Super Smash Bros. Ultimate

Snake (SSBU)/Side special

< Snake (SSBU)
Revision as of 19:52, November 7, 2024 by Mariogeek2 (talk | contribs) (Added "move itself" blurb.)
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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Remote Missile.
Hitbox visualization showing Snake's side special, Remote Missile, when weak.
Hitbox visualization showing Snake's side special, Remote Missile, when strong.
Hitbox visualization showing Snake's side special, Remote Missile's weak explosion.
Hitbox visualization showing Snake's side special, Remote Missile's strong explosion.
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OverviewEdit

Update HistoryEdit

  3.0.0

  •   Remote Missile has a smaller hitbox.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Weak
0 0 0 0.0% 0   Standard 0 0 0   2.0 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
Strong
0 0 0 0.0% 0   Standard 0 0 0   3.5 top 0.0 0.0 0.0 0.0× 1.0× 0%               None   All All            
Weak explosion
0 0 0 7.0% 0   Speed-based 50 90 0   9.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            
Strong explosion
0 0 0 14.0% 0   Speed-based 75 70 0   13.0 top 0.0 0.0 0.0 1.0× 1.0× 0%               Bomb   All All            

TimingEdit

Missile generated 41
Animation length (starting) 47
Interruptible (ending animation) 36
Animation length (ending animation) 41
                                                                                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
  
Loop point
  
Prop event
 
Interruptible