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Super Smash Bros. 4

Mii Gunner (SSB4)

Revision as of 06:19, October 23, 2014 by The Smash Brotha (talk | contribs) (→‎Special Moves: Offical Name of moves, edit if it's wrong!)
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This article is about Mii's appearance in Super Smash Bros. 4. For the character in other contexts, see Mii.
Mii Gunner
in Super Smash Bros. 4
Mii Fighters
SmashBrosSymbol.svg
Universe Super Smash Bros.
Availability Starter
Final Smash Full Blast
Mii Gunner (SSB4)
Gunners are armed with mysterious arm-cannons. They have lots of different projectiles that can be fired from long range.
Masahiro Sakurai, Nintendo Digital Event (E3 2014)

Mii Gunners (射撃タイプ, Shooting Type) are one of the three different types of Mii Fighters that appear in Super Smash Bros. 4, along with Mii Brawlers and Mii Swordfighters.

Moveset

Of the three types of Mii Fighters, Gunners are the slowest runners, and their jump height is between that of the Swordfighter and that of the Brawler. Their attacks are equally as fast as the Brawler's and equally as strong as the Swordfighter's, though they trump both of the other types in terms of range.

Ground attacks

Normal

  • Neutral attack - Swings the arm cannon twice then releases a burst of flame from it
  • Dash attack - Performs a swinging punch with the arm cannon, blasting the enemy with flames
  • Forward tilt - Fires a short range energy burst
  • Up tilt - Uppercuts with the arm cannon, releasing flames
  • Down tilt - Fires a burst of flame onto the ground in front of himself/herself, similarly to Samus's down tilt

Smash attacks

  • Forward smash - Rapid fires a series of energy blasts then a single strong burst. Longest range of any forward smash.
  • Up smash - Releases bursts of fire in an arc above his/her head, similarly to Samus's up smash.
  • Down smash - Fires two bursts of flame onto the ground, first in front then behind of himself/herself. Enemies that take the first hit are dragged into the second hit, similarly to Ganondorf's down smash.

Aerial attacks

Grabs and throws

  • Pummel -
  • Forward throw - Punches the enemy away with the arm cannon
  • Back throw - Tosses the behind himself/herself then fires a single energy pellet at the foe, similarly to Fox's back throw
  • Up throw - Tosses the enemy above himself/herself then fires a single energy pellet at the foe, similarly to Fox's up throw
  • Down throw - Tosses the enemy onto the ground

Special Moves

  • Neutral Special 1: Charge Blast - Charges and fires a large energy sphere, similarly to Samus's Charge Shot.
  • Neutral Special 2: Lazer Blaze - Fires spam-able green energy pellets that only deal damage and slightly push enemies back; similar to Fox's Blaster but fires at a slower rate.
  • Neutral Special 3: Grenade Launch - Fires a grenade in an arc that will bounce along the ground a short distance and explode after a very short time after launch. The grenade will also detonate on impact with enemies, and charging this special will increase the distance the grenade is launched.
  • Side Special 1: Flame Pillar - Fires an energy shot that erupts into a pillar of flame that lingers for a few moments, similarly to Ness's PK Fire.
  • Side Special 2: Stealth Burst - Fires a small shining energy shot that detonates when the button is released, similarly to Zelda's Din's Fire. Hold the button to give the shot more distance before detonating.
  • Side Special 3: Gunner Missile - Similar to Samus's missile attack. Input like a Smash attack to fire a Super Missile. Hold the direction first and then fire for a Homing Missile.
  • Up Special 1: Lunar Launch - Releases an explosion beneath himself/herself, launching into the air.
  • Up Special 2: Cannon Uppercut - Fires a concussive blast, then propels himself/herself with the arm cannon while punching into the air.
  • Up Special 3 - Arm Rocket - Fires a small flame burst, then propels himself/herself with a stream of flames from the arm cannon. By holding the Control Stick in a direction, the Mii Gunner can travel more horizontally.
  • Down Special 1: Echo Reflector - Activates an octagonal shield that reflects projectiles. Functions like Fox's Reflector.
  • Down Special 2: Bomb Drop - Drops a small bomb that rolls along the ground and explodes upon contact with an enemy.
  • Down Special 3: Absorbing Vortex - Covers himself/herself with a glowing energy shield that absorbs energy projectiles and converts that damage to healing, similarly to Ness's PSI Magnet.


Special Move Custom 1 Custom 2 Custom 3
Neutral Special Charge Blast Lazer Blaze Grenade Launch
Side Special Flame Pillar Stealth Burst Gunner Missile
Up Special Lunar Launch Cannon Uppercut Arm Rocket
Down Special Echo Reflector Bomb Drop Absorbing Vortex
Final Smash Full Blast

Gallery