- "Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, see List of Super Smash Bros. series characters.
An unlockable character (also referred to as a secret character or hidden character, and in-game as challengers, or newcomers in the N64 game's Backup Clear menu) is one that is not available at the start of the game (unlike a starter character), but instead must be received in-game (unlike downloadable characters) through other means.
Unique criteria must be met in order to unlock each character, as outlined below. Once such criteria are met, the challenger will appear the next time the player returns to the menu. If the player wins the subsequent battle, a message will appear congratulating them for unlocking the new fighter.
In Super Smash Bros., the character select screen displayed placeholders for not yet unlocked characters. This was changed in Melee, where the clones didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed from Brawl onwards.
"Challenger Approaching!" screen
The "Challenger Approaching!" (挑戦者が現れました!, A Challenger has Appeared!) screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen.
The original game had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. The screen uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. This is the only game where the challengers' silhouettes are animated, showing them in their fighting stances while rotating (like in the character select screen), rather than just shadowed versions of their official illustrations.
Melee added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the Character Select screen (some, however, like Luigi and Ganondorf's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren.
Brawl returned to the plain black background (there would be a silhouette of an unlockable character the player would face); but this would only occur if the Adventure Mode: The Subspace Emissary method was not used. It still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in Melee.
Smash 4 reused Brawl's warning siren, but there are some differences in both versions. The 3DS version added in considerably more colors, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. The Wii U version uses a font style similar to the ones in the newcomer trailers, and the background contains a picture of a supernova; the text is nonetheless reused from past games. The unlockable character in both versions of Super Smash Bros. 4 on the screen is still a silhouette that the player would face (just like in the previous three installments).
As in Smash 4, the warning siren from Brawl is used in Ultimate. This time there is a dark pink background with a white/pink light shining behind the silhouette of the unlockable character. The text about unlocking characters remains the same from prior games.
After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a predetermined stage with predetermined music. The AI difficulty of the duel depends on the game, usually at low difficulty for the first fighter, then it gradually increases with every fighter unlocked, however, it is reversed in Melee, and always high in the Wii U version of Smash 4. The player uses the last character played as, including the last used costume. In the case of multiplayer battles, in the first three Smash games, the player who won the match will fight the challenger; if a CPU wins the match, the challenger will not appear. Super Smash Bros. 4 changed this formula such that if a CPU wins the match, then the human-controlled player with the highest rank will battle the challenger.
By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again.
The "Challenger Approaching!" screen has become somewhat of a meme in the Smash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the DOJO!!; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.
Challenger Approaching Screens
Challenger Approaching Alarms
Smash 64's challenger alarm.
Melee's challenger alarm.
Brawl, Smash 4, and Ultimate's challenger alarm.
Super Smash Bros.
Characters
Character | How to unlock | Unlock location |
---|---|---|
Captain Falcon | Complete 1P Game in 20 minutes or less with no continues. | Planet Zebes |
Jigglypuff | Complete 1P Game with any character. | Saffron City |
Luigi | Complete Bonus 1: Break the Targets with all starter characters. | Peach's Castle |
Ness | Complete 1P Game on Normal with three lives and without using any continues. | Dream Land |
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Super Smash Bros. Melee
Characters
- ^ a b c d If the player had previously used the Erase Data > Hidden Characters option in the Options menu, these characters can be unlocked again if All-Star Mode is cleared under the established conditions.
- ^ The time required is calculated in "player-hours" (e.g. two human players gives two hours for every hour of game-time, three human players give three and four players give four).
Gallery
- RoyApproaching.png
Roy challenging the player in Melee
Super Smash Bros. Brawl
Masahiro Sakurai stated that it would be appropriate that third-party, or "guest" characters, like Solid Snake and Sonic the Hedgehog, would be unlockable characters. This became true when Brawl was released.
In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through Adventure Mode: The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Jigglypuff, Wolf, and Toon Link are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled before they will join the player's party, such as Lucario (depending on the path chosen in The Glacial Peak).
Characters
Character | How to unlock | Subspace Emissary method | VS matches required | Unlock location | Music |
---|---|---|---|---|---|
Ness | Reflect ten projectiles. | Complete Subspace (Part I). | 5 | Onett | Mother (Melee) |
Marth | Complete Classic Mode. | Complete Battlefield Fortress. | 10 | Castle Siege | Fire Emblem (Melee) |
Luigi | Complete Classic Mode without using any continues. | Complete Subspace (Part I). | 22 | Luigi's Mansion | Luigi's Mansion Theme |
Falco | Complete 100-Man Brawl. | Complete The Swamp. | 50 | Lylat Cruise | Area 6 |
Captain Falcon | Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. | Complete Outside the Ancient Ruins. | 70 | Port Town Aero Dive | Mute City |
Lucario | Clear all levels of Target Smash!! with any single character. | Complete Glacial Peak. | 100 | Spear Pillar | Victory Road |
Snake | Play 15 Vs. Matches on Shadow Moses Island. | Complete Battleship Halberd Interior. | 130 | Shadow Moses Island | Encounter |
R.O.B. | Collect 250 different trophies. | Complete Subspace Bomb Factory (Part II). | 160 | Mario Bros | Mario Bros. |
Ganondorf | Clear Classic Mode on Hard with Link or Zelda. | Collect both Link and Zelda's trophies in Subspace (Part II). | 200 | Final Destination | Hidden Mountain & Forest |
Mr. Game & Watch | Clear Target Smash!! with 30 different characters on any single difficulty level. | Complete Battleship Halberd Bridge. | 250 | Flat Zone 2 | Flat Zone 2 |
Sonic | Complete Classic Mode with ten characters, or Brawl for ten combined total hours. | Complete The Great Maze. | 300 | Green Hill Zone | Sonic Heroes |
Jigglypuff[note 1] | Have 20 or more events cleared after beating the Subspace Emissary. | After completing The Great Maze, defeat it in a secret room in The Swamp. | 350 | Pokémon Stadium 2 | Pokémon Center |
Toon Link[note 1] | Complete Classic Mode after beating the Subspace Emissary. | After completing The Great Maze, defeat him in a secret room in The Forest. | 400 | Pirate Ship | Dragon Roost Island |
Wolf[note 1] | Complete Boss Battles mode with Fox or Falco. | After completing The Great Maze, defeat him in a secret room in The Ruins. | 450 | Lylat Cruise | Star Wolf |
Sonic is the only character who can be unlocked four different ways.
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Super Smash Bros. for Nintendo 3DS
Characters
The inclusion of Wendy O. Koopa (as one of Bowser Jr.'s alternate costumes) and Lucina as unlockable characters makes them the first female characters to be unlockable. After every tenth VS. match, the player gets to challenge an unlockable character, starting with Ness and finishing with Jigglypuff when 120 matches are played.
In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.
Although Duck Hunt has a home stage of the same name added into the game in the 1.1.1 update, they will always be fought on Battlefield in their unlocking battle regardless of which version of the game is being played.
Gallery
- ChallengerApproachingJigglypuff.jpg
Jigglypuff challenging the player in Super Smash Bros. for Nintendo 3DS.
Super Smash Bros. for Wii U
Characters
Unlike Super Smash Bros. for Nintendo 3DS, Ness, Jigglypuff, Ganondorf and Bowser Jr. are starter characters. Like the 3DS version, a character is unlocked for every ten versus matches played starting with Falco. Two exceptions to this are Mr. Game & Watch and Duck Hunt, which they need 20 more versus matches than R.O.B. and Mr. Game & Watch, respectively. Unlike the previous three installments (Melee, Brawl, and the 3DS version), no Super Smash Bros. universe stages are used for challenger approaching battles. Instead, all unlockable characters use a stage from their respective universe except for R.O.B., in which he uses the Wrecking Crew stage due to him not having a stage from his own universe.
In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.
Character | How to unlock | Vs. Matches Required | Unlock location | Music |
---|---|---|---|---|
Falco | Clear Classic Mode | 10 | Orbital Gate Assault | Theme from Area 6 / Missile Slipstream |
Wario | Clear 100-Man Smash | 20 | Gamer | Gamer |
Lucina | Clear Classic Mode on intensity 5.5 or higher | 30 | Coliseum | The Devoted |
Dark Pit | Clear All-Star Mode on Normal | 40 | Palutena's Temple | Boss Fight 1 (Kid Icarus: Uprising) |
Dr. Mario | Clear Master Orders on Hard | 50 | Delfino Plaza | Delfino Plaza |
R.O.B. | Clear Crazy Orders after ten rounds and defeat Crazy Hand | 60 | Wrecking Crew | Wrecking Crew Medley |
Mr. Game & Watch | Clear Classic Mode on intensity 2.0 or higher with five characters | 80 | Flat Zone X | Flat Zone 2 |
Duck Hunt | Get at least one KO in Cruel Smash | 100 | Duck Hunt[note 1] | Duck Hunt Medley |
- ^ Dog and ducks do not appear.
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Super Smash Bros. Ultimate
The starting roster in Super Smash Bros. Ultimate is comprised of the eight starter characters from the original Super Smash Bros. game, and all other fighters are unlockable. This does not, however, apply to World of Light, as everyone but Kirby need to be fought before joining the mode's roster. The Mii Fighters are an exception, as in the previous titles they had a unique status among starter and unlockable characters, becoming accessible once a custom Mii Fighter was created rather than through traditional unlocking conditions, which applies true in this game. Like previous games in the series, unlockable characters must be fought in one-on-one Challenger Approaching fights to unlock them, but it is still unknown if the AI difficulty is high or low during the Challenger Approaching battles. If players lose the duel, then they can challenge that character again via Games and More in the Challenger's Approach.
Timed encounters
Every 10 minutes of gameplay, the next time the player finishes a VS. match, a Mob Smash, a Spirit Board fight or exits the Adventure, a new character challenges the player to a Challenger Approaching duel. Characters unlocked using this method follow an order, only skipping over characters already unlocked by another method listed below.
Order | Character | Unlock location | Music |
---|---|---|---|
1st | Ness | Onett | Bein' Friends |
2nd | Zelda | Temple | Ocarina of Time Medley |
3rd | Bowser | Mushroom Kingdom U | King Bowser - Super Mario Bros. 3 |
4th | Pit | Skyworld | Underworld |
5th | Inkling | Moray Towers | Splattack (Original) |
6th | Villager | Smashville | Title (Animal Crossing) |
7th | Marth | Castle Siege | Story 5 Meeting |
8th | Young Link | Great Bay | Saria’s Theme |
9th | Wii Fit Trainer | Wii Fit Studio | Main Menu - Wii Fit |
10th | Ice Climbers | Summit | Ice Climber (Brawl) |
11th | Captain Falcon | Port Town Aero Dive | F-Zero Medley |
12th | Peach | Princess Peach's Castle | Rolling Hills A |
13th | Ryu | Battlefield | Ryu Stage |
14th | Ike | Coliseum | Eternal Bond |
15th | Jigglypuff | Saffron City | Pokémon Main Theme (64) |
16th | King K. Rool | Jungle Japes | Gangplank Galleon |
17th | Sonic | Green Hill Zone | Green Hill Zone |
18th | Simon | Dracula's Castle | Vampire Killer |
19th | Zero Suit Samus | Brinstar | Theme of Samus Aran, Space Warrior |
20th | Little Mac | Boxing Ring | Jogging/Countdown |
21st | Isabelle | Town and City | Plaza / Title (Animal Crossing: City Folk / Animal Crossing: Wild World) |
22nd | Shulk | Gaur Plain | Xenoblade Chronicles Medley |
23rd | Lucina | Arena Ferox | Id - Purpose (Original) |
24th | Wario | WarioWare, Inc. | WarioWare, Inc. |
25th | Ridley | Norfair | Vs. Ridley |
26th | Pokémon Trainer | Pokémon Stadium | Main Theme - Pokémon Red & Pokémon Blue (Brawl) |
27th | Lucario | Spear Pillar | Battle (Team Galactic) |
28th | Daisy | Figure-8 Circuit | Mario Tennis/Mario Golf |
29th | Roy | Castle Siege | Beyond Distant Skies - Roy's Departure |
30th | King Dedede | Fountain of Dreams | King Dedede's Theme (Brawl) |
31st | R.O.B. | Wrecking Crew | Stack-Up/Gyromite |
32nd | Falco | Corneria | Starwing Medley |
33rd | Luigi | Luigi's Mansion | Main Theme - Luigi's Mansion |
34th | Pichu | Pokémon Stadium | Pokémon Red/Pokémon Blue Medley: Poké Floats |
35th | Richter | Dracula's Castle | Divine Bloodlines |
