Super Smash Bros. Ultimate

Steve (SSBU)/Down tilt

< Steve (SSBU)
Revision as of 13:48, August 15, 2022 by DrakRoar (talk | contribs)
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Hitbox visualization showing Steve's down tilt.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Multihits
0 0 6 0.8% 0   Standard 0 100 40   3.2 top 0.0 2.8 2.0 0.7× 1.0× 0%               Fire   All All            
1 0 6 0.8% 0   Standard 0 100 40   3.2 top 0.0 2.8 -2.0 0.7× 1.0× 0%               Fire   All All            
Final hit
0 1 0 6.4% -3.0   Forward 42 116 0   3.5 top 0.0 2.8 2.0 0.5× 1.0× 0%               Fire   All All            
1 1 0 6.4% -3.0   Forward 42 116 0   3.5 top 0.0 2.8 -2.0 0.5× 1.0× 0%               Fire   All All            

Timing

Multihits 12-35 (rehit rate: 8)
Final hit 36-39
Interruptible 53
Animation length 56
                                                                                                               
                                                                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
  
Prop event
 
Interruptible

Flame parameters

Gravity 0.05
Falling speed 1