Super Smash Bros.

Kirby (SSB)

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This article is about Kirby's appearance in Super Smash Bros.. For the character in other contexts, see Kirby.
Kirby
in Super Smash Bros.
Kirby
KirbySymbol.svg
Universe Kirby
Other playable appearances in Melee
in Brawl
in SSB4
Availability Starter
Tier A (2)
Kirby (SSB)

Kirby (カービィ, Kābī) is a starter character in Super Smash Bros.. He is known for being a small and light character with quick, surprisingly long-ranged attacks, as well as some strong moves and a great recovery.

Kirby ranks second on the current tier list. His attacks are quick and strong, with a few moves capable of KOing under 100% such as his forward smash, and powerful edgeguarders, such as his down aerial (which is also a meteor smash). His back aerial, forward aerial, and up tilt are great ways to space against the opponent, especially the latter - Kirby's up tilt is considered one of the best attacks in the game and maybe even the series due to its huge disjointed range, very quick speed, good combo ability, and ability to easily break shields if used repeatedly. Kirby can also go offstage pretty safely, with his recovery granting a large distance (on par with Pikachus), though it's a bit on the predictable side, along with it not being able to be utilized quickly. Kirby additionally has somewhat limited combo ability outside of up tilt and forward aerial on some characters, with his moves outside those two not stringing into each other too reliably. Kirby's main problem is his light weight and being moderately floaty, making him vulnerable to juggling and vertical KOs from characters such as Fox.

Attributes

File:Kirbyending.jpg
Kirby's ending picture in Super Smash Bros.

Kirby is a small, light, and somewhat floaty character. He is relatively difficult to combo horizontally and offstage, though is vulnerable to juggling and many vertical KO techniques (as well as not being too hard to KO horizontally either). His "signature move" is Swallow, which allows him to use an opponent's neutral special move and copy their apperance.

In general, Kirby possesses quick yet powerful moves. Some of his moves are infamous for possessing high range and being able to space well, most notably his up tilt (which covers the range of more than one Kirby both horizontally behind him and vertically), as well as his forward and back aerials. This makes a Kirby playing defensively correctly rather difficult to punish. However, Kirby's defensive ability is hindered slightly by his average to below average movement speed, with average dashing and walking speeds, low air speed, and below average falling speed. Kirby's smashes are powerful, especially his forward smash, which is by far the best forward smash in the game due to being the most powerful, having quick startup (though it has a bit of ending lag), and being an excellent punish or panic option. Kirby's throws are also fairly powerful, with his good grab allowing him to utilize them efficiently.

Kirby's up tilt and forward aerial are especially useful combo moves. The former can easily chain into itself at lower percentages and lead into aerials, a forward smash, or a up smash, while the latter is a great damage racker, being a very fast multi-hit move with the first few hits having set knockback, allowing them to lead into the final hit easily. The move can deal over 20% damage, and if the final hit isn't landed, it sets up a jab that can jab cancel into a grab to rack up further damage.

Kirby has an excellent recovery and offstage game. He has five midair jumps, and his Final Cutter not even extends his vertical recovery even more, but allows Kirby to also move to the side while using it by tilting the control stick. While his recovery travels a spectacular distance (only rivaled by Pikachu's recovery), it is somewhat predictable, due to being on the slow side and Kirby's slow air speed. His aerials can be used to edgeguard easily, especially his down aerial, which is a strong meteor smash that can also drag opponents down at lower percentages due to being a drill attack. With Kirby's aforementioned excellent vertical recovery, it is also easy to recover from.

Kirby's main weaknesses are his light weight and floatiness, somewhat lack of reliable combo options outside the basic up tilt and forward aerial, and a lack of ways to KO onstage outside forward smash. He is additionally easy to juggle, being vulnerable to vertical combos from Fox, Captain Falcon, and others to a lesser extent. Overall, Kirby has above average matchups, only losing to Pikachu on Dream Land and arguably Fox on Hyrule Castle, with an even matchup against Mario on both stages.

Moveset

 
Kirby's up tilt, showing its huge disjointed range.
 
Kirby's hitboxes while ducking.
 
Kirby's aerial attacks
 
Kirby in the SSB instruction booklet.
  Name Damage Description
Neutral attack {{{neutralname}}} 3% {{{neutraldesc}}}
3%
1% per punches
Forward tilt Roundhouse Kick 10% Rather short range, but fast. Can be angled for a 1% change in damage either way.
Up tilt Vertical Kick 14% clean, 10% late Kicks vertically upwards, slightly behind himself.
Down tilt Low Kick 9% Puts his foot out with a slightly longer duration compared to most down tilts in the game. Great gimping move.
Dash attack Running Headbutt 10% This move is fast and good for comboing use, though shielding proves otherwise.
Forward smash Jump Kick 17% Fast, good range with long hitbox. Good power and knockback scaling as well, being able to KO most of the cast at around 80%-100%. It is the strongest f-smash in Smash 64. Has some ending lag.
Up smash Flip Kick 16% A fast flip kick that is very similar to Fox's and Pikachu's, but with slower start-up and slightly less knockback. Rarely used competitively outside of vs. Jigglypuff.
Down smash Spinning Kick 18% Spins with his feet flat on the ground with decent duration, this move knocks the opponent horizontally with power.
Neutral aerial Aerial Kick 15% Extends body with feet out and arms out, making Kirby's whole body a hitbox. Sex kick properties. Useful OoS move, good finisher.
Forward aerial Forward Drill Kick 22% if all hits connect 8 hits, 2%/hit, 6% on the 8th. Has decent knockback, allowing use for edgeguarding. Gives Kirby a slight increase in horizontal movement allowing for a slightly better recovery. Can be easily DI'd out of. If only the last hits are connected, it is guaranteed to combo into a forward smash.
Back aerial Back Kick 16% Puts both of his feet behind him, making a viable move for edgeguarding.
Up aerial Twinkle Star 10% if all hits connect Multi-hitting attack. This move would be his nair in later Smash Bros. games. The hitbox lasts amazingly long. If the move is not Z-cancelled, there is an extra hurtbox at the end that deals slight knockback and damage (still recommended to Z-cancel).
Down aerial Drill Kick Up to 30% 3% per hit, up to 10 hits. The move can be used as a meteor smash, and can drag opponents down, as well as being easy to recover from.
Grab
Forward throw Jump Throw 13% Jumps high in the air, similar to a warpstar, and slams down. One of the few f-throws to launch foes upward. Has very high knockback, but low knockback scaling, meaning that it does not KO until 120% for most characters. Sends the opponent to the side in the Japanese version.
Back throw Back Suplex 16% Performs a backwards suplex, slaming the opponent behind him. Sends the foe upwards and behind Kirby at an angle.
Forward roll
Back roll
Techs
Floor attack (front)
Floor getups (front)
6% Kicks on both sides and gets up.
Floor attack (back)
Floor getups (back)
6% Kicks on both sides and gets up.
Edge attack (fast)
Edge getups (fast)
5% Flips whilst getting back on stage.
Edge attack (slow)
Edge getups (slow)
5% Slowly picks himself up and slides forward, like his dash attack.
Neutral special Inhale 6% (copy ability), 10% (spit out), 6% (spit out characters to bystanders) If Kirby inhales an opponent, he can either copy their ability (gains their neutral special move and a hat resembling them by pressing the B button; see here for a list of copy abilities) or spit the opponent out as a projectile by pressing the A button, dealing damage to bystanders.
Up special Final Cutter 8% (initial upswing), 2% (falling), 3% (landing), 6% (shockwave) Swings upward with his Final Cutter and falls down. The cutter can deal damage, and it also emits a shockwave when it lands. Used for recovery, along with Kirby's five midair jumps. Meteor smashes anyone below it with set knockback.
Down special Stone 20% Transforms into a stone. If used in the air, he falls down until he reaches the ground.

Taunt

  • Turns to his right, stands on tiptoes, inflates, and says "Hi!" while waving his arms three times in the air. If Kirby has an ability from an opponent while using this move, it gets discarded.

In Competitive play

Matchups

Super Smash Bros. (N64) Character Matchups
                          Avg.
                           

Notable players

See also: Category:Kirby professionals (SSB)

Techniques

 
Kikoushi edgeguarding Isai with the Final Cutter

Inhale Sacrificial KO

Kirby can use his Inhale move on opponents and fall to the map's bottom blastzone for a sacrificial KO. However, Kirby can "spit out" his opponent under the stage (particularly useful on Dream Land and then recover. Yoshi is the only character who is practically guaranteed not to be able to recover from this.


In Single Player

In Single Player mode, the player must face eight Kirbys in succession with each Kirby wielding the power (and the hat) of the original characters beside Kirby and Kirby himself or a secret character's hat.

Defeating all of the Kirbys that appear in order rewards the player the Kirby Rank bonus, giving 25000 points.

Description

From the Game

The 8-inch high Kirby hails from a distant, peaceful star. Like his simplistic appearance, he is an easily-understood character. True to his instincts, Kirby eats when he gets hungry and sleeps as soon as he grows tired. Nevertheless, Kirby remains a formidable opponent. In addition to his distinct flying and swallowing skills, he also has the ability to copy enemy attacks for ever-changing action.

Works:

  • Kirby's Dream Land (GB)
  • Kirby's Pinball Land (GB)
  • Kirby Super Star (SNES) (Kirby's Fun (mispelled as Fan) Pak in the PAL version)

From the Instruction Booklet

An 8-inch high creature from a distant star. He may look harmless, but using his Copy ability, Kirby becomes a formidable opponent.

Costumes

File:Alt-kirby.jpg
Kirby's palette swaps in Smash 64

Trivia

  • Kirby's Smash 64 appearance is his only appearance where his down special move, Stone, can turn him into only one object. In later games he could turn into five different objects.
  • Kirby shares many of his attack animations with Jigglypuff, such as the ducking animation, neutral aerial and tumbling animation.
  • Kirby's up aerial in Smash 64 was, in later games, changed to his neutral aerial, while his neutral aerial from Smash 64 was never used again.
  • Kirby's green palette swap is only usable in team battles.
  • While other characters perform a victory pose when selected on the character selection screen in Smash 64, Kirby uses an unique animation for this, being the only character to do so. This pose would also be used for one of his taunts in Super Smash Bros. Brawl.