Super Smash Bros. for Wii U
Super Smash Bros. Ultimate

Mario Galaxy

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Super Mario Galaxy
Mario Galaxy
SSBU-Mario Galaxy.jpg
Mario Galaxy.jpg

MarioSymbol.svg
Mario Galaxy as it appears in Smash.
Universe Mario
Appears in SSB4 (Wii U)
Ultimate
Availability Starter
Crate type Normal
Maximum players 8
Music
Bolded tracks must be unlocked
for Wii U Egg Planet
Rosalina in the Observatory / Luma's Theme
Super Mario Galaxy
Egg Planet
Gusty Garden Galaxy
Theme of SMG2
Sky Station
Bowser's Galaxy Generator
Fated Battle
The Great Tower Showdown 2
Champion Road
The Grand Finale
Jergingha - Planet Destruction Form
Ultimate Super Mario Bros. series music
Main: Egg Planet
Alternate: Theme of SMG2
Tournament legality
Smash 4 Singles: Banned
Doubles: Banned
Ultimate Singles: Banned
Doubles: Banned
Article on Super Mario Wiki Gateway Galaxy
Mario Galaxy is a bit of an odd stage. The planetary gravity is tightly bound to the core, so jumps straight off platforms or directly upward will tend to send fighters in a diagonal direction.
Super Smash Bros. 4 Official Site

Mario Galaxy (マリオギャラクシー, Mario Galaxy) is a stage that appears in Super Smash Bros. for Wii U and Super Smash Bros. Ultimate. It was officially confirmed on November 15, 2013, though one of the daily pics on the site teased it as much as two months prior. This stage is available as one of the stages in 8-Player Smash. In Ultimate, Rosalina & Luma are fought here for their unlock battle.

Stage overviewEdit

 
A demonstration of gravity's effect on projectiles: Robin's Thoron goes straight, while R.O.B.'s Super Robo Beam follows the planet's curvature.

The characters fight on a small, grassy planet resembling the starting planet of Gateway Galaxy. The background features a few trees and a house on the ground and, except in 8-Player mode, several spaceships in the sky.

Due to the planet's small size, the stage has a noticeable curvature to it: the center of gravity is the center of the planet, so jumping or getting launched upwards from the edge will cause the character to move diagonally. Most projectiles are also affected by gravity and move according to the planet's curvature, with a few exceptions, notably Fox's Blaster and Robin's Thoron.

Two static soft platforms are present, one on the right and one, higher, at the left. The stage also features walk-off blast lines. Star bits may occasionally rain down on the stage, though this has no effect on the fight.

Despite the game's attempt to emulate curved gravity, the ground on the sides of the stage still behaves like a downwards slope of increasing intensity, and as such fighters who land on the ground will slide backwards a distance depending on their fall speed and traction, and fighters who are meteor smashed into it will bounce off at a wider angle.

Ω forms and Battlefield formEdit

In Super Smash Bros. for Wii U, the Ω form is set on a completely flat and smaller version of the planet in the regular form. Walk-offs and soft platforms are removed and gravity is normalized.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the main platform is resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form are based on the two multicolored soft platforms in the normal form, with the two lower platforms being based on the red platform on the left and the upper platform being based on the yellow platform on the right.

OriginEdit

 
Gateway Galaxy as it originally appeared in Super Mario Galaxy.

This stage is based on both Super Mario Galaxy games. In the games, Mario would navigate through galaxies by going from planet to planet, with each planet having its own gravitational pull, to reach the Power and Grand Stars. The planet on which characters fight in this stage is based on the starting planet of Gateway Galaxy, the first galaxy in Super Mario Galaxy, albeit with some differences such as the addition of the pine trees in the background, the presence of only one house instead of two (the house is also designed differently), and the much larger size of the planet itself.

Worthy of note is that at the end of Super Mario Galaxy, the universe is reborn so that elements from many galaxies visited during the game end up closer to one another, so the stage may have also gotten some influence from that, given that in Super Mario Galaxy there is no place called "Mario Galaxy".

The ships in the background are:

Tournament legalityEdit

Mario Galaxy is banned from tournaments due to the stage having walk-off blast zones and unusual gravity which interferes with projectiles and movement.

GalleryEdit

Super Smash Bros. for Wii UEdit

Super Smash Bros. UltimateEdit

Update historyEdit

  1.0.2

  •   Ω form supports 8-player mode. To accommodate this change, the Ω form has been made larger and background ships are removed while in this mode for performance reasons.

Names in other languagesEdit

Language Name Meaning
  Japanese マリオギャラクシー Mario Galaxy
  English Mario Galaxy
  French Mario Galaxy
  German Mario-Galaxie Mario Galaxy
  Spanish (PAL) Mario Galaxy
  Spanish (NTSC) Galaxia de Mario Mario's Galaxy
  Italian Mario Galaxy
  Chinese (Simplified) 马力欧银河 Mario Galaxy
  Chinese (Traditional) 瑪利歐銀河 Mario Galaxy
  Korean 마리오 갤럭시 Mario Galaxy
  Dutch Mario's Melkweg Mario's Milky Way
  Russian Галактика Марио Mario Galaxy
  Portuguese Mario Galaxy

TriviaEdit

 
The inside of the Starshroom.
  • In some circumstances in Smash 4, with careful camera positioning it is possible to see the inside of the Starshroom, which is fully textured.
    • In Ultimate, the Starshroom's position was offset downwards, causing it to not be visible without angling the camera to see below the planet.[1]
  • Characters can be Star and Screen KO'd diagonally on both this stage and Windy Hill Zone.
  • Some battering items may land upside down when dropped onto the ground on both this stage and Windy Hill Zone. Additionally, Simon and Richter's Holy Water bottle will not spin while descending when using the move.
  • In Ultimate, the minimap will appear curved on this stage. This also occurs in Windy Hill Zone.
  • In Ultimate, Metroid and Devil cannot be summoned from an Assist Trophy on this stage. Additionally, Abra and Lugia cannot be summoned from Poké Balls.
  • In Ultimate, the flag on Bowser's Airship does not appear when playing on the Battlefield or Omega variants of the stage.
  • The stage uses a unique lighting filter. It features bloom lightning on the characters making them look shinier. This reflects the character art style used in Super Mario Galaxy.

ReferencesEdit