Super Smash Bros. Ultimate

Olimar (SSBU)/Forward aerial

< Olimar (SSBU)
Revision as of 10:10, July 22, 2022 by DrakRoar (talk | contribs)
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Hitbox visualization showing Olimar's Red Pikmin forward aerial.
Hitbox visualization showing Olimar's Yellow Pikmin forward aerial.
Hitbox visualization showing Olimar's Blue Pikmin forward aerial.
Hitbox visualization showing Olimar's White Pikmin forward aerial.
Hitbox visualization showing Olimar's Purple Pikmin forward aerial.
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OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 11.9% 0   Forward 32 72 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 8.5% 0   Standard 32 90 0   4.5 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 8.5% 0   Standard 32 90 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 6.8% 0   Standard 32 90 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 13.6% 0   Standard 32 72 0   3.0 head1 1.0 to 0.0 3.5 to -1.6 1.0 to 0.0 1.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

Initial autocancel 1-5
Hitboxes 7-9
Ending autocancel 31-
Interruptible 43
Animation length 51
                                                                                                     
                                                                                                     

Landing lagEdit

Interruptible 10
Animation length 15
                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible

TriviaEdit

  • Interestingly enough, only a Red Pikmin's forward aerial launches opponents in the direction Olimar is facing, rather than away from his position. This also makes other Pikmin's forward aerials among the few ones in Ultimate to not have this property.