Super Smash Bros. Ultimate

King Dedede (SSBU)/Forward tilt

< King Dedede (SSBU)
Revision as of 08:44, July 14, 2020 by Raul Retana (talk | contribs) (Added rehit rate)
Hitbox visualization showing King Dedede's forward tilt.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Rehit rate
Multihits
0 0 4 2.0% 0   Standard 0 100 60   3.0 hammer1 -8.0 to -2.0 0.0 0.0 0.9× 1.0× 0%               Dedede Hit   All All             4
1 0 4 2.0% 0   Standard 0 100 50   3.5 hammer1 1.0 to 8.0 0.0 0.0 0.9× 1.0× 0%               Dedede Hit   All All             4
2 0 3 2.0% 0   Standard 0 100 30   3.0 top 0.0 4.0 19.200001 to 25.799999 0.9× 1.0× 0%               Dedede Hit   All All             3
3 0 3 2.0% 0   Standard 0 100 26   4.0 top 0.0 9.5 20.0 to 25.0 0.9× 1.0× 0%               Dedede Hit   All All             3
Final hit
0 0 0 3.0% 0   Standard 30 190 0   3.5 hammer1 -8.0 to -2.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All             0
1 0 0 3.0% 0   Standard 30 190 0   3.5 hammer1 1.0 to 8.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All             0
2 0 0 3.0% 0   Standard 30 190 0   8.3 hammer2 0.0 0.0 0.0 2.0× 1.0× 0%               Dedede Hit   All All             0

Timing

Multihits 12-21
Final hit 23
Interruptible 49
Animation length 71
                                                                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible