Samus (SSB4)/Neutral attack/Hit 1

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< Samus (SSB4)‎ | Neutral attack
Revision as of 17:06, January 21, 2017 by CpnFlacon (talk | contribs) (New Page: {{competitive expertise}} {{technical data}} ==Hitboxes== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=3% |angle=361 |bk=8 |ks=80 |fkv=0 |r=4.0 |bn=0 |xpos=0.0...)
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Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 0 Sakurai angle 8 80 0 4.0 0 0.0 12.0 12.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 3% 0 Sakurai angle 8 100 0 4.0 0 0.0 12.0 6.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 3% 0 Sakurai angle 8 100 0 3.0 0 0.0 12.0 0.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Hand (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png