User talk:Toomai/Archive 16
26/11/08 – 05/05/10 |
41,932 |
07/05/10 – 28/09/10 |
38,676 |
29/09/10 – 22/02/11 |
40,916 |
07/03/11 – 23/06/11 |
39,845 |
25/06/11 – 09/10/11 |
48,940 |
09/10/11 – 21/02/12 |
47,636 |
03/03/12 – 03/11/12 |
40,731 |
08/11/12 – 19/05/13 |
41,131 |
25/05/13 – 27/08/13 |
45,090 |
27/08/13 – 23/11/13 |
46,614 |
26/11/13 – 23/02/14 |
41,931 |
01/03/14 – 06/06/14 |
51,753 |
11/06/14 – 08/08/14 |
51,697 |
14/08/14 – 03/11/14 |
46,557 |
03/11/14 – 13/01/15 |
46,342 |
14/01/15 – 08/04/15 |
46,258 |
11/04/15 – 15/06/15 |
36,186 |
29/04/15 – 14/09/15 |
47,549 |
18/09/15 – 05/11/15 |
54,252 |
07/11/15 – 04/12/15 |
38,669 |
07/12/15 – 15/04/16 |
51,044 |
20/04/16 – 16/12/16 |
39,885 |
17/12/16 – 26/06/18 |
36,408 |
28/06/18 – 31/04/20 |
53,765 |
01/04/20 – 16/11/24 |
33,222 |
Banjo-Kazooie Wiki
Hi it's Mumbo Jumbo II. I was temporarily banned on Wikia for encouraging another wiki to merge, so I'll ask here. I'm currently playing Banjo-Tooie, which I find a lot of fun. I know I asked before, but can you please fork the Banjo-Kazooie Wiki? Other Nintendo wikis, like this one, were forked so why not B-K? 73.11.240.169 18:37, 15 January 2015 (EST)
- The "other Nintendo wikis" you speak of all successfully forked for two main (and related) reasons:
- They had manpower to back up the effort required. The BK wiki probably doesn't have any "active users" as of right now.
- They focus on series that were receiving new games at the time (or at least were still relevant via Smash Bros, in the case of F-Zero and such). We haven't had a BK game in 7 years; we haven't had a good BK game in 12-15 years.
- There's an argument that such a fork should be done during a dead time, but that doesn't change how I don't believe I have the resources for it. I'm not shutting down the idea; I just don't think we could get it done at this time. Toomai Glittershine The Hammer 19:36, 15 January 2015 (EST)
- Sorry that I butt in, but isn't the Banjo-Kazooie franchise a third party? Smashworker101 (talk) 20:27, 15 January 2015 (EST)
- I think it's a second party franchise (formerly Nintendo, now Microsoft). I believe the instructions to moving (to ShoutWiki, at least) are right here. 73.11.240.169 20:45, 15 January 2015 (EST)
- Smashworker, user talk pages can be used for general questions or as a form of contact (which is exactly what IP is doing). Also, yes, Banjo-Kazooie is third-party to Nintendo (formerly second-party) Laikue (talk | contribs) 21:04, 15 January 2015 (EST)
- Then why did 73.11.240.169 say its a second party franchise if it clearly is a third party franchise? And I'll answer 73.11.240.169's question, like all third party wikis, Banjo Kazooie can't be forked with the NIWA wikis because its not part of Nintendo. So this probably wraps everything up I guess. Smashworker101 (talk) 21:44, 15 January 2015 (EST)
- I pretty much meant a free hosting alternative, not for it to join NIWA. 73.11.240.169 20:47, 16 January 2015 (EST)
- Then why did 73.11.240.169 say its a second party franchise if it clearly is a third party franchise? And I'll answer 73.11.240.169's question, like all third party wikis, Banjo Kazooie can't be forked with the NIWA wikis because its not part of Nintendo. So this probably wraps everything up I guess. Smashworker101 (talk) 21:44, 15 January 2015 (EST)
- Sorry that I butt in, but isn't the Banjo-Kazooie franchise a third party? Smashworker101 (talk) 20:27, 15 January 2015 (EST)
Just a Suggestion
I'd recommend putting the protection back on this page, because, if I know the Smash fandom (and I do), there's gonna be a shit ton of speculation on which one of these two are gonna be Mewtwo's Final Smash (assuming that Mega Evolution will even be Mewtwo's Final Smash). You wouldn't need to do it now, nor do you even have to in the first place; it's just a thought to keep in mind. BlueStreak Speeds By 11:04, 16 January 2015 (EST)
tech chase options.
