Crazy Hand
CrazyHand.jpg
A boss in SSBM, SSBB
Universe Super Smash Bros.

CRAZY HAND LIKES TO AIDE COREY IN HIS ADVENTURES IN HOMO CITY. HE LIKE COREY HAS AN ATTRACTION TO MEN AND YOUNG BOYS.

WHENEVER COREY STEALS HIS SOCKS HE GOES INTO A CRAZY RAGE WHICH NOBODY BUT THERE DAD CAN STOP BY GROUNDING THEM BOTH; THUS THEY END UP CRYING.

Solo Moves

Input Name Notes
A↑ Rocket Punch Crazy Hand flies from behind the stage and punches.
A→ Rocket Drill Crazy Hand flies from behind the stage and spins around. The player gets electrocuted when the move is done.
A← Slap Crazy Hand slaps the ground.
A↓ Rocket Drill Crazy Hand flies from behind the stage and spins around (identical to A←)
B↑ Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage.
B→ Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
B↓ Bomb Crazy Hand drops several bombs.
B← Laser Crazy Hand shoots lasers from his fingertips. Only the endpoints do damage. (identical to B↑)
L↑ Sweep Crazy Hand sweeps across the stage. This move electrocutes the player.
L↓ Seizure Crazy Hand lies on the ground and has violent spasms.
L← Crawl Crazy Hand "crawls" across the stage using his fingers. This causes darkness.
L→ Sweep Crazy Hand sweeps across the stage. (identical to L↑)
R↑ Punch Crazy Hand punches the ground.
R↓ Poke Crazy Hand pokes three times. The first causes darkness, the second causes electrocution, and the third poke causes freezing.
R← Drill Crazy Hand drills into the ground.
R→ Slap Crazy Hand slaps the ground. (identical to A→)
Y← Spark Crazy Hand emits sparks. This move is purely decorative.
Z↑ Grab Crazy Hand grabs another character.
Z→ Grab Crazy Hand grabs another character. (identical to Z↑)
Z← Grab Crazy Hand grabs another character. (identical to Z↑)

Moves used in Conjunction with Master Hand

MH Input is the command that Master Hand must use, while CH Input is Crazy Hand's command. MH (Master Hand) and CH (Crazy Hand) must both press the input shown to trigger the combination attack.

CH Input MH Input Move Notes
Y> Y< Applaud A shockwave is released that puts the player to sleep, then the two hands clap together five times. The first four electrocutes the player, and the last one burns the player.
Y^ Y^ Double Punch The two hands punch together.
Y^ Yv Catch Crazy Hand punches across the stage and is caught by Master Hand. A shockwave that deals shadow damage is released at impact.

Attack Order (Brawl)

First Move

  • Bomb
  • Crawl
  • Fist
  • Call for team attack
  • Lasers

Second Move

  • Sweep
  • Poke
  • Call for team attack

Third Move

  • Ram
  • Crush
  • Jet

Fourth Move

  • Seizure
  • Punch
  • Lasers
  • Call for team attack

Fifth Move

  • Drill
  • Grab
  • Call for team attack

Melee Trophy Description

Where Master Hand loves to create, his alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying one’s own creations. Crazy Hand appears when a player clears obstacles quickly and Master Hand’s power is low. You have only one chance to defeat Crazy Hand.

Brawl Trophy Description

A seeming manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

Trivia

  • Even if Master Hand is not actually evil, many of Crazy Hand's attacks use darkness, like Ganondorf, suggesting he is more inclined to evil than Master Hand.
  • Most of Crazy Hand's attacks sound oddly mechanical, including his defeat sequence.
  • Crazy Hand, along with Master Hand, appears in Kirby and the Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • In the Brawl trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In Melee, however, this statement was true.
  • The Hands are the only boss characters that remain on their starting sides after an attack: Crazy remains on the left while Master remains on the right.
  • Although his dying scream is found in Brawl's sound test, his opening laugh is not found.

He sssssssssssuuuuuuuuuuuuuuuuuuuuuuuucccccccccccccccckkkkkkkkkkkkkkkkkkkkkssssssssssssssssssssssssssssss! it is vfg

See Also