Super Smash Bros. Ultimate

Steve (SSBU)/Up tilt

< Steve (SSBU)
Revision as of 13:34, August 15, 2022 by DrakRoar (talk | contribs)

Hitbox visualizations

No sword Non-Gold sword Gold sword
     

Overview

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Hitboxes

Each hit with an axe uses up 5.5 durability points, out of a maximum of 70 for a Wood or Gold sword, 85 for a Stone sword, and 95 for an Iron or Diamond sword.

No axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 5.2% 0   Forward 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Punch   All All            
Late hit
0 0 0 5.2% 0   Forward 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Punch   All All            

Wood axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.5% 0   Forward 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Kick   All All            
1 0 0 6.5% 0   Forward 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0%               Kick   All All            
Late hit
0 0 0 6.5% 0   Forward 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Kick   All All            
1 0 0 6.5% 0   Forward 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0%               Kick   All All            

Stone axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.15% 0   Forward 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.15% 0   Forward 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.15% 0   Forward 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.15% 0   Forward 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Iron axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 7.8% 0   Forward 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.8% 0   Forward 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 7.8% 0   Forward 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.8% 0   Forward 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Gold axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 6.5% 0   Forward 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Forward 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 6.5% 0   Forward 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Forward 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Diamond axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 8.775% 0   Forward 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.775% 0   Forward 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late hit
0 0 0 8.775% 0   Forward 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.775% 0   Forward 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Steve can walk (without turning around) and jump while using this move. The move can be automatically repeated by holding the attack button.

Early hit (Not Gold, Gold) 6, 4
Late hit (Not Gold, Gold) 7-9, 5-7
Interruptible (Not Gold, Gold) 17, 13
Animation length (Not Gold, Gold) 17, 13
Not Gold                                   
Gold                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible