Super Smash Bros. Melee

Pichu (SSBM)/Down aerial

< Pichu (SSBM)
Revision as of 20:06, August 21, 2024 by Zeckemyro (talk | contribs) (→‎Hitboxes)
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Hitbox visualization showing Pichu's down aerial.

OverviewEdit

Down aerial does not spike, resulting in it being outclassed by Neutral air in many cases due to recoil and worse frame data.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
Attack
0 0 12% 0   20 100 0 5.48793 15 0.0 2.160018 0.496062             Shock
1 0 12% 0   20 100 0 4.655952 4 0.0 0.0 0.0             Shock
Landing
0 0 4% 0   0 100 134 5.987898 15 0.0 2.160018 0.496062             Shock
1 0 4% 0   0 100 134 4.991868 4 0.0 0.0 0.0             Shock

TimingEdit

Hitbox 14-26
Ending autocancel 39-
Interruptible 48
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lagEdit

Hitboxes 1-2
Animation length 26
L-cancelled hitboxes 1
L-cancelled animation length 13
Normal                                                     
L-cancelled                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible