Super Smash Bros. 4

Toon Link (SSB4)

From SmashWiki, the Super Smash Bros. wiki
Revision as of 22:43, October 17, 2015 by Jean (talk | contribs)
Jump to navigationJump to search
This article is about Toon Link's appearance in Super Smash Bros. 4. For the character in other contexts, see Toon Link.
Toon Link
in Super Smash Bros. 4
Toon Link
ZeldaSymbol.svg
Universe The Legend of Zelda
Other playable appearance in Brawl


Availability Starter
Final Smash Triforce Slash
Toon Link (SSB4)

Toon Link (トゥーンリンク, Toon Link) is a playable character in Super Smash Bros. 4. He was announced on the official website on September 26th, 2013, the release date of The Legend of Zelda: The Wind Waker HD in Japan. He retains his equipment from The Wind Waker, such as the Wind Waker, the Master Sword, Hero's Shield, Hero's Bow, Bombs, Boomerang and Hookshot.

Toon Link is once again voiced by Sachi Matsumoto, albeit via her voice clips from Brawl.

Attributes

Like his alternate timeline counterpart, Toon Link is a very zoning-oriented character. He can easily force approaches using his Bombs, Boomerang and Hero's Bow. His numerous projectiles, along with his ability to block an opponent's ones with his Hero's Shield, give him a very strong camping game. Toon Link can also set up combos effectively using projectiles. Bombs, especially when jump canceled, can be result in a number of follow-ups at low percents, such as his neutral aerial and dash attack. They can even set up his up smash or forward aerial, both of which are good KOing options. Boomerang is also useful for his combo game, as it can combo into his up tilt, grab and various other moves depending on the positioning.

Toon Link's grab game can produce interesting options due to its considerable improvement from Brawl. His grab aerial, if used in the falling portion of a short hop, combos into tilts at low percents, his dash attack at middle percents and deadly Up smash at kill percent. His grounded grab has considerable ending lag, but very good range. He can use his throws to eject a grabbed opponent on a previously thrown Boomerang or Bomb, the Bomb to up throw setup is a good example of this technique. Finally, Toon Link's Back throw is a great kill move and perhaps one of the game's strongest throws.

However, Toon Link also has some weaknesses. His combo game heavily relies on his projectiles and his grab aerial. With the exception of up tilt, his close-range attacks cannot reliably combo most of the time. Toon Link's recovery is also easily gimped and only covers mediocre distance, even with the improvements that his Hookshot received. Most of his aerials also have a lot of ending lag, so they do not chain very well into each other. Toon Link also struggles KOing sometimes, as his most reliable finishers usually cannot KO before 120%. This, combined with his light weight, makes him vulnerable to opponents that are under the effect of the rage mechanic.

In terms of custom moves, Toon Link has a number of notable ones at his disposal. His Fire Arrow is an incredibly useful tool for spacing, allowing him to control his opponents' approaches, as well as jab lock at any percent, and can lead into a number of options and finishers from an arrow on the ground. The Floating Boomerang is a very useful combo option to catch opponents off guard if used correctly, making it excellent for combos due to the large amount of hitstun it deals. The Flying Spin Attack is an excellent KOing option and is even more reliable at snapping on the edge. Finally, the Short-Fused Bomb is great for increased damage, making it useful for ranged punishment, starting combos, and is a powerful KOing option as well. As a result, proper utilization of Toon Link's custom moves can result in his already useful zoning capability becoming even more potent.

Ultimately, while Toon Link's most reliable KOing options require him to rack up damage even though his combo game leaves something to be desired, proper usage of his useful zoning capability, improved grab game and effective custom moves still make him an effective character.

