Super Smash Bros. Ultimate

Olimar (SSBU)/Down smash

< Olimar (SSBU)
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Hitbox visualization showing Olimar's Red Pikmin down smash.
Hitbox visualization showing Olimar's Yellow Pikmin down smash.
Hitbox visualization showing Olimar's Blue Pikmin down smash.
Hitbox visualization showing Olimar's White Pikmin down smash.
Hitbox visualization showing Olimar's Purple Pikmin down smash.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Clean Red Pikmin
0 0 0 15.4% 1.0   Standard 32 71 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Fire   All All            
Late Red Pikmin
0 0 0 12.6% 1.0   Standard 25 71 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Fire   All All            
Clean Yellow Pikmin
0 0 0 11.0% 1.0   Standard 32 89 0   6.75 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Electric   All All            
Late Yellow Pikmin
0 0 0 9.0% 1.0   Standard 25 89 0   6.75 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Electric   All All            
Clean Blue Pikmin
0 0 0 11.0% 1.0   Standard 32 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Late Blue Pikmin
0 0 0 9.0% 1.0   Standard 25 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Clean White Pikmin
0 0 0 8.8% 1.0   Standard 32 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Late White Pikmin
0 0 0 7.2% 1.0   Standard 25 89 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Punch   All All            
Clean Purple Pikmin
0 0 0 17.6% 1.0   Standard 32 64 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Kick   All All            
Late Purple Pikmin
0 0 0 14.4% 1.0   Standard 25 64 0   4.5 head1 0.0 0.0 0.0 1.0× 1.0× 20%               Kick   All All            

Timing

Charges between 6-7
Red, Yellow, Blue and White Pikmin 10-13, 14-18
Purple Pikmin 10-13, 14-15
Interruptible 39
Animation length 46
R, Y, B, W                                                                                             
P                                                                                             
Olimar                                                                                             
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
  
Hitbox change
 
Interruptible