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Crazy Hand
File:Crazy Hand 3DS.png
File:SmashBrosSymbol.png
A boss in Melee
Brawl
SSB4
Universe Super Smash Bros.
Voice actor Dean Harrington (SSBM)
Pat Cashman (SSBB)
Xander Mobus (SSB4)
Article on WiKirby Crazy Hand

For individual details, see Crazy Hand (SSBM), Crazy Hand (SSBB) and Crazy Hand (SSB4).

Crazy Hand (クレイジーハンド, Kureijī Hando) is Master Hand's left hand counterpart first appearing in Super Smash Bros. Melee. While Master Hand's movements are very smooth and calm, Crazy Hand moves in erratic ways. He is fought in Melee when Classic Mode is cleared on Normal level or higher in 18 minutes or less when Master Hand's health is reduced by half. He also appears in Event 50: Final Destination Match.

Crazy Hand's basic appearance is exactly the same as Master Hand's (apart from being a left hand), but is more chaotic in general. He is impulsive and destructive. When preparing for an attack, Crazy Hand's movements are also different. When joined with Master Hand, they can perform several cooperative attacks. He, like his counterpart Master Hand, is always fought on a version of Final Destination.

Though he appears in Super Smash Bros. Brawl during the Boss Battles mode, he does not actually appear as a boss in The Subspace Emissary. Despite this, his trophy, when arranging the collection by series, is listed in the "The Subspace Emissary" section. Aside from this, though, he merely reprises his role in Classic Mode, and has no relation to the SSE, despite the fact that Master Hand appears.

To fight him in Brawl's Classic Mode, the player must arrive at the final stage in 9 minutes or less with the difficulty level set to Hard or higher. He also appears as one of the many bosses in Boss Battles Mode. Boss Battles is the only time Crazy Hand is fought separately and be faced without any special conditions. Crazy Hand is also the only boss that does not have to be fought in order to unlock Boss Battles, and is the only boss in the mode to not make an appearance in the Subspace Emissary.

To fight him in SSB3DS's classic mode the player must reach the final branch with 3.0 intensity or higher, and then choose the black path.

HP

 
HP Values          
Melee - - 300 330 360
Brawl (Classic) - - 300 330 360
Brawl (Boss Battles) ? ? ? ? ?

Note that Crazy Hand can't be fought in Classic Mode on the two easiest difficulties.

Trophies

 
Crazy Hand's trophy in Melee

Melee trophy

Where the Master Hand loves to create, its alter ego is impulsive and destructive, consumed with that hollow feeling which comes from destroying your own creations. The Crazy Hand appears when a player clears obstacles quickly and the Master Hand's power is low. You have only one chance to defeat the Crazy Hand.

  • Super Smash Bros. Melee
 
Crazy Hand's trophy in Brawl

Brawl trophy

Seemingly a manifestation of the destructive spirit in direct contrast to Master Hand, who is the manifestation of the creative spirit. Crazy Hand appears out of nowhere when Master Hand's power begins to ebb. His repeated attacks evoke the bizarre. Those who must face Master Hand and Crazy Hand at the same time face a long and painful battle to the death.

 : Super Smash Bros. Melee
 : Super Smash Bros. Brawl
 
Crazy Hand's trophy in Super Smash Bros. for 3DS

Smash 3DS trophy

The erratic Crazy Hand embodies destruction in the Smash Bros. universe. You can see madness in the way he moves and the attacks he unleashes. Pairing up with Master Hand makes him an especially dangerous foe. Be ready for an intense battle when their laughter fills the air.

Origin

 
Wham Bam Rock as it originally appeared in Kirby Super Star.

While Crazy Hand as a character is unique to the Smash series, his attacks (as well as Master Hand's) are very similar to Wham Bam Rock's attacks in Kirby Super Star. Wham Bam Rock performs a move that involves putting its hand over the player and making rocks fall. Crazy Hand does a move that is very similar, but Crazy Hand's rocks explode with darkness. Both Wham Bam Rock and Master and Crazy Hand perform a move that involves "walking" across the stage to flick the player. They both will also try to grab on to the player and cause damage. [1]

Trivia

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  • Crazy Hand, along with Master Hand, appears in Kirby and the Amazing Mirror as the bosses of Candy Constellation, but he has the same attacks as Master Hand, not counting combination attacks.
  • In the Brawl trophy description, it says that Crazy Hand appears "when Master Hand's power begins to ebb". This is not true. As long as the player reaches the final stage on hard or above in 9 minutes or less, Crazy Hand appears at the beginning of the fight, alongside Master Hand. In Melee, however, this statement was true.
  • In The Trophies menu, Crazy Hand is found in the Subspace Emissary series, although Crazy Hand does not actually appear in The Subspace Emissary himself, with only Master Hand appearing in The Subspace Emissary.
  • Although his dying scream is found in Brawl's sound test, his opening laugh is not found.
  • Crazy Hand's attacks have, as a whole, the most effects of any Super Smash Bros. boss, including fire, freezing, electricity, burying, flowering (grab), and darkness.
  • Crazy Hand, Master Hand, and the Announcer are all voiced by the same person.
  • In Melee, the game will freeze if Crazy Hand is KO'd while grabbing someone.
  • On Final Destination, the solo fight with Master Hand in Melee prevents the background from changing twice unless Crazy Hand is present.
  • Super Smash Bros for Nintendo 3DS is the first game that Crazy Hand doesn't have to be fought within a time limit. Instead, the player can choose to fight against him at any time by setting the intensity to 3.0 or higher.
    • However, the player will have no choice but to fight Crazy Hand (and Master Core by extension) if the intensity is set to 8.0 or higher.

See also