This article is about Captain Falcon's appearance in Super Smash Bros. 4. For the character in other contexts, see Captain Falcon.
Captain Falcon
in Super Smash Bros. 4
Captain Falcon
FZeroSymbol.svg
Universe F-Zero
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Blue Falcon
Captain Falcon (SSB4)

Captain Falcon (キャプテン・ファルコン, Captain Falcon) returns as a playable character in Super Smash Bros. 4. He was confirmed on July 14th, 2014, 16 years exactly to the same date that F-Zero X was released for the Nintendo 64 in Japan in 1998, alongside Lucina and Robin. His appearance has been updated since his last appearance. Captain Falcon retains his Japanese-accented English voice clips by Ryo Horikawa from Brawl in all versions of the game.

Changes from Brawl

Captain Falcon has been significantly buffed from Brawl, in which he was a low-tier character despite his speed and power. He also significantly benefits from the removal of two of Brawl's mechanics - hitstun cancelling, the removal of which restored his renowned comboing ability from Melee, and chaingrabbing, which was one of his biggest weaknesses in Brawl. As in Melee, Falcon is a heavily offensive rushdown character who relies on overwhelming his opponents with rapid combos and powerful finishers.

Aesthetics

  •   Captain Falcon now has brighter colors throughout his design, like most veterans.
  •   Falcon's racing suit and boots are now tighter, giving his model more well-defined muscles and making him appear slightly sleeker than in Brawl.
  •   Up taunt has more fire visuals.
  •   Like other characters, Falcon has more exaggerated facial expressions (albeit less noticeable due to his helmet), and grits his teeth when performing certain attacks and during one of his victory poses.
  •   Oddly enough, Falcon's mouth no longer moves for his voiced down and side taunts, despite his mouth being fully animated for a few of his moves and victory poses.

Attributes

  •   Captain Falcon jumps higher.
  •   Captain Falcon walks and dashes faster.
  •   Air speed has been reduced.

Ground attacks

  •   The Gentleman (neutral attack 3) has been strengthened, and now initiates independently of the infinite strike, making it much easier to use and allows it to be skipped upon initiating the infinite, keeping it from knocking opponents out of the infinite's reach.
  •   The new neutral infinite finisher has surprisingly large range and high knockback, making the infinite much safer overall.
  •   Forward tilt is faster.
  •   Up tilt can now meteor smash if the foot is landed.
  •   Up tilt's non-meteor smash hitbox now launches opponents at a higher trajectory, slightly nerfing its KOing ability. It also deals 2% less damage.
  •   Up tilt's new trajectory gives the move more combo potential.
  •   Down tilt sends opponents at a semi-spike trajectory, allowing it to set up tech-chases, setup edge-guards, and edge-guard effectively itself. It additionally has slightly less ending lag.
  •   Dash attack deals more damage and is significantly more powerful.
  •   Forward smash has increased reach, and is more powerful. It also has faster start-up lag.
  •   Up smash has faster start-up and ending lag. It also has significantly greater horizontal reach.
  •   Up smash deals slightly less damage.
  •   The knockback properties of the kicks in Captain Falcon's down smash have been reversed, with the back kick now being more powerful.

Aerial attacks

  •   Neutral aerial has slightly less landing lag.
  •   Knee Smash (forward aerial) sweetspot is easier to land and deals stronger knockback. It additionally has slightly less startup lag, which when combined with the removal of hitstun cancelling and the increased gameplay speed, also make it easier to combo into.
  •   Knee Smash has significantly more landing lag, and can no longer autocancel from a short hop.
  •   Back aerial has increased reach and reduced landing lag. It is also much stronger, gaining KO potential at ~130%.
  •   Up aerial's trajectory has been reverted to its Super Smash Bros. iteration, making it a much better combo move. Additionally, its landing lag has been reduced almost entirely.
  •   Down aerial has slightly larger hitboxes and reduced landing lag.
  •   Down aerial can no longer autocancel in a short hop.

Throws/other attacks

  •   Captain Falcon's dash grab covers significantly more ground, making it much easier for Falcon to grab opponents.
  •   Forward and down throws have less ending lag, which allows them to lead into followups more effectively. The former also has significantly increased knockback like back throw.
  •   Down throw deals slightly less damage.
  •   Back throw deals significantly increased knockback, now giving it potential to KO at high damages on the ledge and setup edgeguards easier. It also deals 1% more damage.

Special moves

  •   Falcon Punch has faster start-up, and moves Captain Falcon a fair distance forwards, improving the move's range.
  •   Falcon Punch deals slightly weaker knockback. A non-reversed one also deals 2% less damage.
  •   Raptor Boost deals more damage, covers more range, and has significantly increased knockback scaling, making it now a reliable KO move below 150% while retaining its combo ability at low percents. It also no longer dashes over the edge when used on the ground.
  •   Raptor Boost has more ending lag and the aerial version gives less height. It is also no longer a guaranteed meteor smash, requiring Falcon to be above an opponent.
  •   Falcon Dive has much faster startup and covers more distance while losing less momentum.
  •   The removal of grab armor removes the minimal protection Falcon Dive provided, making Captain Falcon easier to edgeguard.
  •   Falcon Dive has more intense visual effects.
  •   Grounded Falcon Kick is significantly stronger, being able to KO above 120%, and opponents can no longer punish Captain Falcon for landing it at low percentages.
  •   Blue Falcon has a larger hitbox upon startup.

Moveset

  Name Damage Description
Neutral attack   2% Captain Falcon punches twice, then knee strikes the opponent. Alternatively, the first two punches can be followed by a series of punches, culminating in an underhand punch.
2%
5%
1% (loop), 2% (last)
Forward tilt   10% (foot), 9% (leg) Captain Falcon does a roundhouse kick.
9% (foot), 8% (leg)
10% (foot), 9% (leg)
Up tilt   11% Captain Falcon does an axe kick with good horizontal knockback. His heel can meteor smash aerial opponents.
Down tilt   10% Captain Falcon does a sweep kick with horizontal knockback.
Dash attack   10% (clean), 6% (late) Captain Falcon rams a shoulder into the opponent.
Forward smash   20% Captain Falcon rears back and makes a lunging burning elbow.
19%
20%
Up smash   11%/6% (hit 1), 13%/12% (hit 2) Captain Falcon performs a spinning double hop-kick. A potent move with little start-up lag.
Down smash   14% (hit 1), 18% (hit 2) Captain Falcon quickly kicks frontwards and then backwards.
Neutral aerial   4% (hit 1), 6% (hit 2) Captain Falcon kicks frontwards twice.
Forward aerial Knee Smash 19% (clean sweetspot), 6% (clean sourspot), 3% (late) Captain Falcon performs a knee strike that sports electrical discharge. It has very high knockback when sweetspotted, but high landing lag.
Back aerial   14% (clean), 8% (late) Captain Falcon does a quick backhand.
Up aerial   13%/12% (clean), 12%/10% (late) Captain Falcon kick flips with fast start-up and good all-around range (though not directly below him).
Down aerial   14% Captain Falcon stomps downward. Initiates a meteor smash when sweetspotted.
Grab  
Pummel   2% Captain Falcon knee strikes the opponent.
Forward throw   5% (hit 1), 4% (throw) Captain Falcon punches the enemy, sending them forward.
Back throw   5% (hit 1), 4% (throw) Captain Falcon puts the enemy behind him and kicks.
Up throw   4% (hit 1), 3% (throw) Captain Falcon holds the enemy up and punches them upward with his left hand.
Down throw   6% Captain Falcon flips opponent and throws them on the ground.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Captain Falcon does a spin on the ground to kick both sides.
Floor attack (back)
Floor getups (back)
  6% Captain Falcon spins around to do a double kick.
Floor attack (trip)
Floor getups (trip)
  5% Captain Falcon punches both sides.
Edge attack
Edge getups
  7%
Neutral special Default Falcon Punch 25% (ground), 28% (ground reverse), 22% (air), 25% (air reverse) Captain Falcon winds up and releases his iconic fiery punch.
Custom 1 Falcon Dash Punch 20%/16%/13%/11% (ground), 22%/18%/15%/13% (ground reverse), 17%/15%/13%/11% (air), 20%/18%/16%/14% (air reverse) Captain Falcon dashes forward a fair distance forward before unleashing his Falcon Punch. Weaker than normal, especially in the later stages.
Custom 2 Mighty Falcon Punch 22%/18%/9%/6% (ground), 25%/18%/6% (ground reverse), 19%/18%/6% (air), 22%/18%/6% (air reverse) Has a very large hitbox, but does less damage and has longer startup lag. However, since there is greater force behind the punch, it deals more knockback.
Side special Default Raptor Boost 9% (ground), 8% (air) Captain Falcon dashes forward and follows up with an uppercut. Can meteor smash the opponent if used in the air.
Custom 1 Heavy Raptor Boost 12% (ground), 12% (air) More starting lag, but deals more damage and has super armor.
Custom 2 Wind-up Raptor Boost 8% (ground), 7% (air) Moves and charges faster but does less damage.
Up special Default Falcon Dive 5% (hit 1), 12% (throw) Captain Falcon attempts to grab an opponent, finishing with an explosion. If successful, he will cry "YES!!!". Does a harmless flip if the attack fails.
Custom 1 Falcon Strike 8% Falcon jumps up and punches in the sky. Goes higher than Falcon Dive, but doesn't grab opponents.
Custom 2 Explosive Falcon Dive 10% (hit 1), 15% (throw) Charges longer and doesn't go as high as Falcon Dive, but has more launching power.
Down special Default Falcon Kick 13%/11%/7% (ground), 15%/13%/11% (air), 9% (landing) Captain Falcon bursts forward with a flaming high-speed kick. If used in the air, Captain Falcon will plunge down at a diagonal angle.
Custom 1 Falcon Kick Fury 1% (ground loop hits), 7% (ground last hit), 2% (air loop hits), 5% (air last hit), 5% (landing) Hits multiple times, with the last hit launching the opponent.
Custom 2 Lightning Falcon Kick 12%/10%/6% (ground), 14%/12%/10% (air), 4% (landing) A fast kick that doesn't have as much power and takes slightly longer to charge, but goes right through opponents. The landing hit paralyzes opponents.
Final Smash Blue Falcon 10% (hit 1), 20% (hit 2), 10% (throw) Captain Falcon calls in the Blue Falcon, which crashes through the stage in front of Captain Falcon. Whoever it hits when it first appears will be hit by the rest of the move. Characters who are not hit will stay in place until the end of the smash. A short cutscene appears, and the opponents are run over and sent flying. Like certain other Final Smashes, if no one is hit when the Blue Falcon appears, then the attack fails.


