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This article is about Mii Swordfighter's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Mii.
Mii Swordfighter
in Super Smash Bros. Ultimate
Mii Swordfighter SSBU.png
SmashBrosSymbol.svg
Universe Super Smash Bros.
Other playable appearance in SSB4


Availability Custom
(Unlockable in World of Light)
Final Smash Final Edge
Mii Swordfighter (SSBU)

The Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner. Mii Swordfighter is classified as fighter #52.

Changes from Super Smash Bros. 4

Of all the Mii Fighters, Mii Swordfighter has had the least drastic modifications, with one special move being renamed and various buffs. Notably, Mii Swordfighter's role as the middle ground Mii Fighter has been reinforced by being given a set weight that puts it in the middle.

Concerning its attributes, the Swordfighter has had the least drastic modifications, with a few differences, such as their fixed weight, and their dashing speed being faster. Their moveset has not changed much either, although moves like their smash have had their endlag drastically decreased, and they benefit significantly from the universal 3-frame jumpsquat they share with the other characters. Their aerials have decreased endlag and now connect more reliably, and some of their special moves still remain the same, although a couple of buffs and nerfs were made.

Gale Strike is now travels a shorter distance, but has an active hitbox for the duration of the move, and deals much more damage and knockback.

Aesthetics

  •   Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
  •   Mii Swordfighters have had their body proportions adjusted.
  •   While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance, including shorter hair and thinner eyebrows.
  •   The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.

Attributes

  •   Like all characters, the Mii Swordfighter's jumpsquat animation now takes three frames to complete (down from 7).
  •   Mii Swordfighter dashes faster.
  •   Mii Swordfighter has a slightly slower falling speed.
  •   As with the other Mii Fighter types, the Mii Swordfighter now has fixed proportions.
    •   This includes a set weight of 100, on par with Cloud.

Ground attacks

  • Dash attack:
    •   Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
  • Up smash:
    •   Up smash now consists of two slashes instead of three, decreasing its ending lag.
  • Forward smash:
    •   Forward smash has less startup and endlag.

Aerial attacks

  • Forward aerial:
    •   Forward aerial has less landing lag and its hits link together more consistently.
  • Down aerial:
    •   Down aerial now has a different animation and less ending lag.
  • Back aerial:
    •   Back aerial has less startup.
  • Neutral aerial:
    •   Neutral aerial has a little more startup and comes out slightly later.

Throws/Other Moves

  •   The Mii Swordfighter's pummel is now a knee strike.
  • Down throw:
    •   Down throw now throws opponents to the ground, similar to Marth's.

Special Moves

  • Gale Strike:
    •   Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
      •   The gale travels a smaller distance.
      •   The gale deals more damage and knockback.
  • Shuriken of Light:
    •   The throwing animation has been altered: it is now a quick finger flick near the Mii Swordfighter's torso.
    •   Multiple shurikens can be thrown consecutively at a faster rate.
    •   The move is significantly faster overall, making it function better as a conventional projectile.
  • Blurring Blade:
    •   Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
    •   The move can now be reversed after charging, similar to Roy's Flare Blade, but it can only be reversed once.
  • Airborne Assault:
    •   Airborne Assault is no longer a chargeable move, and travels a set distance.
    •   Airborne Assault no longer leaves the Mii in a helpless animation. This increases the Mii's recovery options.
    •   Airborne Assault travels further on average when compared to the previous uncharged variant.
    •   The move stops abruptly if used near the ledge. This can prevent going off-stage accidentally.
    •   Hitting a shielding opponent with the move now causes the Mii to bounce backwards, making it safer to use.
    •   Airborne Assault's rebounding animation has the Mii perform a flourishing backflip, with a larger sword trail accompanying it.
  • Chakram:
    •   Chakram has a bigger hitbox and travels farther.
    •   Its slower variant has a longer duration. This allows for a string of combos.
  • Gale Stab:
    •   Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.
    •   Gale Stab cannot sweetspot ledges during its ending animation if it hits an opponent.
  • Stone Scabbard:
    •   Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
    •   Stone Scabbard's landing hit deals much higher knockback, allowing it to KO much earlier.
  • Skyward Slash Dash:
    •   Skyward Slash Dash has significantly less startup lag.
  • Blade Counter:
    •   Blade Counter has a new visual effect, and now retaliates with an upward slash.
      •   The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.
      •   The counterattack has significantly lower ending lag.
    •   The counter now freezes opponents before the retaliation.
  • Power Thrust:
    •   Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
  • Final Smash:
    •   Final Edge now causes the Mii Swordfighter to rapidly perform slashes while each beam comes out instead of holding the sword skyward.
      •   The Final Smash now seems to be performed significantly faster.

On-screen appearance

  • Appears from a whirlwind and unsheathes their sword.

Taunts

  • Up taunt: Throws their sword upwards, which twirls in the air, then catches it and transitions into a defensive pose.
  • Side taunt: Spins their sword in hands before taking a stance, holding sword in reverse grip behind them.
  • Down taunt: Poses with their sword facing upwards. Similar to Link's down taunt.

Update history

1.1.0

  •   Chakram and Gale Strike now have significantly less range.


Role in World of Light

Although the Mii Swordfighter does not appear in the World of Light opening cutscene, they were vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

In the mode itself, Mii Swordfighter can be fought in the small town square where Timmy and Tommy's is located, north-northeast of the first crossroads.

Defeating Mii Swordfighter automatically adds the default Mii Swordfighter under the name Mii with a default 1111 moveset to the list of Mii Fighters for all modes where Mii Swordfighters are usable.

Gallery

Character Showcase Video

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