Super Smash Bros. Ultimate

Banjo & Kazooie (SSBU)/Neutral aerial

< Banjo & Kazooie (SSBU)
Revision as of 17:48, February 5, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} {{competitive expertise}} thumb|450px|Hitbox visualization showing Banjo & Kazooie's neutral aerial. ==Overview== ==Hitboxes== {{U...)
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Hitbox visualization showing Banjo & Kazooie's neutral aerial.

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-7
0 0 0 0.8% 0   Standard 0 100 60   3.8 top 0.0 4.2 -4.8 0.5× 0.8× 0%               Slash   All All            
1 0 0 0.8% 0   Standard 0 100 40   3.8 top 0.0 14.6 -4.8 0.5× 0.8× 0%               Slash   All All            
2 0 0 0.8% 0   Standard 0 100 40   3.8 top 0.0 14.6 5.8 0.5× 0.8× 0%               Slash   All All            
3 0 0 0.8% 0   Standard 0 100 40   3.8 top 0.0 14.6 5.8 0.5× 0.8× 0%               Slash   All All            
4 0 0 0.8% 0   Standard 0 100 75   3.8 top 0.0 4.2 5.8 0.5× 0.8× 0%               Slash   All All            
Hit 8
0 1 0 4.0% 0   Standard 84 68 0   9.8 top 0.0 8.6 0.0 1.8× 1.0× 0%               Slash   All All            

Timing

Attack

Initial autocancel 1-9
Hits 1-7 10-11, 13-14, 16-17, 19-20, 22-23, 25-26, 28-29
Hit 8 31-32
Ending autocancel 39-
Interruptible 48
Animation length 70
                                                                                                                                           
                                                                                                                                           

Landing lag

Interruptible 17
Animation length 39
                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible