Super Smash Bros. Ultimate

Kirby (SSBU)/Up tilt

< Kirby (SSBU)
Revision as of 21:20, October 13, 2023 by Everyman Or Nobody? (talk | contribs) (→‎Overview)
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Hitbox visualization showing Kirby's up tilt.

OverviewEdit

A scorpion kick from back to front. One of the fastest up tilts in the game, coming out on frame 4, lasting until frame 10 and having almost no ending lag (10 frames). For the entire duration of the hitboxes, Kirby's foot is intangible. Has rather poor vertical range, but the hitboxes are slighly disjointed. It deals low damage, but its very low ending lag and vertical angle make it one of Kirby's best combo starters. Can set up into another up tilt, down smash, neutral aerial, up aerial, or even Inhale.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean hit
0 0 0 5.0% 0   Standard 30 132 0   4.8 footr 0.5 -1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 5.0% 0   Standard 26 125 0   4.0 footr 0.5 -6.0 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 4.0% 0   Standard 26 130 0   4.8 footr 0.5 -1.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 4.0% 0   Standard 26 119 0   4.0 footr 0.5 -6.5 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

Foot intangible 4-10
Clean hit 4-5
Late hit 6-10
Interruptible 21
Animation length 33
Hitboxes                                                                   
Foot                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Vulnerable
 
Intangible
 
Interruptible