Changes from Brawl

In the transition from Brawl to SSB4, Toon Link received a plethora of buffs and nerfs, but was overall nerfed. His above average aerial game from Brawl has been weakened, and his KOing problems are still present. He gained some important buffs to his speed, projectile utility and most notably, his grab game. After previously possessing arguably the worst grab game in Brawl due to having the shortest grab range for a character with a tether grab, very high ending lag, and nearly useless throws, all of these faults have been noticeably alleviated. He now has far less ending lag on a missed grab, his up throw is now useful for combos, and his back throw is now a viable KOing option, especially near the edge. Additionally, with Bombs now no longer damaging Toon Link on contact with foes, they are now very useful in melee combat when combined with his Boomerang, particularly when followed up with finishers such as his powerful forward aerial.

Some noticeable nerfs have been made, mostly to his power, recovery and comboing ability. Although his Hookshot now reaches incredibly far to grab ledges off-stage, vertical recovery without a wall has been made more difficult with his Spin Attack's range having been slightly shortened. His back aerial, which was an incredibly useful combo option in Brawl, now has much more ending lag, making it very hard to combo with, and his down aerial no longer bounces on opponents, making it much harder to rack up damage and space out with it. Despite these nerfs, Toon Link has received a few useful buffs in game updates. Overall, while he is not as viable as he was in Brawl, he is still a viable character as demonstrated by players like Hyuga.

Aesthetics

  • Change Toon Link's color scheme is noticeably brighter overall in this game compared to Brawl, with more emphasis on primary colors. In addition, his proportions are matched more closely to his most recent appearance in The Wind Waker HD.
  • Change Side taunt now shows Toon Link watching a fairy, which has its design from The Wind Waker, as it flies around him.[1]
  • Change In the 3DS version, Toon Link does not have his various iconic facial expressions from Brawl and The Wind Waker, instead having a single expression that varies slightly. This is presumably to avoid any unnecessary hardware strain on the 3DS. In the Wii U version, however, Toon Link retains his generally expressive facial expressions from Brawl, including many more new ones. The newer expressions are possibly inspired from his facial expressions available when taking selfies using the Pictobox in The Wind Waker HD.

Attributes

  • Buff Toon Link walks faster (1.22 → 1.2265).
  • Buff Toon Link dashes faster (1.65 → 1.7325).
  • Buff Toon Link rolls much faster.
  • Buff Toon Link now flinches when a projectile or Bomb explosion hits his Hero's Shield, making it more reliable when attempting to block multiple projectiles.
  • Change Toon Link is heavier than in Brawl (92 → 93).
  • Change Toon Link now swings more realistically when hanging off the edge on his Hookshot, now being able to swing under the stage, as opposed to halting all momentum just below the edge.

Ground attacks

  • Nerf Neutral attack's third hit, dash attack's base, up tilt, down tilt, uncharged up smash, forward smash's second hit, and down smash all deal less damage.
  • Nerf Forward tilt now has a new sourspot at the base of the blade. The semi-spike sweetspot is now solely located at the center of the blade.
  • Nerf Up tilt has lost most of its KOing power.
  • Buff Up tilt has been sped up and works better as both a comboing attack and a damage racking attack.
  • Buff Down tilt now always trips opponents at low percents.
  • Change Dash attack can no longer trip opponents, only resulting in knocking them in the air.
  • Buff Forward smash has been sped up has more vertical reach, and the first hit now properly knocks the opponent forward instead of up into the second hit.
  • Change The window of time that the A button can be pressed after the first hit of forward smash in able to activate the second hit has been significantly tightened, leading to less accidental activations of the second hit, but making it so that one cannot use the delay as much in order to hit with the second hit.
  • Change Up smash now deals the same knockback behind Toon Link as in front. This makes it easier to KO opponents, but harder to combo with at higher percents.
  • Change Down smash's first hit has higher knockback growth. This limits the move's damage racking utility, but enhances its knockback power.

Aerial attacks

  • Nerf Neutral, late up, and late and non-meteor smash down aerials all deal less damage.
  • Buff Back aerial deals 1% more damage (10% → 11%).
  • Nerf Back aerial has much more ending lag, to the point where only one can be fit from a short hop, as opposed to two. Its landing lag has also been increased.
  • Nerf Down aerial now goes through opponents, as opposed to bouncing on them, making it more risky to be used as an edge-guarding tool.
  • Buff Down aerial's windbox size and power are increased.
  • Buff His grab aerial comes out much faster.
  • Change Grab aerial has a tweaked animation, where Toon Link stays in a fixed upright position with the Hookshot's chain stays straight for the duration of the move.
  • Change Grab aerial now has very minor knockback growth, becoming more apparent at percents above 100%.
  • Buff At higher percents, grab aerial produces tumbling knockback, which can surprise foes and have them miss their tech, which can lead into a jab lock.

Throws/other attacks

  • Buff Pummel is faster.
  • Buff Up throw has less base knockback, allowing for better follow-ups.
  • Buff Back throw's knockback has been dramatically increased, making it a viable KOing option at higher percents.
  • Nerf Down throw has higher knockback growth, limiting its use at higher percentages.
  • Buff Hookshot on the ground has significantly less ending lag. It can also now grab onto aerial foes. In addition, it can also latch on to ledges from a much greater distance, up to three times the distance it used to in Brawl.
  • Nerf Hookshot can only be used to grab the edge of the stage twice, as opposed to three. In order to be able to grab it again, Toon Link must land on the ground or get hit.
  • Nerf Toon Link's new permanent ledge attack deals less damage (10%/8% → 7%) compared to his Brawl ledge attacks. It also has the reduced vertical range of his Brawl ledge attack above 100%.
  • Buff Toon Link's new ledge attack is much faster then both of his previous ledge attacks.
  • Change If Toon Link performs a grab aerial while holding a Bomb, instead of just dropping his Bomb, he now drops it and uses his Hookshot at the same time. This makes it impossible to use any of his advanced Bomb techniques, like the ZAC and iZAC. However, the ability to use these attacks at the same time opens up possibilities for new advanced techniques.

Special moves

  • Buff Hero's Bow charges faster and travels further charged.
  • Nerf Arrows can no longer be quickdrawn.
  • Buff Boomerang travels farther.
  • Nerf Spin Attack covers slightly less vertical and horizontal distance in the air.
  • Buff All of aerial Spin Attack's hits connect easier, making it a more reliable KOing option.
  • Change Spin Attack has lost its light blue energy trail and instead sports the light green energy trail that is produced when Toon Link uses the Spin Attack while wielding the Hero's Sword.
  • Buff If a Bomb connects with the opponent or their shield, the blast radius will not affect the user.
  • Nerf If the opponent grabs a Bomb and throw it at an opponent, the explosion will not harm them either.
  • Nerf Triforce Slash deals 28% less damage (78% → 60%).

Version exclusives

  • Change In the 3DS version, the hookshot follows a straight path like Link's hookshot in Super Smash Bros.[2] However, in the Wii U version, the hookshot limps once fully extended like it did in Brawl. They both seem to behave the exact same regardless.
  • Change In the Wii U version, Bombs appear to be larger, though this doesn't seem to affect gameplay.
  • Change Toon Link's hat behaves differently in the 3DS and Wii U versions of the game. On the 3DS version, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body, like in Brawl. In the Wii U version, his hat will change based on whether he is jumping or falling, with the tip of his hat being above his body while falling.

Update history

Toon Link has been buffed so far via game updates. Update 1.0.6 saw his Hero's Shield become capable of blocking the lasers from Fox and Falco's Blasters, resulting in Toon Link now being capable of properly blocking any and all characters' projectiles so long as he stands still or walks. Update 1.1.0 saw his grab game improved even further, as his pivot and dash grabs now come out 1 and 2 frames sooner, respectively. Unlike his alternate timeline counterpart, however, Toon Link is not helped or hindered by the changes to the shield mechanics brought about by updates 1.1.0 and 1.1.1.

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Bug fix Removed a glitch where Toon Link can cancel aerial lag with a Bomb.
  • Buff Down aerial's meteor smash deals more damage: 14% → 16%.
  • Buff Neutral aerial's landing lag has been slightly reduced.

Super Smash Bros. 4 1.0.6

  • Buff Hero's Shield now reliably blocks the lasers from Fox and Falco's Blasters.
  • Nerf Down smash's first hit's knockback has been significantly reduced.

Super Smash Bros. 4 1.0.8

  • Buff Neutral attack's second hit keeps opponents locked in better for the final hit.
  • Buff Neutral attack's final hit's hitbox size increased: 3.5 → 4.2.

Super Smash Bros. 4 1.1.0

  • Buff Dash grab comes out 2 frames sooner.
  • Buff Pivot grab comes out 1 frame sooner.

Super Smash Bros. 4 1.1.1

  • Buff Sliding Spin Attack has 6 hitboxes instead 1 and has increased knockback growth when used on the ground.
  • Buff Sliding Spin Attack's damage increased: 10% → 11%.

Moveset

  Name Damage Description
Neutral attack   3% Two sword swipes followed by a thrust.
2%
4%
Forward tilt   9% Toon Link raises his Master Sword and swings it to the floor, similar to Link's, but with less KO power. Its sweetspot is located at the center of the blade, which deals strong horizontal knockback.
Up tilt   5% A quick half-moon slice above his head. It can hit on the left or right side of Toon Link, can combo into itself at low percents, and then combo into an aerial at higher percents.
Down tilt   7% A sword swipe near the floor. Can be used for edge-guarding and starting combos.
Dash attack   6% (base), 8% (tip) Slashes directly in front of him, dealing diagonal knockback. The tip deals slightly more damage and knockback.
Forward smash   10% Toon Link pulls back and swings his Master Sword in front of him; when the A button is pressed again, he performs another slash. The first slash leads into the second with good horizontal knockback.
11%
Up smash   13% (clean), 10% (late) A slightly delayed swipe above Toon Link. Has a very similar appearance and range to his up tilt, but with much more knockback and damage. One of Toon Link's most reliable finishers.
Down smash   6% (hit 1), 7% (hit 2) Slashes twice on the floor on both sides, slashing the direction he is facing first. The first attack combos into the second, sending the opponent behind Toon Link.
Neutral aerial   8% front, 7% back Slashes on both sides, front then back, in midair. Good for use as a quick approach and/or follow-up attack.
Forward aerial   13% A delayed sword swipe in front of Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good KOing option. Can combo into Spin Attack at low percents and into his grab aerial at slightly higher percents later.
Back aerial   11% A quick sword swipe behind Toon Link, starting at his feet and swiping upward, with strong horizontal knockback. Good as a surprise attack and KOing option.
Up aerial   14% early, 11% late The Up Thrust, a leaping upward thrust used by the Link from Zelda II: The Adventure of Link. A great move for juggling at medium percents and a good KOing option at higher percents.
Down aerial   16% (early), 12% (late) The Down Thrust, a leaping downward thrust used by the Links in The Adventure of Link, Four Swords, Four Swords Adventures and The Minish Cap. Unlike Link's, Toon Link's is a stall-then-fall and now it pierces through opponents unlike in Brawl. The move will have some ending lag when the sword hits the ground because Toon Link has to remove it from the ground. In the air, the move goes down for a long time if there is no platform to land on, but it does eventually end, making it theoretically possible for Toon Link to recover, especially if he holds a Bomb during the move.
Grab aerial   4% Fires his Hookshot forward in the air with great range and almost no landing lag. A good zoning tool and combo starter. Toon Link can cancel his air dodge at any point via his tether; however, it will not cancel the landing lag suffered from the dodge. The Hookshot also serves as a tether recovery that auto-snaps the ledge, covering great horizontal distance.
Grab Hookshot Toon Link fires his Hookshot to grab his enemy.
Pummel   2% per hit Strikes the foe in the head with the hilt of his sword.
Forward throw   3% (hit 1), 4% (hit 2) Front kicks the opponent away, dealing horizontal knockback. The direction the opponent is thrown is too low for an aerial follow-up most of the time, but it is decent for starting a combo into a dash attack at lower percents.
Back throw   7% Performs the tomoe nage, a Judo throw. A great KOing option, particularly near the edge.
Up throw   5% (hit 1), 2% (hit 2) Brings the foe up and slashes. A useful combo starter.
Down throw   7% Brings the foe down and shoulder tackles them on the floor. Its vertical knockback allows it to be followed with a back aerial, but it is only a reliable combo at lower percents.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% (both hits) Slices behind and then in front of himself while getting up. As with all get-up attacks, it deals a respectable amount of shield damage, but is punishable, so use it with a mix-up.
Floor attack (back)
Floor getups (back)
  7% (both hits) Slices in front and then behind himself while getting up. As with all get-up attacks, it deals a respectable amount of shield damage, but is punishable, so use it with a mix-up.
Floor attack (trip)
Floor getups (trip)
  5% (both hits) Slices in front and then behind himself while getting up. As with all get-up attacks, it deals a respectable amount of shield damage, but is punishable, so use it with a mix-up.
Edge attack
Edge getups
  7% Rolls onto the edge and swipes his sword at the ground.
Neutral special Default Hero's Bow 4% (uncharged); 12% (charged) Fires an arrow straight forward. If the button is held down, Toon Link charges the arrow by drawing farther back on the bow, increasing damage and range. Toon Link's arrows are much floatier than Link's, making them very useful even with no charge even though they are also notably slower.
Custom 1 Fire Arrow 2% (uncharged); 6% (charged); 6% (blaze) Fires an ignited arrow. Arrows do less damage and practically no knockback, although they charge, launch and fall very quickly. Once they hit the ground, they create a smokey blaze that lingers at the point the arrow landed, where it does more damage and knockback than just connecting with the arrow itself. It is comparable to Young Link's Fire Bow from Melee.
Custom 2 Piercing Bow 1% (uncharged); 6% (charged) Fires an arrow that flies perfectly straight and goes through multiple opponents, though at the cost of range and damage.
Side special Default Boomerang 8% (near), 5% (middle), 3% (return) Tosses a boomerang that flies forward to hit opponents, and returns to the user while still being able to hit foes. Can be thrown at a variety of angles with an analog/circle pad, and three main directions with a D-pad. Close up, it can be used to follow up with another attack, and can disrupt foes on the way back, such as when they are grabbing Toon Link.
Custom 1 Floating Boomerang 4% at all points Tosses a boomerang that flies much more slowly. Can be angled only very narrowly, however, while returning, it can angle much more steeply than normal to return to Toon Link, and can even loop around him. While returning, the boomerang remains in its vertical position, meaning it has a bigger hitbox when returning, making it more likely to connect with an opponent. If the boomerang hits an opponent on the way back, it disappears, but another boomerang can be thrown immediately afterwards.