Do you have data that can compare the vulnerability frames between a tech in place versus a frame perfect regular getup? The second 1 seems actually really hard to punish most of the time and I suspect people think it's bad only because they can't get up frame perfectly. --BrianDon't try me! 15:08, 16 January 2015 (EST)
- Did tests (with Marth, assuming all characters/animations are reasonably similar):
- Standing tech: intangible 1-20, animation length 26 (so shield comes out on 27)
- No tech:
- Landing: animation length 26 (so perfect input is between 26 and 27)
- Standing getup: intangible 1-22, animation length 30 (so shield comes out on 31)
- Total: intangible 27-48, animation length 56 (so shield comes out on 57)
- So compared to the standing tech (and not counting the initial landing), the standing getup has +2 intangibility but +4 ending lag. Toomai Glittershine The Jiggy 17:11, 16 January 2015 (EST)
Username change
I've just come back to the wiki after a long time... can you please change my username to MightyKing98?? I don't want to be known as Crazymasterhand98 anymore. Crazymasterhand98 01:15, 17 January 2015 (EST)
- Post here again in a few days just to ensure you want it. Toomai Glittershine The Undirigible 11:21, 17 January 2015 (EST)
- OK, I decidedly want that. So, what about it? Crazymasterhand98 20:20, 18 January 2015 (EST)
Undo my edit
On da "did you know?" Page. From Dat one Unnamed User.
Hitbox / frame strip subpage creation
Hey, I’m just wondering how you are able to create this so quickly and accurately. Do you use a script to convert them from your hitbox collection or the character files (Pl**.dat) to wiki format? I want to fill in what’s left, but I think my process (manual copying from your hitbox collection and the character frame data threads on smashboards / testing on my own) is quite inefficient. Kadano talk 08:59, 23 January 2015 (EST)
- Man I wish I had a script. Nope, I go through the same manual stuff as you do (except I don't reference any SmashBoards threads at all, for no particular reason really). My process tends to be something like:
- Copy basic setup from related page.
- Add hitbox data from streams. (The easy part.)
- Add timing data from streams.
- If it's SSB64 or SSBM, use debug mode to verify timing data. (I can't run SSBB in Dolphin no matter what I do. Maybe I have something faulty. I sometimes end up going to SmashBoards for them.)
- If it's a special move, reference the OpenSA wiki for ints/floats.
- Toomai Glittershine The Eggster 09:08, 23 January 2015 (EST)
- Thanks! You’re the best. What does “streams” refer to, though? Kadano talk 09:41, 23 January 2015 (EST)
- I use the term "stream" to mean "series of moveset events", because it's more generic than "action"/"subaction"/"subroutine". Toomai Glittershine The Sphere 09:44, 23 January 2015 (EST)
- Thanks! You’re the best. What does “streams” refer to, though? Kadano talk 09:41, 23 January 2015 (EST)
Ness's amiibo
The wording was what threw me off. It said "exact" when it should have said "based on". My apologies. BlueStreak Speeds By 10:34, 23 January 2015 (EST)
What the heck happened to my screen?
The regular logo is not there, I see a part of a Dr. Wily castle on the link to my username, and on the very right bottom corner there is a picture of Mario and Samus. Do you happen to know what happened, is it just me or is this intentional? Dots (talk) The Arceus 13:01, 23 January 2015 (EST)
- Whatever it is would be just you. Toomai Glittershine Da Bomb 13:19, 23 January 2015 (EST)
Just a small question...
I'm just making a few changes to my userpage (reflecting a new main I've chosen), and...is there any possible way I can have my old username back (Aidanzapunk)? I mean, "BlueStreak" doesn't really sound...fitting for Lucario. BlueStreak Speeds By 09:10, 26 January 2015 (EST)
- I'm...not sure really. I mean, there's no restrictions on renaming people to vacated names, but putting someone in a name they previously held might do something strange. I'll see if I can find any evidence as to what would happen. Toomai Glittershine The Chronicler 09:49, 26 January 2015 (EST)
- It worked perfectly fine over here, if that helps at all. BlueStreak Speeds By 09:51, 26 January 2015 (EST)
- Another small thing to ask...and this one needs someone with your powers; can you delete this? I plan to replace it with a better image. BlueStreak Speeds By 11:16, 26 January 2015 (EST)
- It worked perfectly fine over here, if that helps at all. BlueStreak Speeds By 09:51, 26 January 2015 (EST)
Just...
What does going :|O mean? If this is what you call "irrelevant", then I'm sorry Smashworker101 (talk) 19:13, 27 January 2015 (EST)
- It's a beyond-its-welcome in-joke that certain users are enamoured with. It's basically a stealth insult. Toomai Glittershine The Rainbow 19:21, 27 January 2015 (EST)
So...
...Did you find anything that relates to me getting my old username back? Aidan the Aura Master 10:28, 28 January 2015 (EST)
- Well, if it worked on MarioWiki, no reason why it wouldn't work here. Just don't ask it to be changed again for a while. Toomai Glittershine The Yoshi 10:33, 28 January 2015 (EST)
- I don't think I'll be asking for a name change anytime soon. Thanks, by the way. ^_^ Aidan the Aura Master 10:36, 28 January 2015 (EST)
Priority threshold in Melee: >8 damage difference (instead of 9 like it says in the article)
Hey, I wanted to find out the exact damage threshold which will cause one grounded hitbubble to prioritize over another one, and while it says that the threshold is 9 in the article (Priority), by making use of move staling, I’m pretty sure that it’s actually >8. So a difference of 8 still cancels out both hitboxes, but a difference of 8.01 makes the stronger one outprioritize the other one. At least in Melee. Because I only do Melee, I’m not sure whether this works the same way for Brawl and Smash 4. So I don’t want to edit the article before making sure of: (1) that the threshold is really 8.01 in Melee (would be nice if you could confirm this somehow) and (2) whether the threshold is 8.01 in Brawl and Smash 4 as well. Thanks in advance! You’re amazing. Kadano talk 16:26, 28 January 2015 (EST)
- I see that at one point the article said "over 8%" and was changed to read "9% or more", so if that change was made unaware of decimal damage, you might be onto something. That said, the OpenSA IC-MemoryMap for Brawl lists a 9 for "Damage difference threshold for clanking", and Magus put it in, so I'm inclined to believe it's the truth. Maybe in Melee it's >8 but in Brawl it's >=9. I'll try to come up with some tests to verify. Toomai Glittershine The Keymaster 17:25, 28 January 2015 (EST)
Belated introduction
Hey. I was just looking to see who added all of the technical details for attacks, and to my surprise, it was a name that I recognize from Arqade. I'm interested in chatting with you about Smash, and a wiki talk page isn't really the place to chat, so I sent you a request on Steam (since you have your Steam ID listed in your profile here). -- Kirbman (talk) 17:07, 29 January 2015 (EST)
When can you be on IRC?
I would like to discuss this. (The section on Powershielding.) I would like to add this information to the powershield page, but since I am not a technical writer I would like to discuss things with you first. —Preceding unsigned comment added by 1337 B33FC4K3 (talk • contribs) 18:58, 3 February 2015 (EST)
Vandalism
98.169.99.227, this IP address is vandalising pages relating to EarthBound, and replaced the entire Pokémon (universe) page with "Pokémon sucks. Play EarthBound." EpiNa8Hiiiiii!!! 20:07, 3 February 2015 (EST)
- Forget about this section. I completely forgot I should report vandals in the Administrator's noticeboard and that Berrenta did so anyway. EpiNa8Hiiiiii!!! 20:22, 3 February 2015 (EST)
Correct me if I'm wrong...
...is there anything official on this wiki (similar to this, this, or this) regarding the usage of "you" to refer to the reader of the page? Because I've noticed it with a few users (not ones that have been on here for a while, such as these three users), and, assuming it hasn't been created, I just want other new users to be aware of it. Aidan the Aura Master 14:55, 4 February 2015 (EST)
- SW:MoS#Writing style Toomai Glittershine The SMASH-GINEER 15:09, 4 February 2015 (EST)
- Exactky why I said "correct me if I'm wrong". I'll keep that in mind. Aidan the Aura Master 15:19, 4 February 2015 (EST)
click on this
If your wondering why I want you to click the title is because the message named "This edit" happened. Chow! Smashworker101 (talk) 21:05, 6 February 2015 (EST)
What's the point of threats
you never back them up? 108.194.146.62 19:59, 10 February 2015 (EST)
- You sound mad, IP. Care to tell your problems straight to my face?--BrianDon't try me! 01:49, 11 February 2015 (EST)
Bots in the {{special|WhosOnline}}
I saw a bot account named XL without having to click on the "Show BOTS" link. Is that a bug? Smashworker101 (talk) 00:19, 13 February 2015 (EST)
- I'll show up if I want to, banana bread head. (No, it's not a bug, WhosOnline is just finnicky with bots.) XL 00:22, 13 February 2015 (EST)
- Banana bread head
- Excuse me Toomai, was that a compliment or an insult, if it was an insult, the
n this is applied. Smashworker101 (talk) 10:04, 13 February 2015 (EST)
- I'm pretty sure it was more of a joke instead of an insult, hence why he used such a childish and non-offensive one. (And then answered your question in a bubble, further pointing that it was a joke.) Laikue (talk | contribs) 10:39, 13 February 2015 (EST)
- Oh....... Smashworker101 (talk) 18:33, 13 February 2015 (EST)
- I'm pretty sure it was more of a joke instead of an insult, hence why he used such a childish and non-offensive one. (And then answered your question in a bubble, further pointing that it was a joke.) Laikue (talk | contribs) 10:39, 13 February 2015 (EST)
In the future...
...just to prevent edit wars, could you refer me or whomever you're reverting to the discussion that prompted the change that was undone? I wasn't aware of this discussion, and I think it's a bad idea to wait until I make a second revert to bring it up (and you didn't even link to said discussion). Also, any progress with hacking the Wii U to get Pac-Man's new head icon? How about with the 64/Melee Mother series emblem? Blue Ninjakoopa 16:31, 19 February 2015 (EST)
- I think it's on Template talk:Buff somewhere, or maybe on a similar talkpage.
- See here for head icon discussion and here for icon revamp progress. Toomai Glittershine The Quiet 16:58, 19 February 2015 (EST)
Can you please...
...talk to the following user about this rule?
174.60.218.64 (talk · contribs · logs · block user · block log · WHOIS)
They have been told four times, three by me, and once by Miles, and yet they still refuse to use it.
My evidence lies here, here, and here.
Now, I may or may not be overreacting, but I would just like rules to be followed. I'm sure you can relate. Aidan the Aura Master 12:02, 20 February 2015 (EST)
Where is this claim that meteor canceling is gone in Smash 4 coming from?
Is it actually founded in anyway? I think people just suck at MCing. What do you think?--BrianDon't try me! 18:49, 25 February 2015 (EST)
- Yeah I keep hearing that being parrotted with no real evidence either way. Maybe the average delay length got increased or something; I'm not seeing any value in the params table that seems likely at this point, so I can't confirm. One thing I do know however is that Smash Run enemies have both spikes and meteors, and why code an angle as -80 unless the equivalent 280 is cancellable? Toomai Glittershine El Pollo 19:48, 25 February 2015 (EST)
Before I post it on the talk page, I would like your thought on the subject.
I feel the term "air speed" is too vague. Physics wise, there is a huge difference between the maximum velocity one can move in the air and the Drift Speed of the character, which refers one's ability to quickly shift their aerial momentum as if it were a dash dance. People use the term air speed to refer to both of these and often do it incorrectly. For example Fox is a character who's maximum aerial velocity is very high but whose drift is very poor. Peach on the other hand has very good drift but a low max velocity.
How should we address this problem on the air speed page. Rename? Make 2 pages? Thoughts?--BrianDon't try me! 15:18, 26 February 2015 (EST)
- Wouldn't it be simple enough to cover both on the same page? Miles (talk) 15:27, 26 February 2015 (EST)
- I think it would be simpler to cover both on the same page. Aidan the Aura Master 15:31, 26 February 2015 (EST)
What should the name of the page be? Also we need to fix the tables.--BrianDon't try me! 15:49, 26 February 2015 (EST)
I think the "air speed" page could tolerate having "max air speed", "aerial acceleration", "aerial deceleration", and "aerial friction" all at once. Toomai Glittershine The Indescribable 15:51, 26 February 2015 (EST)
- We keep using "air speed" as a whole to refer to lateral air speed, but isn't that a bit vague, at least from the perspective of someone who doesn't already know the terms? Falling speed, for example, is still "speed in the air". At the very least, we could have a "this page refers to x, for y see falling speed" sort of thing on the air speed page, or something. ♡FirstaLasto♥ 20:14, 26 February 2015 (EST)
Just a thought: Mafia
I remember you mentioned a while back that Mafia rounds were on hiatus while the bots (MB and LJ) were being fixed. With the wiki's traffic slowing down a bit now after the SSB4 rush (our status currently being -20% Yellow), is there any chance the bots may be finished soon and the game can be tested out on a new audience? DarkFox01Great Fox is ready to go. 14:53, 9 March 2015 (EDT)
- My current main issue is that MafiaBot is fine at input and fine at game-running, but not fine at putting the two together. In addition I am having a bit of trouble allowing MafiaBot to run custom (non-preset) games. I'm still working on it, but there are many higher priorities. Toomai Glittershine The Pan-Galactic 11:02, 10 March 2015 (EDT)
Quick Question...
Time zone abbreviations aren't really my strong suit...that said, I'm just curious: what does GMT mean? Aidan the Aura Master 10:37, 10 March 2015 (EDT)
- Greenwich Mean Time. I guess UTC could be used instead, I just picked one. Toomai Glittershine The Chilled 10:58, 10 March 2015 (EDT)
Just a question...
Is there a set of code that can change something weekly (in a similar vein to what can be found on either your signature page or my quotes page)? I just want to see if I can use it for something on my userpage, and you would probably be the best person to ask this to. Aidan the Aura Master 15:34, 15 March 2015 (EDT)
- "Change this in a cycle once a week" should be doable. Try dividing #time:U by 60*60*24*7 before the mod. Toomai Glittershine The Sphere 15:45, 15 March 2015 (EDT)
- So then it would be #time:U/604,800? Aidan the Aura Master 16:18, 15 March 2015 (EDT)
- Yeah, something like {{#expr:{{#time:U}}/604800 mod [count]}}. I'm not sure if/how you'd be able to control when the week rollover is though. Toomai Glittershine The Loony 16:33, 15 March 2015 (EDT)
- So, I tried what you said, and...something's wrong. I have neither the technological knowledge nor the time to figure out what's wrong; perhaps you could investigate (and maybe fix it)? Aidan the Aura Master 18:16, 15 March 2015 (EDT)
- Clearly you didn't actually try what I said if you did it wrong. :P (I believe I fixed it) Toomai Glittershine The Yellow 18:26, 15 March 2015 (EDT)
- So, I tried what you said, and...something's wrong. I have neither the technological knowledge nor the time to figure out what's wrong; perhaps you could investigate (and maybe fix it)? Aidan the Aura Master 18:16, 15 March 2015 (EDT)
- Yeah, something like {{#expr:{{#time:U}}/604800 mod [count]}}. I'm not sure if/how you'd be able to control when the week rollover is though. Toomai Glittershine The Loony 16:33, 15 March 2015 (EDT)
- So then it would be #time:U/604,800? Aidan the Aura Master 16:18, 15 March 2015 (EDT)
I need confirmation on teching in Smash 4.
