Fairy Bottle
Fairy Bottle | |
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Universe | The Legend of Zelda |
Appears in | SSB4 |
Item class | Throwing, Healing |
Article on Zelda Wiki | Fairy |
The Fairy Bottle (妖精のビン, Fairy Bottle) is an item that appears in Super Smash Bros. 4. It can be picked up and thrown, and can only be opened by a player with 100 or more damage; doing so will release the fairy inside, healing the user by 100 points. Because it can't be opened by someone under 100 damage, they can wield it as both a weapon (against players that are also under 100 damage), use it on an ally to heal them, or just hold it as a backup for when their own damage reaches 100+, as it will automatically heal them as soon as their damage reaches 100 points. In this manner, it is a combination of the Heart Container and the Team Healer.
Origin
Fairies first appeared in The Legend of Zelda and have appeared in almost every subsequent Zelda game since as a method of regaining health. The Legend of Zelda: A Link to the Past introduced the ability to capture Fairies in bottles, and many Zelda games since have also allowed this, which will cause the Fairy to be released automatically should Link lose all of his hearts. In Zelda games, a Fairy always heals a fixed number of hearts, usually six – whereas the player’s health bar starts out at three hearts but can rise to twenty.
The design of the Fairy in Super Smash Bros. 4 originates from The Legend of Zelda: Ocarina of Time; some later Zelda games have also retained this design of Fairies. These Fairies come in a variety of colors; usually blue, yellow, or pink. Typically in Zelda games, pink Fairies are the type of Fairies found that can heal Link and can be captured. In Super Smash Bros. 4, the fairy is pink. The design of the bottle, however, comes from The Legend of Zelda: Skyward Sword.
In Super Smash Bros. Brawl
In Brawl, Fairy is an available sticker.
Name | Game | Effect | Character(s) |
---|---|---|---|
Fairy | The Legend of Zelda: Twilight Princess | Attack +7 |
In Super Smash Bros. 4
The Fairy Bottle is a thrown projectile item that ricochets off its target, allowing it to be caught and thrown again, dealing about 8 damage with medium knockback. If it is held by or hits a character with 100+ damage then, as stated on the Miiverse, it will open instantly and the fairy will heal that character by 100 points [1]. Also, if eaten by a character under 100 damage, it will heal 1 point of damage; however, doing so in All-Star Mode will not heal any damage.
Trophy information
- Fairy Bottle
- A bottle that contains a helpful fairy. You can release this fairy to heal 100 points of damage, but only if you have 100% or more. If you don't, you can still throw the bottle... Just don't hit a 100% or more enemy, or they'll be healed instead and you'll feel pretty silly.
- A bottle containing a Fairy with healing powers. If your damage is 100% or more, it'll heal you by 100. If not, then the Fairy won't do a thing. On the plus side, if someone else needs it, you can take it instead and have the smug satisfaction of stealing their precious hope away.
- : The Legend of Zelda: A Link to the Past (06/2011)
- : The Legend of Zelda: Skyward Sword (11/2011)
Gallery
- FairyBottleWiiU.png
A fairy moving around Link after grabbing the fairy bottle.
Trivia
- The reveal picture of the day for this item is a reference to the game Super Mario 3D World, in which Bowser captures several Sprixie Princesses inside bottles.
- Despite it being a throwable weapon with potentially useful knockback, there are extremely few situations where it can be used for a KO because if the opponent is over 99% damage they will be healed instead.
- However in some situations it can be used to KO someone; if thrown at a lightweight character who has 99% worth of damage, the force of the knockback will throw them off the stage KO'ing them, while also being healed by the fairy as the damage caused from the attack would permit it to do so.
- Likely because of the ability to heal hurt players accidentally, CPU players are extremely likely to either only pick up a Fairy Bottle only when they can be healed by it, or immediately throw the item away and off the stage. This is one of the few items a CPU-controlled player will purposely throw away, deliberately missing opponents.
References