Super Smash Bros. Ultimate

Bowser (SSBU)/Neutral attack/Hit 2

< Bowser (SSBU)‎ | Neutral attack
Revision as of 10:32, July 8, 2020 by Raul Retana (talk | contribs) (Added update history)
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Hitbox visualization showing Bowser's second jab.

Overview

Bowser punches forward. With it's low ending lag, it can be safe on shield if spaced. The angle at which it sends is good for tech chase setups and can kill near the ledge at higher percents. Just like his Jab 1, Bowser has intangibility on his arm while the hitboxes are out.

Update History

  2.0.0

  •   Second hit of neutral attack deals more damage (6% → 7%).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 7.0% 0   Standard 50 100 0   5.0 armr 5.0 0.0 -1.0 1.8× 1.0× 0%               Punch   All All            
1 0 0 7.0% 0   Standard 50 100 0   4.0 armr 0.0 1.0 0.0 1.8× 1.0× 0%               Punch   All All            
2 0 0 7.0% 0   Standard 50 100 0   3.5 armr -5.0 1.5 0.0 1.8× 1.0× 0%               Punch   All All            

Timing

Arm intangible 9-11
Hitboxes 9-11
Interruptible 26
Animation length 32
                                                               
                                                               
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible