Mii Swordfighter in Super Smash Bros. Ultimate | |
---|---|
Universe | Super Smash Bros. |
Other playable appearance | in SSB4 |
Availability | Custom |
Final Smash | Final Edge |
Mii Swordfighter (Mii剣術タイプ, Mii Fencing Type) is a playable character in Super Smash Bros. Ultimate. They were confirmed as playable characters on June 12th, 2018, along with the other Mii Fighter types, Brawler and Gunner.
Changes from Super Smash Bros. 4
Aesthetics
- Players can customize the Mii Fighter's voice clips. Up to 12 voices are selectable.
- Mii Swordfighters have had their body proportions adjusted.
- While still based off the "Guest B" Mii, the default Mii Swordfighter has an altered appearance.
- The default outfits for the Mii Swordfighters have significantly more detail, now wearing a tunic, with additional armor pieces and a sheath.
Attributes
- Universal 3-frame jumpsquat vastly improves the Mii Swordfighter's ground-to-air transitioning, as its previous jumpsquat lasted 7 frames.
Ground attacks
- Dash attack is now an outward swipe instead of an outward stab, similar to Toon Link's. It has more vertical range but less horizontal.
- Up smash now consists of two slashes instead of three, decreasing its ending lag.
Aerial attacks
- Down aerial now has a different animation and less ending lag.
Throws/Other Moves
- The Mii Swordfighter's pummel is now a knee strike.
- Down throw now throws opponents to the ground, similar to Marth's.
Special Moves
- Gale Strike disappears once the last hitbox is gone, lowering its range and utility to blow opponents and items away.
- To compensate, the gale travels a greater distance, it has an active hitbox during its duration, and deals more knockback.
- Blurring Blade now sets the Swordfighter's blade aflame for its duration, deals flame damage, and ends in an upward slash, rather than a thrust. The final hit has a larger hitbox because of this.
- Airborne Assault no longer leaves the Mii in a helpless animation if the move hits. This increases the Mii's recovery options.
- Airborne Assault's rebounding animation has the Mii perform a flourishing backflip.
- The move no longer overshoots past ledges when used on-stage. This can prevent self-destructs if the move misses.
- Gale Stab (formerly Slash Launcher) has a new animation that has the Mii perform a charging stab rather than a reverse-gripped slash.
- Stone Scabbard goes much higher than before, increasing its usefulness as a recovery move. It also grants more horizontal momentum at the start, with a larger hitbox.
- Blade Counter has a new visual effect, and now retaliates with an upward slash.
- The slash sends opponents vertically, similar to Corrin's counter, making it easy for follow ups.
- Power Thrust has a slightly different animation, and it now produces a slightly smaller amount of fiery particles.
- Final Edge now causes the Mii Swordfighter to rapidly performs slashes while each beam comes out instead of holding the sword skyward.
Role in World of Light
The Mii Swordfighter was absent in the World of Light trailer, though it presumably became a spirit alongside the rest of the galaxy (excluding Kirby) when Galeem unleashed its beams of light.
The Mii Swordfighter can be found in the mode by choosing to save Sheik instead of Marth and Villager.
Character Showcase Video
<youtube>qdSKO-mc2n8</youtube>