Super Smash Bros. Ultimate

Olimar (SSBU)/Back aerial

< Olimar (SSBU)
Revision as of 16:17, February 1, 2020 by PorpleBot (talk | contribs) (Removed protection from "Olimar (SSBU)/Back aerial": Bot: Unprotecting a list of files)
Hitbox visualization showing Olimar's Red Pikmin back aerial.
Hitbox visualization showing Olimar's Yellow Pikmin back aerial.
Hitbox visualization showing Olimar's Blue Pikmin back aerial.
Hitbox visualization showing Olimar's White Pikmin back aerial.
Hitbox visualization showing Olimar's Purple Pikmin back aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Red Pikmin
0 0 0 15.2% 1.0   Standard 30 78 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Fire   All All            
Yellow Pikmin
0 0 0 10.8% 1.0   Standard 30 98 0   4.5 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Electric   All All            
Blue Pikmin
0 0 0 10.8% 1.0   Standard 30 98 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
White Pikmin
0 0 0 8.64% 1.0   Standard 30 98 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Punch   All All            
Purple Pikmin
0 0 0 17.280001% 1.0   Standard 30 78 0   3.0 head1 0.0 3.5 to -3.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-5
Hitboxes 10-13
Ending autocancel 36-
Interruptible 49
Animation length 57
                                                                                                                 
                                                                                                                 

Landing lag

Animation length 9
                 
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Autocancel
 
Interruptible