36th | Lucas | New Pork City | Unfounded Revenge/Smashing Song of Praise |
37th | Diddy Kong | Kongo Falls | Bramble Blast/Stickerbrush Symphony |
38th | Meta Knight | Halberd | Meta Knight's Revenge |
39th | Snake | Shadow Moses Island | Encounter |
40th | Ganondorf | Bridge of Eldin | Death Mountain |
41st | Corrin | Coliseum | Lost in Thoughts All Alone |
42nd | Mega Man | Wily Castle | Mega Man 2 Medley |
43rd | Bayonetta | Umbra Clock Tower | Let's Hit the Climax |
44th | Toon Link | Pirate Ship | Dragon Roost Island |
45th | Rosalina & Luma | Mario Galaxy | Egg Planet |
46th | Incineroar | Boxing Ring | The Battle at the Summit |
47th | Sheik | Gerudo Valley | Gerudo Valley |
48th | Olimar | Distant Planet | Main Theme - Pikmin |
49th | Pac-Man | Pac-Land | Pac-Man |
50th | Dark Samus | Frigate Orpheon | Multiplayer - Metroid Prime 2: Echoes |
51st | Wolf | Lylat Cruise | Star Wolf (Brawl) |
52nd | Mr. Game & Watch | Flat Zone X | Flat Zone 2 |
53rd | Robin | Castle Siege | Prelude (Ablaze) |
54th | Dark Pit | Reset Bomb Forest | Dark Pit's Theme |
55th | Cloud | Midgar | Fight On! |
56th | Duck Hunt | Duck Hunt | Duck Hunt Medley |
57th | Ken | Boxing Ring | Ken Stage |
58th | Greninja | Kalos Pokémon League | Battle! (Trainer Battle) (Pokémon X / Pokémon Y) |
59th | Chrom | Arena Ferox | Id - Purpose (New Remix) |
60th | Mewtwo | Spear Pillar | Battle! (Dialga/Palkia) / Spear Pillar |
61st | Bowser Jr. | Delfino Plaza | Delfino Plaza (New Remix) |
62nd | Dr. Mario | New Donk City Hall | Fever |
63rd | Palutena | Palutena's Temple | Destroyed Skyworld |
Classic Mode
Completing Classic Mode with a character unlocks the next available character in their column. For characters that appear multiple times, only the first time counts for determining what group they belong to. Unlock stages and music are the same as in Vs. Mode. Of note is the fact that all Echo Fighters are in the same column as their original counterpart, except for Chrom, as are all characters that represent alternate incarnations and identities (Dr. Mario, Pichu, Young Link and Toon Link), with the exception of Sheik and Zero Suit Samus.
Row Number | ||||||||
---|---|---|---|---|---|---|---|---|
1 | ||||||||
2 | ||||||||
3 | ||||||||
4 | ||||||||
5 | ||||||||
6 | ||||||||
7 | ||||||||
8 | ||||||||
9 |
World of Light
Character | Location on Map | Unlock location | Music |
---|---|---|---|
Mario | World of Light, 1st character met | Final Destination | Final Destination |
Donkey Kong | World of Light, Marth route (Jungle area) | Kongo Jungle (Ω form) | Jungle Level (64) |
Link | World of Light, Villager route | Great Plateau Tower (Ω form) | Dark World |
Samus | World of Light (Across Light Canyon bridge) | Brinstar (Ω form) | Title Theme - Metroid |
Dark Samus | The Final Battle | Frigate Orpheon | Sector 1 |
Yoshi | World of Light, Sheik route (Ribbon Road area) | Super Happy Tree (Ω form) | Obstacle Course - Yoshi's Island |
Fox | World of Light (Heart Lake area) | Corneria (Ω form) | Star Fox Medley |
Pikachu | World of Light, Sheik route | Pokémon Stadium 2 (Ω form) | Main Theme - Pokémon Red & Pokémon Blue (Melee) |
Luigi | World of Dark (Mysterious Dimension sub-area) | Luigi's Mansion (Ω form) | Main Theme - Luigi's Mansion |
Ness | World of Light (Magicant-like area) | Magicant (Ω form) | Magicant (3DS / Wii U) |
Captain Falcon | World of Light, Villager route | Port Town Aero Dive (Ω form) | Mute City |
Jigglypuff | World of Light, Sheik route | Mushroom Kingdom U (Ω form) | Road to Viridian City - Pokémon Red / Pokémon Blue |
Peach | World of Light (Molten Fortress sub-area) | Mushroom Kingdom U (Slide Lift Tower section) | Fortress Boss - Super Mario World |
Daisy | World of Dark (Defeat Dry Bowser's Spirit at Dracula's Castle before encountering) | New Donk City Hall | New Donk City |
Bowser | World of Light (Molten Fortress sub-area) | Final Destination | Giga Bowser |
Ice Climbers | World of Light (Lower icy mountain area) | Summit (Ω form) | Ice Climber (Brawl) |
Sheik | One of 3 starting routes (middle) | Final Destination | Final Destination |
Zelda | World of Dark (Sacred Land sub-area) (Get Impa's spirit first) | Temple (Ω form) | Ocarina of Time Medley |
Dr. Mario | World of Light, Marth Route (Near Lumiose City area) | Mario Bros. (Ω form) | Fever |
Pichu | World of Light (Power Plant sub-area) | Prism Tower (Ω form) | Pokémon Red / Pokémon Blue Medley |
Falco | World of Light (Space area) (Get Starship Mario and Aparoid's spirit first) | Lylat Cruise (Ω form) | Space Armada |
Marth | One of 3 starting routes (left) | Final Destination | Final Destination |
Lucina | World of Dark (Bottom right route) | Arena Ferox (Ω form) | Id (Purpose) |
Young Link | World of Dark (Sacred Land sub-area) | Temple (Ω form) | Saria's Song |
Ganondorf | World of Dark (Sacred Land sub-area) | Bridge of Eldin (Ω form) | Hidden Mountain & Forest |
Mewtwo | World of Dark (Mysterious Dimension sub-area, defeat Wispy Woods' spirit) | Spear Pillar (Ω form) | Battle! (Dialga/Palkia) / Spear Pillar |
Roy | The Final Battle | Castle Siege | Victory is Near |
Chrom | World of Dark (Sacred Land sub-area, near a treasure chest) | Coliseum | Fire Emblem Theme |
Mr. Game & Watch | World of Light (Pac-Maze area) | Flat Zone X (Ω form) | Flat Zone 2 |
Meta Knight | World of Dark (Mysterious Dimension sub-area) | Halberd (Ω form) | Meta Knight's Revenge |
Pit | World of Light (Temple of Light sub-area) | Skyworld (Ω form) | Underworld |
Dark Pit | World of Dark (Defeat Boo's Spirit at Dracula's Castle before encounter) | Reset Bomb Forest | Dark Pit's Theme |
Zero Suit Samus | World of Light (Volcano area) | Brinstar Depths (Ω form) | Theme of Samus Aran, Space Warrior |
Wario | World of Dark (Defeat Mummy Spirit's at Dracula's Castle before encounter) | Gamer | WarioWare inc. |
Snake | World of Light, Marth route (Base sub-area) (Get Otacon's spirit first) | Final Destination | Encounter |
Ike | World of Dark (Mysterious Dimension sub-area) | Coliseum (Ω form) | Eternal Bond |
Pokémon Trainer | World of Light (Southeast town area) | Battlefield (Ω form) | Main Theme - Pokémon Red & Pokémon Blue (Brawl) |
Diddy Kong | World of Light (DK Island sub-area) | Kongo Jungle (Ω form) | Stickerbrush Symphony |
Lucas | World of Light (Northwest town area) | New Pork City (Ω form) | Unfounded Revenge / Smashing Song of Praise |
Sonic | World of Dark (Sacred Land sub-area) | Windy Hill Zone | Sonic Heroes |
King Dedede | World of Light (Gourmet Race sub-area) | Fountain of Dreams (Ω form) | King Dedede's Theme (Brawl) |
Olimar | World of Light, Marth route | Distant Planet (Ω form) | Main Theme - Pikmin |
Lucario | World of Light, Sheik and Villager routes | Spear Pillar (Ω form) | Battle! (Team Galactic) |
R.O.B. | World of Dark (Mysterious Dimension sub-area) | Wrecking Crew (Ω form) | Stack-Up/Gyromite |