Custom 2 High-Speed Boomerang 3% (near), 2% (middle), 1% (return) Tosses a boomerang that flies quickly and returns quickly. Takes slightly longer to fire, and maintains its fired angle throughout, even if Toon Link moves. The boomerang is launched at a more horizontal position, and remains this way, giving it a slightly smaller hitbox. At the point of the boomerang turning around, the boomerang is capable of hitting multiple times.
Up special Default Spin Attack 1% (uncharged hits 1-9), 3% (uncharged hit 10); 1-2% (charged hits 1-9), 4-5% (charged hit 10); 4% (aerial hit 1), 2% (aerial hits 2-4), 4% (aerial hit 5) Toon Link sticks his Master Sword out and spins around rapidly, hitting opponents multiple times before knocking them in different directions. Useful for catching rolls and get-up options. The grounded version can be charged for more damage, while the aerial version gives him vertical and horizontal ascension.
Custom 1 Sliding Spin Attack 10% (uncharged); 16% (charged); 2% (aerial hit 1), 1% (aerial hits 2-4), 5% (aerial hit 5) Toon Link sticks his Master Sword out and spins around rapidly while charging forward, hitting opponents once with decent knockback. On the ground, it takes slightly longer to start (even at minimal charge) and moves him on the ground while using it, albeit only forward. In the air, Toon Link will fly much farther horizontally at the cost of some vertical distance, but it will still hit opponents multiple times. Based on the Hurricane Spin, the most powerful version of his Spin Attack from The Wind Waker.
Custom 2 Flying Spin Attack 1% (uncharged hits 1-6), 3% (uncharged hit 7), 4% (uncharged hit 8); 1-2% (charged hits 1-6), 4% (charged hit 7), 6% (charged hit 8) Sticks his Master Sword out and spins around rapidly, ending in a rising upward slash. In the air, the first few hits rise slowly, with the last snapping him up in the air. While rising, Toon Link has super armor. The last hit has KO potential.
Down special Default Bomb 4% when hitting an opponent, 6-7% with the explosion (weak throw), 8-9% with the explosion (strong throw) Pulls out a Bomb. The Bomb has a set time limit before it explodes, but it can be thrown at opponents from a distance. The Bomb itself deals less damage than Link's Bombs, but the explosion is much larger, and deals more damage then Link's Bombs. Bombs will bounce off of shields, and can be picked up by foes. If the bomb connects with an opponent, the explosion does not harm the user. Bombs seem unaffected by rage and staleness. It is arguably Toon Link's best move to set up combos.
Custom 1 Time Bomb 1% with explosion Pulls out a very small Bomb. The Bomb has a shorter time limit before it explodes, and it can not harm opponents by throwing it at them, as it will bounce off of them instead. While the explosion and damage output are both miniscule, it deals incredibly high knockback regardless, even at low percents. Can KO above 100%.
Custom 2 Short-Fused Bomb 10% when hitting foes and with the explosion Pulls out a very large Bomb. The Bomb has a much shorter time limit before it explodes, but it can be thrown at opponents. The explosion is very large, and can deal great knockback to foes, potentially KOing them.
Final Smash Triforce Slash 1% (first hit), 3% (hits 2-15), 2% (hit 16), 15% (hit 17) Toon Link sends out a beam of light from the Triforce of Courage symbol on the back of his hand to stun enemies in front of him. If the beam comes in contact with an enemy, Toon Link dashes forward and slashes them repeatedly while they are trapped in a Triforce-shaped energy field, with the last hit being a powerful slash that launches the trapped enemy away. Can hit multiple opponents, but all non-trapped opponents get knocked out after the penultimate hit. Whereas Link's Triforce Slash can hit the other side of Final Destination, Toon Link's range is much smaller. Toon Link performs a slight jump after performing Triforce Slash, which grants him some vertical distance and can help him recover in the event he is too far off-stage.


