OverviewEdit
Three quick spinning kicks. The first two hits deal weak knockback to lead into the last hit. Low landing lag, meaning that the first or second hit can be used as a setup into other moves. Can link into itself for a pseudo Wall of Pain in certain instances. Virtually guaranteed to combo out of a forward throw, though the player may have to jump between the throw and forward aerial if the opponent is especially light or at mid-range damage.
Update historyEdit
- Hitlag multiplier: 1x → 1.2x.
- Knockback growth: 145 → 148.
HitboxesEdit
Hitbox type | Damage | Angle | Base knockback | Knockback scaling | Fixed knockback value | Weight dependent | Effect | SFX level |
---|---|---|---|---|---|---|---|---|
Foot | 4% (hit 1), 3% (hit 2), 5% (hit 3) | ? | ? | 148 | — | ? | Normal | ? |
TimingEdit
AttackEdit
Initial autocancel | 1-9 |
---|---|
Hit 1 | 10-11 |
Hit 2 | 17-18 |
Hit 3 | 25-26 |
Ending autocancel | 41- |
Interruptible | 48 |
Animation length | 68 |
Landing lagEdit
Animation length | 13 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |
|