Toon Link | World of Light (Forest Hill sub-area) | Wuhu Island (Volcano section) | Main Theme - The Legend of Zelda: Tri Force Heroes |
Wolf | World of Dark (Mysterious Dimension sub-area) (Get Andross' spirit first) | Lylat Cruise (Ω form) | Star Wolf (Brawl) |
Villager | One of 3 starting routes (right) | Final Destination | Final Destination |
Mega Man | World of Light, Marth route (Outside Base sub-area) | Wily Castle (Ω form) | Mega Man 2 Medley |
Wii Fit Trainer | World of Light, Marth route (Lumiose City area) | Wii Fit Studio (Ω form) | Yoga |
Rosalina & Luma | World of Dark (North route, middle-left pathway) | Mario Galaxy (Ω form) | Egg Planet |
Little Mac | World of Light (Lumiose City area, available after clearing Power Plant sub-area) | Boxing Ring (Ω form) | Jogging / Countdown |
Greninja | World of Dark (Mysterious Dimension sub-area) | Kalos Pokémon League (Ω form) | Battle! (Trainer Battle) - Pokémon X / Pokémon Y |
Mii Brawler | World of Dark (Sacred Land sub-area, complete a puzzle involving red and blue torches) | Wuhu Island | Wii Sports Theme |
Mii Swordfighter | World of Light, Sheik and Villager routes (Eastern town area) | Final Destination | Final Destination - Super Smash Bros. for 3DS / Wii U |
Mii Gunner | World of Light (Archipelago area) | Tortimer Island (Hazardless) | Final Destination - Super Smash Bros. for 3DS / Wii U |
Palutena | The Final Battle (Defeat all spirits in sub-area; Light side) | Palutena's Temple | Skyworld |
Pac-Man | World of Light, Marth route | Pac-Land (Ω form) | PAC-MAN |
Robin | World of Dark (Defeat Werewolf's spirit in Dracula's Castle before entering) | Arena Ferox | Id (Purpose) |
Shulk | World of Light (Top of Waterfall Mountain area) | Gaur Plain (Ω form) | Xenoblade Chronicles Medley |
Bowser Jr. | World of Dark (Sacred Land sub-area) | Delfino Plaza | Delfino Plaza |
Duck Hunt | World of Light, Marth route (Hidden Forest area) | Duck Hunt (Ω form) | Duck Hunt Medley |
Ryu | World of Light (World Tour sub-area) | Suzaku Castle (Ω form) | Ryu Stage |
Ken | World of Dark (Dracula's Castle) | Suzaku Castle | Ken Stage |
Cloud | World of Dark (Sacred Land sub-area. Unlock Zelda first, path will open up to lead to him.) | Midgar | Fight On! |
Corrin | World of Dark (Mysterious Dimension sub-area, near Azura's spirit) | Castle Siege (Ω form) | Lost in Thoughts All Alone |
Bayonetta | The Final Battle (Defeat all spirits in sub-area; Dark side) | Umbra Clock Tower | Friendship |
Inkling | World of Light (Nintendo Themed City area) | Moray Towers (Ω form) | Splattack! |
Ridley | World of Dark (Defeat The Creature & Flea Man spirit in Dracula's Castle before encounter) | Norfair | Vs. Ridley |
Simon | World of Light (Temple of Light sub-area) | Dracula's Castle (Ω form) | Vampire Killer |
Richter | World of Dark (Defeat all dark spirits in Dracula's Castle before encounter. Nearby Clock Tower.) | Dracula's Castle | Aquarius |
King K. Rool | World of Dark (Mysterious Dimension sub-area, near Risky Boots' spirit) | Pirate Ship (Hazardless) | Gang-Plank Galleon |
Isabelle | World of Light (Take Kapp'n's bus from the northwest town area) | Town and City (Ω form) | Plaza / Title Theme - Animal Crossing: City Folk / Animal Crossing: Wild World |
Incineroar | World of Dark (Bottom left route) | Spear Pillar (Ω form) | The Battle at the Summit! |
Gallery
Trivia
- The original Super Smash Bros. is the only installment where all unlockable characters cannot be unlocked by playing a specific number of Vs. Mode matches.
