Super Smash Bros. Brawl
Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

Smashville

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Animal Crossing: Wild WorldSuper Smash Bros. Brawl
Animal CrossingSuper Smash Bros. for Wii USuper Smash Bros. Ultimate

Smashville
SSBU-Smashville.png
SSB4USmashville.jpg
Smashville1.jpg

AnimalCrossingSymbol.svg
Smashville across the series.
Universe Animal Crossing
Appears in Brawl
SSB4 (Wii U)
Ultimate
Availability Starter (Brawl and Ultimate)
Unlockable (SSB4)
Unlock criteria Clear the Playing Tricks event.
Crate type Presents
Maximum players 4 (Brawl)
8 (Wii U and Ultimate)
Music
Bolded tracks must be unlocked
Brawl Title (Animal Crossing) (100%)
Go K.K. Rider! (20%)
2:00 a.m. (20%)
Town Hall and Tom Nook's Store (20%)
The Roost (20%)
K.K. Slider tracks
for Wii U Title (Animal Crossing)
Tortimer Island Medley
Go K.K. Rider!
2:00 a.m.
Town Hall and Tom Nook's Store
The Roost (Animal Crossing: Wild World)
K.K. Slider tracks
Ultimate Animal Crossing series music
Main: Title Theme - Animal Crossing
Alternate: Title Theme - Animal Crossing: Wild World
Tournament legality
Brawl Singles: Starter
Doubles: Starter
Smash 4 Singles: Starter
Doubles: Starter
Ultimate Singles: Starter
Doubles: Starter
Article on Nookipedia Town

Smashville (すま村, Smash Village) is a stage in Super Smash Bros. Brawl, Super Smash Bros. for Wii U and Super Smash Bros. Ultimate based on the Animal Crossing franchise. Players battle on a platform with a moving horizontal jump-through platform suspended above an Animal Crossing town while spectators watch on. Villager is fought here for his unlocking battle in Ultimate.

Stage overviewEdit

Smashville's only dynamic element is a floating soft platform that moves from side to side over the stage.

The stage is home to numerous background characters from the Animal Crossing series and features a day-night cycle that runs according to the console's internal clock. On Saturday evenings, the stage that K.K. Slider performs on will be set up at 7:30 PM and he will perform his concert from 8:00 PM to 12:00 AM Sunday. Other background characters spectate the fight (see #Background characters), reacting to KOs and visibly favoring one fighter or another.

Small, red balloons sometimes float overhead, carrying food items if they are enabled (even if the overall item frequency is set to "none"). The balloons can be popped with one hit. Moves that change once hitting a hurtbox will interact with the balloons, such as Bouncing Fish.

Ω forms and Battlefield formEdit

In Super Smash Bros. for Wii U, the moving platform, background characters and balloons do not appear in the Ω form. Additionally, the stage is increased in length somewhat to match that of Final Destination.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the soft platform of the normal form.

Hazards OffEdit

With hazards off in Ultimate, balloons no longer appear and the moving platform stays in the middle above the primary platform. Oddly, the platform does not start in this position, and moves from the right to the middle at the start of each battle.

Background charactersEdit

The following characters appear in the background of Smashville:

The characters that appear on the stage come in 25 configurations. The 25 configurations are split into groups of 5 for each of the 5 divisions of the day.

 
The positions characters will appear at given the position number (The Roost positions not included).

Notes for the following table:

  • Unless otherwise noted, a listed character appears in every Smash game
  • A dash indicates no character
  • Characters in position 5 and 6 will sit at The Roost if it appears
Position
Time 1 2 3 4 5 6 7 8
Dawn (04:00-07:59) Copper Booker Sable Human boy 1  
  
Rover The Roost Brewster
Pelly Joan Human girl 1 Saharah Human boy 3 Kaitlin Katie
Harriet Human girl 2 Human boy 2 Gracie Gracie's Car
Human girl 1 Phyllis Joan Human boy 1 Dr. Shrunk   
 
Redd
Saharah Blathers Human boy 3 Tom Nook (Nook's Cranny) Tortimer Pascal Human girl 2
Day (08:00-15:59) Harriet Tortimer Human boy 3  
  
Human girl 1 The Roost Brewster
Booker Human boy 1 Human girl 2 Wendell Rover Pelly Copper
Human boy 3 Human girl 1 Pelly Cornimer Mabel Timmy/Tommy  
  
Timmy/Tommy
Phyllis Sable Human girl 1 Tom Nook (Nook's Cranny) Celeste Blathers Mabel
Joan Human girl 2 Katie Kaitlin Tom Nook (Nookington's) Human boy 2
Evening (16:00-18:59) Tom Nook (Nook 'n' Go) Rover Celeste Human girl 1 Tortimer Saharah Katrina
Timmy/Tommy Cornimer Human boy 3  
  
Human girl 2 Lyle The Roost Brewster
Copper Human boy 1 Human girl 1 Dr. Shrunk   
 
Tom Nook (Nook 'n' Go) Booker
Redd Wendell Sable Mabel Gracie Gracie's Car Human boy 2
Kaitlin Katie Harriet Rover Human boy 2 Human girl 2
Dusk (19:00-22:59) Tortimer Celeste Sable Human boy 1 Gracie Gracie's Car
Celeste Blathers Human girl 2  
Human girl 1   
Harriet Human boy 2 Mabel Wendell
Booker Copper Pelly Human boy 3  
  
Human girl 2 The Roost Brewster
Sable Human boy 2 Rover Human girl 2 Tom Nook (Nookway) Wendell Mabel
Tom Nook (Nookington's) Human boy 3 Human girl 2 Timmy/Tommy Phyllis Pascal Katrina
Night (23:00-03:59) Copper Booker Harriet Human boy 1 Redd Pascal Human girl 2
Tom Nook (Nookington's) Pascal Lyle Katrina  
  
Human boy 3 Rover The Roost Brewster
Celeste Human boy 3 Dr. Shrunk   
 
Human girl 2 Wendell Redd
Phyllis Katrina Blathers Human boy 3  
Human boy 2   
Rover Blanca Saharah
Timmy/Tommy Human boy 2 Tortimer Blathers Human girl 1 Dr. Shrunk   
 

OriginEdit

 
A Town in Wild World.

Animal Crossing games predominantly take place in a small town, characterized by features such as trees, rocks, flowers, a river with bridges, and a waterfall, which are all present in the background of the stage. The game series' town structures serve as the basis for the town in the background of this stage:

Building Origin Game Purpose
Able Sisters Animal Crossing A clothing and tailoring shop, where the player can design their own clothing and umbrellas.
Animal Villager Houses Doubutsu no Mori (design from Animal Crossing: Wild World) The residences of the non-playable villager characters.
Museum Animal Crossing An initially-empty museum, which can be filled by the player by donating bugs, fish, fossils, and works of art. It also includes an observatory, where constellations can be designed, and The Roost, a coffee shop.
Player's House Doubutsu no Mori (design from Wild World) The player's residence, which can be expanded and decorated with wallpaper, carpeting, and furniture.
Town Hall Animal Crossing: Wild World The main building for the town's civic duties; the player can pay their debt to Tom Nook, deposit and withdraw money, mail letters, dispose of unwanted items, etc.

This stage draws heavily from Wild World; however, there are some notable exceptions to this, such as the absence of Tom Nook's store, a central building in the Animal Crossing series. Additionally, the Town Gate, which appears in Wild World, is not featured in this stage. The backdrop includes various elements like Kapp'n's taxi, Gulliver's flying saucer, and Pete, the mailman, flying across the sky. At night, players can see constellations in the sky, which resemble those found in the museum's observatory and are designed by players.

In the Animal Crossing series, players occasionally see balloons floating over their town, carrying a present. Starting from Wild World, players can use a slingshot to pop the balloon; however, in the original Animal Crossing game, players must wait for the balloon to land on a tree and then shake it. In this stage, balloons pop when attacked and, when items are enabled, contain food.

K.K. Slider is a dog musician in Animal Crossing who performs every Saturday at 8:00 PM. Players can request a song or ask him to play a random song. In this stage, K.K. Slider can be heard playing one of his songs if the player plays from 8:00 p.m. to midnight on a Saturday. The songs he performs on this stage are the same ones found in the Animal Crossing games.

