OverviewEdit
A grounded, vertically inverted version of Banjo-Tooie's Bill Drill. Hits multiple times and is powerful enough to KO at around 110%. It comes out decently fast (frame 9) and can act as a decent anti-air, though it has a very high ending lag and mediocre horizontal range. Generally a consistent followup after down throw at high percents.
HitboxesEdit
TimingEdit
Rehit rate anomalyEdit
Oddly enough, if the multihits strike more than three times, their rehit rate will be delayed by one frame for the next hit, causing the move to hit a total of eight times instead of nine. This anomaly does not seem to be present for any other attacks with rehit rates.
Charges between | 6-7 |
---|---|
Hit 1 | 9-10 |
Multihits | 13-25 (rehit rate: 2*) |
Final hit | 26-27 |
Interruptible | 66 |
Animation length | 92 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Interruptible |
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