Gravity
Gravity is a measure of how fast a falling character reaches their maximum falling speed. A character with high gravity does not necessarily have a fast falling speed; they simply reach their top falling speed faster.
In Brawl and SSB4, the vertical knockback suffered by characters is based on both their weight and their gravity, with higher-gravity characters taking more knockback; horizontal knockback is unaffected. This reduces the natural effect of gravity on launch distance, keeping characters with low weight but high gravity (most notably Fox) from having disproportionally high vertical endurance. Despite horizontal knockback being unaffected, fighters with higher gravity stats tend to have poorer horizontal endurance, due to the gravity compensation resulting in slightly higher hitstun. Since a fighter's air friction only takes affect after the hitstun ends, this results in it taking slightly longer for fighters with higher gravity to be slowed down by their air friction, thus resulting in them dying earlier. Depending on the character, it also takes effect on how difficult is the character to combo, with characters with higher gravity being easier to combo.
Gravity also affects how high a character is able to jump; two characters with the same jump force will not jump the same height if they have different gravity.
In Super Smash Bros. 4, a character's gravity can be altered by using the equipment bonus effects, Thistle Jump or Anchor Jump, with Thistle Jump decreasing it, while Anchor Jump increases it. However, both bonus effects also alter a character's falling speed.
Gravity values in SSB
Source: [1]
Rank | Character | Gravity (JPN) | Gravity (NTSC/PAL) |
---|---|---|---|
1 | Fox | 4 | 4 |
2 (JPN) 2-3 (NTSC/PAL) |
Captain Falcon | 3.4 | 3.4 |
3 (JPN) 2-3 (NTSC/PAL) |
Link | 3.2 | 3.4 |
4-5 | Donkey Kong | 3 | 3 |
4-5 | Pikachu | 3 | 3 |
6-7 (JPN) 6 (NTSC/PAL) |
Yoshi | 2.7 | 2.8 |
6-7 (JPN) 7 (NTSC/PAL) |
Ness | 2.7 | 2.7 |
8-9 | Mario | 2.4 | 2.4 |
8-9 | Kirby | 2.4 | 2.4 |
10 | Luigi | 2.1 | 2.1 |
11 | Jigglypuff | 2 | 2 |
12 | Samus | 1.9 | 1.9 |
Gravity values in Melee
Rank | Character | Gravity |
---|---|---|
n/a | Giga Bowser | 0.25 |
1 | Fox | 0.23 |
2 | Falco | 0.17 |
3-5 | Bowser | 0.13 |
3-5 | Ganondorf | 0.13 |
3-5 | Captain Falcon | 0.13 |
6 | Sheik | 0.12 |
7 | Roy | 0.114 |
8-11 | Link | 0.11 |
8-11 | Young Link | 0.11 |
8-11 | Pikachu | 0.11 |
8-11 | Pichu | 0.11 |
12-13 | Donkey Kong | 0.1 |
12-13 | Ice Climbers | 0.1 |
14-16 | Mario | 0.095 |
14-16 | Dr. Mario | 0.095 |
14-16 | Mr. Game & Watch | 0.095 |
17 | Yoshi | 0.093 |
18 | Ness | 0.09 |
19 | Marth | 0.085 |
20 | Mewtwo | 0.082 |
21-22 | Peach | 0.08 |
21-22 | Kirby | 0.08 |
23 | Zelda | 0.073 |
24 | Luigi | 0.069 |
25 | Samus | 0.066 |
26 | Jigglypuff | 0.064 |
Notes
- Wireframes have gravities of 0.09 (Male) and 0.073 (Female).
- Sandbag has a gravity of 0.05.
Gravity values in Brawl
Rank | Character | Gravity |
---|---|---|
1 | Fox | 0.175 |
2 | Sheik | 0.1409 |
3 | Wolf | 0.13 |
4 | Falco | 0.112 |
5 | Squirtle | 0.1067 |
6-8 | Bowser | 0.1027 |
6-8 | Ganondorf | 0.1027 |
6-8 | Captain Falcon | 0.1027 |
9 | Meta Knight | 0.0956 |
10 | Diddy Kong | 0.092 |
11 | Lucas | 0.09 |
12 | Link | 0.089 |
13 | Zero Suit Samus | 0.0884 |
14 | Pikachu | 0.087 |
15-16 | Charizard | 0.085 |
15-16 | Sonic | 0.085 |
17 | Wario | 0.0842 |
18-19 | King Dedede | 0.0837 |
18-19 | Ike | 0.0837 |
20 | Donkey Kong | 0.081 |
21 | Snake | 0.08 |
22 | Ice Climbers | 0.077 |
23 | Mr. Game & Watch | 0.07505 |
24-25 | Mario | 0.075 |
24-25 | Pit | 0.075 |
26 | Yoshi | 0.07347 |
27 | Ness | 0.0711 |
28-29 | Toon Link | 0.07 |
28-29 | Ivysaur | 0.07 |
30 | Marth | 0.06715 |
31 | Zelda | 0.067 |
32-33 | Luigi | 0.065 |
32-33 | R.O.B. | 0.065 |
34 | Peach | 0.0632 |
35 | Lucario | 0.0625 |
36 | Kirby | 0.061 |
37 | Olimar | 0.06 |
38 | Samus | 0.058 |
39 | Jigglypuff | 0.05056 |
Notes
- The Fighting Alloys all share Mario's gravity value of 0.075, just as they share his weight.
- In Melee and Brawl, Captain Falcon, Ganondorf, and Bowser have all shared the same gravity values.
- Sheik is the only veteran to have her gravity increased from Melee to Brawl.
Gravity values in SSB4
Rank | Character | Gravity |
---|---|---|
n/a | Giga Bowser | 0.198 |
1 | Fox | 0.19 |
2 | Greninja | 0.18 |
3 | Sheik | 0.15 |
4 | Falco | 0.13 |
5-8 | Bayonetta, Captain Falcon, Ryu, & Zero Suit Samus | 0.12 |
n/a | Giga Mac | 0.12 |
9 | Roy | 0.114 |
10-12 | Bowser, Charizard, & Meta Knight | 0.11 |
13 | Ganondorf | 0.107835 |
14 | Mega Man | 0.1071 |
n/a | Wario-Man | 0.1071 |
15-16 | Diddy Kong & Palutena | 0.105 |
17 | Mii Brawler (Default) | 0.1 |
18 | Cloud | 0.098 |
19-20 | Link & Mii Swordfighter (Default & Fighting Mii Team) | 0.096 |
21 | Pikachu | 0.095 |
22-25 | Bowser Jr., Corrin, Ike, & Wario | 0.092 |
26-29 | Lucas, R.O.B., Sonic, & Wii Fit Trainer | 0.09 |
n/a | Mii Brawler (Fighting Mii Team) | 0.09 |
30 | Robin | 0.089 |
31 | King Dedede | 0.087885 |
32-34 | Dr. Mario, Mario, & Mii Gunner (Default) | 0.08715 |
n/a | Mii Gunner (Fighting Mii Team) | 0.087 |
35 | Donkey Kong | 0.08505 |
36 | Shulk | 0.085 |
37 | Lucario | 0.084 |
n/a | Mega Lucario | 0.084 |
38 | Mewtwo | 0.082 |
39-40 | Dark Pit & Pit | 0.081 |
41-43 | Little Mac, Mr. Game & Watch, & Yoshi | 0.08 |
44 | Toon Link | 0.079 |
45 | Villager | 0.078 |
46 | Ness & Samus | 0.077 |
47 | Duck Hunt | 0.076 |
48-51 | Lucina, Luigi, & Marth | 0.075 |
52 | Pac-Man | 0.072 |
53 | Zelda | 0.071 |
54-55 | Olimar & Peach | 0.068 |
56 | Kirby | 0.06405 |
57 | Rosalina | 0.062 |
58 | Jigglypuff | 0.053088 |
Update history
1.1.5
- Samus's gravity: 0.075 → 0.077
Trivia
- Not counting Giga Bowser, Fox holds the distinction of being the character with the highest gravity value in all games.
- Lucas is the only character from the transition from Brawl to SSB4 to have his gravity value kept the same.
- Sheik is the only character from Melee whose gravity has been increased in each of her appearances.