The stage underwent a visual redesign in Ultimate, taking inspiration from other Animal Crossing games, such as curved bridges from Animal Crossing: City Folk along with wispy and transparent clouds from Animal Crossing: New Leaf. Additionally, there are minor changes, such as the repositioning of certain objects and the inclusion of new types of flowers and fruit trees.

Tournament legalityEdit

In Brawl this stage is a starter in tournaments because of its simple layout and lack of stage hazards. It is one of the three Brawl stages legal in Japan; the others are Battlefield and Final Destination.

The 2017 recommended ruleset for SSB4 also lists this stage as a starter in tournaments, for the same reasons as in Brawl.

Most rulesets for Ultimate keep the stage as a starter, as it still lacks any dangerous stage hazards. However, it should be noted that due to disabling stage hazards also disabling the platform moving, gameplay on Smashville is different than in previous games.

Update historyEdit

  1.0.2

  •   Added 8-player mode version of the stage and its Ω form. For performance reasons, background characters no longer appear while in this mode.

  3.1.0

  •   Smashville's revival platforms locations have been changed.

GalleryEdit

Super Smash Bros. BrawlEdit

Super Smash Bros. for Wii UEdit

Super Smash Bros. UltimateEdit

Names in other languagesEdit

Language Name Meaning
  Japanese すま村 Smash Village
  English Smashville
  French Smash Ville Smash Town
  German Smash-Stadt Smash City
  Spanish Pueblo Smash Smash Town
  Italian Smash Village
  Chinese 任天村 Nintendo Village
  Korean 스매시 마을 Smash Village
  Dutch Smashdorp Smash Village
  Russian Смешвиль Smashville

TriviaEdit

  • This is the only stage from a fighter-based universe to debut before any of its fighters.
  • The Town Hall clock shows the actual time from the console's internal clock.
  • The name "Smashville" takes advantage of the fact that, in the Animal Crossing series, players can name their own town, so it is named after the name of the game.
    • Prior to Animal Crossing: New Horizons, it was impossible to name a town "Smashville" in any Animal Crossing game, as "Smashville" is ten letters long, and the maximum number of characters allowed was eight. As of New Horizons, the limit has been increased to ten, making "Smashville" a valid name.
  • The Japanese name of the stage, すま村 (Sumamura), is a pun on スマブラ (Sumabura), the Japanese abbreviation for "Smash Bros."
    • Incidentally, the romanized Japanese name can be the name of a town in the prior Animal Crossing games, being eight letters long.
  • In Brawl and Super Smash Bros. for Wii U, Kapp'n's taxi drives through a tree upon leaving the Town Hall. It stays there for a few seconds before restarting the cycle. This has been fixed in Ultimate by moving the tree out of its path.
  • In Brawl and for Wii U, the sign in front of the Able Sister's shop is not translated; it is written in French, as the sign appears in the Japanese versions of Animal Crossing. This has been fixed in Ultimate.
  • In for Wii U and Super Smash Bros. Ultimate, the Boxing Ring stage lists the Villager's character title as "Mayor of Smashville", a reference to this stage.
  • This is the only past stage in for Wii U that does not use normal crates.
  • Despite taking several design cues from Animal Crossing: Wild World, the stage's game of origin was changed from Animal Crossing: Wild World to simply Animal Crossing in for Wii U and Ultimate.
  • In Ultimate, this is one of the few stages where every Assist Trophy can appear.
  • There are several errors in the for Wii U and Ultimate iterations of this stage compared to the Brawl iteration:
    • In for Wii U and Ultimate, Villagers in position 4 don't appear when "The Roost" is present when only positions 5 and 6 should be affected.
    • In for Wii U and Ultimate, Villager's looking direction will randomly reset to pointing forward instead of towards a fighter for a frame or two.
    • In Brawl, the villagers use a "happiness/contentment" expression when walking in place while in for Wii U and Ultimate they use a "surprise/amazement" expression.
      • This is possibly an off-by-one error as in the files the former has an index of 5 while the latter has an index of 6.

External linksEdit