File:ToonLinkSpikeSSB4.gif
Toon Link's down aerial poking through the platform and hitting Falco.

Taunts

  • Up Taunt: Toon Link conducts the Wind Waker, striking a pose and faces towards/away from the screen.
  • Side Taunt: Sheathes his sword and shield, and stares at a Wind Waker-styled fairy flying around him.
  • Down Taunt: Toon Link wildly swings his blade in front of him, running out of breath and facing towards/away from the screen with a comical expression.

Idle poses

  • Taps the edge of his boot on the ground.
  • Looks around him on both sides.

On-Screen Appearance

An explosion in The Wind Waker animation style appears on-screen, and as the smoke fades, Toon Link appears and unsheathes his Master Sword and Hero's Shield.

Victory Fanfare

A flourished remix directly from Brawl. It is a remix of the tune that will play when Link obtained a Triforce Piece in The Legend of Zelda for the Nintendo Entertainment System. It is shared with Link, Zelda, Sheik, and Ganondorf.

Victory poses

  • Toon Link conducts the Wind Waker, striking a pose at the end.
  • Toon Link chases a pig, catches it and raises it in the air triumphantly.
  • Toon Link chases a pig, but fails to catch it, jumping in the air, landing on his bottom, and rubbing it in discomfort.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Toon Link (SSB4) Toon Link 2111 2121 2131 2113 2133
2112 2211 2213 3131 1113

Notable players

  • Japan [[Smasher:Hayato

(Japan)|Hayato]]

Trophies

Toon Link
Ntsc This cartoonish version of Link is how he appeared in The Legend of Zelda: Wind Waker and a few other titles. In Smash Bros., he uses moves much like his older, taller counterpart. His small size gives him extra speed, though, so take advantage of that to send your foes flying.
Pal This cartoonish version of young Link is how he appears in The Legend of Zelda: The Wind Waker and a few other titles. While he shares some moves with his older counterpart, he's a very different fighter. Take advantage of his size and speed to whirl past enemies and bombard them with long-range attacks.
GameCube: The Legend of Zelda: The Wind Waker (03/2003)
Nintendo DS: The Legend of Zelda: Spirit Tracks (12/2009)
Toon Link (Alt.)
Ntsc Toon Link's Bomb move doesn't deal much damage, but the blast radius is pretty big. His bombs can be thrown in all directions, damaging or distracting your foes. Also, his up special Spin Attack keeps him airborne longer than Link's version. For some launching power, use the side smash attack.
Pal Toon Link's bombs don't do much damage, but their large blast radius makes it easy to hit foes with them. You can also throw them in any directions, making them a great diversionary tactic. His Spin Attack gives him more air-time than Link. His side smash may seem weak, but press the button again for a second hit that'll really send 'em flying!
GameCube: The Legend of Zelda: The Wind Waker (03/2003)
Nintendo DS: The Legend of Zelda: Spirit Tracks (12/2009)
Triforce Slash (Toon Link)
Ntsc For Toon Link's Final Smash, a ray of light emanates from his hand, and whomever the light touches gets trapped in the Triforce. While they're defenseless, Toon Link strikes at foes repeatedly and then launches them a great distance. Just be sure to time the Final Smash well-if the ray of light doesn't touch anyone, nothing happens. At all.
Pal For Toon Link's Final Smash, a ray of light emanates from his hand, and whoever the light touches gets trapped in the Triforce. While they're defenceless, Toon Link strikes them repeatedly, then launches them a great distance. Just be sure to time the Final Smash well - if the ray of light doesn't touch anyone, nothing happens. At all.


Alternate costumes

Toon Link Palette (SSB4).png
Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4) Toon Link (SSB4)


Gallery

Trivia

  • Despite being able to crawl voluntarily when unequipped in The Wind Waker and The Wind Waker HD, Toon Link is unable to crawl in SSB4; Mario and Pit are the only other characters who act this way.
  • Toon Link has the same idle poses as Young Link in Melee, albeit the ones that return from Brawl.
  • Toon Link's hair isn't affected by gravity or wind.
  • Toon Link's hat behaves differently in the 3DS and Wii U versions of the game. On the 3DS version, his hat also disobeys gravity, with the hat usually staying in a limp position while falling, as opposed to the tip being above the rest of his body, like in Brawl. In the Wii U version, his hat will change based on whether he is jumping or falling, with the tip of his hat being above his body while falling.
  • If Toon Link eats Superspicy Curry and doesn't move or attack after the effect wears off, he will not take his sword and shield back out until he finally moves or attacks. This odd occurrence returns from Brawl.
  • Toon Link, Young Link and Roy are the only swordfighters in the Super Smash Bros. series whose swords consistently produce a punch/kick sound effect instead of a slashing sound effect for the majority of their attacks.

References