- In Smash 64, Brawl, and for 3DS, the AI level of unlockable character fights increases with each consecutive character.
- In Melee, the opposite is the case.
- In for Wii U, the AI level for all eight characters is high, no matter what order they are fought in.[citation needed]
- It is currently unknown about the AI level for unlocking characters' Challenger approaching fights in Ultimate, but it is known to be low for the first few Challenger's Approach duels.
- The music in challenger encounters may be music that cannot otherwise play on the stage in question, such as the Fire Emblem theme playing on Fountain of Dreams in Melee when Marth is unlocked.
- Masahiro Sakurai originally intended for all the characters in Super Smash Bros. for Wii U to be available from the start, but eventually decided against it.
- The Yoshi series is the only franchise to have never had any unlockable characters.
- Roy and Mr. Game & Watch in Melee and Wolf in Brawl are the only unlockable characters to have unlock criteria that involve other unlockable characters.
- Mr. Game and Watch in Melee is the only character that must be unlocked last in any Smash game, since his unlock criteria involves all other playable characters.
- It is theoretically possible though pointlessly difficult to bypass this, by playing 1000 Vs. Mode matches and SDing in all ten of the first challenger battles.
- Mr. Game and Watch in Melee is the only character that must be unlocked last in any Smash game, since his unlock criteria involves all other playable characters.
- Wario was the first character who debuted as a starter to become an unlockable character afterwards, being a starter in Brawl before becoming unlockable in Smash 4.
- In Super Smash Bros. for Wii U, DLC characters have a "(character name) Joins the Battle!" screen that appears once they are purchased, much like the unlockable characters. Unlike with unlockable characters, the last letters of their names are not larger.
- When a player fights a secret character to unlock in Brawl, their character always uses their default costume even if the character was originally using an alternative costume.
- Super Smash Bros. Ultimate marks the unlockable debut for many characters that debuted as starters, as all characters that debuted from Melee onwards, along with the first game's unlockables have been made unlockable regardless of their status in previous games.
- Namely, this includes long-running (appeared in at least two games prior to Ultimate) veterans Peach, Bowser, the Ice Climbers, Zelda, Sheik, Pit, Meta Knight, Zero Suit Samus, Ike, Charizard, Diddy Kong, Lucas, King Dedede, and Olimar.
- Super Smash Bros. Ultimate is the first game in the series to feature unlockable characters in its cover artwork.
- In Super Smash Bros. Brawl, each character unlock notification has a different tone depending on the debut game of the character.
- Strangely, Jigglypuff's unlock notification tone is the same as the Brawl newcomers despite debuting from Smash 64. This is likely because it is unlocked in the post-game Subspace Emissary, as well as its internal ID being right next to Toon Link and Wolf, Brawl newcomers.
- Smash 64 newcomers (except Jigglypuff) use "Rare Trophy" from Melee, Melee newcomers use Brawl's stage unlock fanfare, and Brawl newcomers (and Jigglypuff) use Brawl's sound effect when collecting songs or completing minor challenges.
- Ultimate marks the first time all newcomers introduced in any Smash game are unlockable, including those introduced as starters, whereas only 4, 9, 6, 4 and 3 are unlockable in Smash 64, Melee, Brawl, Smash 3DS and Smash Wii U, respectively.
- Aside from Super Smash Bros. itself, Super Smash Bros. Brawl and Super Smash Bros. Ultimate are the only games where the original four unlockable characters from Smash 64 are all unlockable.
- In Ultimate, the first and last characters to be unlocked via Smash battles (Ness and Palutena, respectively) correspond to the first and last characters in Kirby's Classic Mode unlock tree, not counting how all trees loop back around to Sonic once finished.
- Jigglypuff, Falco, and Mr. Game and Watch tie for the highest amount of times to be an unlockable character. Jigglypuff would have the highest if it wasn't a starter character in Super Smash Bros. for Wii U.
- Dr. Mario, Pichu, Falco, Young Link, Mr. Game and Watch, Snake, R.O.B., Wolf, Lucina, Dark Pit, Duck Hunt, Inkling, Daisy, Ridley, Simon, Richter, Chrom, Dark Samus, King K. Rool, Isabelle, Ken, and Incineroar have all been unlockable characters in every Smash installment they are playable in.