
59
Legend (1 square = 1
frame
)
Lag time
Hitbox
Navigation
Donkey Kong's moveset
Neutral attack
(
1
·
2
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Forward roll
·
Back roll
·
Spot dodge
·
Air dodge
·
Techs
Floor attack (front)
·
Floor getups (front)
·
Floor attack (back)
·
Floor getups (back)
Edge attack (fast)
·
Edge getups (fast)
·
Edge attack (slow)
·
Edge getups (slow)
Neutral special
·
Side special
·
Up special
·
Down special