Taunts

  • Faces the camera, salutes and exclaims "Show me your moves!" (The animation is different and faster if he is facing left).
  • Charges himself up with a fiery aura, similar to when using the Falcon Punch.
  • Holds out his hand and exclaims "Come on!".

On-Screen Appearance

The Blue Falcon spins to a stop, Captain Falcon jumps out, and then the Blue Falcon speeds off.

Victory Fanfare

An electric guitar-based cover of the short track that would play when a character finished a race in F-Zero GX.

Alternate costumes

 
               

Reveal trailer

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Trophies

Captain Falcon's regular trophy can be obtained by completing Classic Mode and his alternative trophy can be obtained by completing All-Star mode.

Captain Falcon
  In the F-Zero racing scene, Captain Falcon uses his Blue Falcon to win big. His origin largely a mystery, he's made his way to the Smash Bros. battlefield to prove his worth outside the cockpit. He's got speed and power, and his distinct Falcon Punch leaves a dent. Start it in the air to surprise your foes!
  We love it when this F-Zero pilot from Port Town takes a break from racing the Blue Falcon to take on challengers in brawls. His balance of speed, power and weight is spot on, and his slow but mighty Falcon Punch is oh so sweet when it finally connects. Try starting the attack in mid-air and punching your way into a frantic fray!
 : F-Zero (08/1991)
 : F-Zero GX (08/2003)
Captain Falcon (Alt.)
  Captain Falcon's default down special, Falcon Kick, is no ordinary kick—it surges forward in a fiery blaze. It's a versatile attack that moves sideways on the ground and diagonally down in the air. His forward air attack, Knee Smash, can send an enemy flying for miles if hit just right.
  The captain's Falcon Kick isn't just any old kick - it blazes either to the side or diagonally down to terrorise the enemy. Its speed also makes it top-notch for surprise attacks! Another move to try out is his forward air attack, Knee Smash. If you get as close to someone as you can before using it, it can launch hem miles!
 : F-Zero (08/1991)
 : F-Zero GX (08/2003)

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