Super Smash Bros. Ultimate

Steve (SSBU)/Neutral aerial

< Steve (SSBU)
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Hitbox visualization showing Steve's neutral aerial with no sword.
Hitbox visualization showing Steve's neutral aerial with a sword other than gold.
Hitbox visualization showing Steve's neutral aerial with a gold sword.
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Overview

Hitboxes

Broken Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 2.72% 0   Standard 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -10 frames 0.25x
4 0 0 2.72% 0   Standard 72 50 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -10 frames 0.25x

Wood/Stone Sword

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
1 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 3.1 0.0 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
2 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 6.2 0.0 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
3 0 0 3.4% 0   Standard 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Punch   All All             -5 frames 0.25x
4 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x
5 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 3.1 0.0 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x
6 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 6.2 0.0 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x
7 0 0 3.4% 0   Standard 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Punch   All All             -3 frames 0.25x

Iron/Gold/Diamond

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Early
0 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
1 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 3.1 0.0 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
2 0 0 3.4% 0   Standard 27 134 0   2.3 haver 0.0 6.2 0.0 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
3 0 0 3.4% 0   Standard 27 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Slash   All All             -5 frames 0.25x
4 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 0.0 0.0 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x
5 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 3.1 0.0 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x
6 0 0 3.4% 0   Standard 20 134 0   2.3 haver 0.0 6.2 0.0 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x
7 0 0 3.4% 0   Standard 20 134 0   2.3 top 0.0 6.8 5.4 to 10.2 1.0× 1.0× 0%               Slash   All All             -3 frames 0.25x

Timing

Hitboxes (Not Gold, Gold) 4-6, 3-5
Interruptible (Not Gold, Gold) 17, 15
Animation length (Not Gold, Gold 17, 15
Not Gold                                   
Gold                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible