Super Smash Bros. Ultimate

Steve (SSBU)/Up tilt

Hitbox visualization showing Steve's up tilt with no axe.
Hitbox visualization showing Steve's up til with a tool other than gold.
Hitbox visualization showing Steve's up tilt with a gold axe.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview

Hitboxes

No Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 5.2% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Punch   All All            
Late
0 0 0 5.2% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Punch   All All            

Wood Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 6.5% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0%               Kick   All All            
Late
0 0 0 6.5% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.2× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.2× 0%               Kick   All All            

Stone Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 7.15% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.15% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 7.15% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.15% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Iron Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 7.8% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.8% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 7.8% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.8% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Gold Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 6.5% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 6.5% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 6.5% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Diamond Axe

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early
0 0 0 8.775% 0   Standard 42 78 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.775% 0   Standard 42 78 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            
Late
0 0 0 8.775% 0   Standard 38 74 0   4.4 armr 0.6 0.4 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.775% 0   Standard 38 74 0   5.4 haver 0.0 4.2 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Early hit (Not Gold, Gold) 6, 4
Late hit (Not Gold, Gold) 7-9, 5-7
Interruptible (Not Gold, Gold) 17, 13
Animation length (Not Gold, Gold 17, 13
Not Gold                                   
Gold                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Interruptible