Super Smash Bros. 4

Samus (SSB4)/Up special/Default

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This article is about the hitbox visualization in Super Smash Bros. 4. For the move itself, see Screw Attack.
Hitbox visualization of Samus's grounded Screw Attack.
Hitbox visualization of Samus's aerial Screw Attack.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.
Data.png This article or section may require additional technical data.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

Ground[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1
0 0 2% 3 AngleIcon95.png 0 100 180 3.8 0 0.0 -1.2 6.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 2% 3 AngleIcon95.png 0 100 180 3.8 0 0.0 -1.2 -6.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 2% 3 AngleIcon95.png 0 100 120 3.8 0 0.0 9.6 6.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 2% 3 AngleIcon95.png 0 100 120 3.8 0 0.0 9.6 -6.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 2-4 (loop)
0 0 1% 3 AngleIcon96.png 0 100 178 4.0 0 0.0 6.5 5.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 3 AngleIcon96.png 0 100 178 4.0 0 0.0 6.5 -5.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1% 3 AngleIcon96.png 0 100 140 4.0 0 0.0 6.5 5.0 0.2x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png
Hit 5-10 (loop)
0 0 1% 3 AngleIcon110.png 0 100 50 4.0 0 0.0 6.5 5.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 3 AngleIcon110.png 0 100 50 4.0 0 0.0 6.5 -5.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1% 3 AngleIcon100.png 0 100 80 4.0 0 0.0 6.5 5.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png
Hit 11
0 0 1% 3 AngleIcon70.png 50 240 0 9.6 0 0.0 6.5 0.0 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Air[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Hit 1-4 (loop)
0 0 1% 3 AngleIcon140.png 25 0 0 2.9 0 0.0 9.6 6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 3 AngleIcon140.png 25 0 0 2.9 0 0.0 9.6 -6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1% 3 AngleIcon110.png 100 0 0 3.3 0 0.0 -0.8 5.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
3 0 1% 3 AngleIcon110.png 100 0 0 3.3 0 0.0 -0.8 -5.6 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
Hit 5-8 (loop)
0 0 1% 3 Autolink angle (366) 25 0 0 3.5 0 0.0 6.5 5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
1 0 1% 3 Autolink angle (366) 25 0 0 3.5 0 0.0 6.5 -5.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S Kick SpecialsDirect.png
2 0 1% 3 AngleIcon100.png 0 100 50 4.0 0 0.0 6.5 5.0 0.5x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S Kick SpecialsDirect.png
Hit 9
0 0 1% 3 AngleIcon70.png 50 240 0 9.6 0 0.0 5.2 1.6 1.0x 2.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Spin (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png