Super Smash Bros. Melee

Donkey Kong (SSBM)/Neutral attack/Hit 1

< Donkey Kong (SSBM)‎ | Neutral attack
Revision as of 14:05, July 5, 2024 by Mariogeek2 (talk | contribs) (→‎Overview: Corrected a mistake regarding the move's order in slowest jabs.)
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Hitbox visualization showing Donkey Kong's first jab.
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OverviewEdit

DK does a cross punch in front of him. Being tied with Jigglypuff for the sixth slowest jab, in terms of startup, the move sees little use in competitive play. It combos into little, except his jab 2, and loses out on speed to his grounded up-B, which comes out on frame 3. The move's primary use is to jab reset knocked-down opponents.

HitboxesEdit

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 4% 0   0 100 0 4.6872 30 4.655952 0.0 0.0             Punch
1 0 4% 0   0 100 0 3.5154 30 -1.32804 0.0 0.0             Punch
2 0 4% 0   0 100 0 2.7342 43 0.0 0.0 0.0             Punch

TimingEdit

Hitboxes 5-7
Earliest continuable 10
Animation length 24
                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point