This. --BrianDon't try me! 16:40, 17 March 2015 (EDT)
RfR
Sorry if this seems a bit rude or hasty, but I posted an RfR on the 14th, and it seems to have dropped through the radar. Thought this would be the best way to bring it up, without bumping the page. ScoreCounter 18:09, 17 March 2015 (EDT)
Ness (SSB)
Sorry, just realized that the hitbox page I used was old/incorrect. I'd like to confirm it at home before changing but it seems what I had sent myself ages ago is wrong. I can't edit it currently though as quite simply, I'm on a work computer. Would you mind helping to change what is noted on said tilt/neutral attack pages, in terms of damage/otherwise. Outside of well, the percents and what was noted about the angles on said forward tilt, in terms of comp use, that is how they are used.--PPS KoRo, King of Smash 64 Knowledge, and bad grammar....and bad puns (talk) 13:29, 25 March 2015 (EDT)
- Eh sure it's been too long since I added technical data anyways. Toomai Glittershine Da Bess 13:31, 25 March 2015 (EDT)
Glitch in the coding
I was looking into this earlier, but could find no solution to it...in your Acrhives box, the current talk page is also linked up to archive 15. It's been bothering me for a while, and, like I said, I tried to fix it, but could find no solution. Just letting you know this so you can try and fix it. Aidan, Master of Speed and Aura 14:04, 26 March 2015 (EDT)
- Toomai goes :|O, so I fixed it for him. DoctorPain99 14:48, 26 March 2015 (EDT)
Marth Side B stall
So as you know in Melee, the first time you use Marth's Side B in the air, you stop your fall completely and get a bit of height, similar to Mario's cape. Subsequent uses of Side do not stop your fall but merely delay your descent and move your ECB forward. I have reason to believe that this property was removed in Brawl and Smash 4. My reasoning is as follows. Mario can still use a midair cape to gain height without jumping first, but Marth has to use his double jump and then immediately side B to get the float. Subsequent uses of side B do absolutely nothing so I would guess the float from side B comes from the momentum of the double jump. Can you confirm? --BrianDon't try me! 11:01, 27 March 2015 (EDT)
- I may not be Toomai, but I can definitely confirm that it was removed in Smash 4; that said, I don't know about Brawl. Aidan, Master of Speed and Aura 11:29, 27 March 2015 (EDT)
Standard Custom Movesets
The custom move combinations for EVO have been announced and are designed to be the standard for tournament play. What parts of the wiki do we need information about the combinations on? 216.130.144.24 11:56, 30 March 2015 (EDT)
- Do we have enough info overall for a "Tournament legal (SSB4)" article yet? Toomai Glittershine The Keymaster 13:16, 30 March 2015 (EDT)
- Perhaps detailing the Apex 2015 and EVO 2015 SSBU rulesets and making a chart of the standard customs to be used at EVO would be sufficient for such a page? We could tweak those over time as rulesets change (or don't). Miles (talk) 13:46, 30 March 2015 (EDT)
- Makes sense to me. Maybe "x is used in five standard custom movesets" for character pages, too? 216.130.144.24 14:11, 30 March 2015 (EDT)
- Maybe once we get "in competitive play" sections up for character pages (which I suspect would be once the tier list's out and/or EVO is over). Toomai Glittershine The Free 15:48, 30 March 2015 (EDT)
- Makes sense to me. Maybe "x is used in five standard custom movesets" for character pages, too? 216.130.144.24 14:11, 30 March 2015 (EDT)
- Perhaps detailing the Apex 2015 and EVO 2015 SSBU rulesets and making a chart of the standard customs to be used at EVO would be sufficient for such a page? We could tweak those over time as rulesets change (or don't). Miles (talk) 13:46, 30 March 2015 (EDT)
Just a Suggestion
I would recommend protecting the other major pages, because I'm sure you don't want a repeat of last year... Aidan, Master of Speed and Aura 14:05, 31 March 2015 (EDT)
- I quite enjoyed last year, at least before it got out of hand in the afternoon, and wouldn't mind seeing similar again if kept reasonable. If there wasn't an imminent Direct, necessitating a serious and trustworthy news source throughout the day, I wouldn't have protected the news section at all.
- Also, I see you have two images in your signature, which isn't allowed. Toomai Glittershine The Breegull 14:10, 31 March 2015 (EDT)
- ...No one's complained about this before. Um...so do I fix it...? Aidan, Master of Speed and Aura 23:32, 31 March 2015 (EDT)
About April Fools
Since people will write fake stuff on their accounts on that day, would it be okay for me to have an admin userbox on my profile and then take it down when April Fools day is over? ZeldaStarfoxfan2164 (talk) is a never lover boy 23:04, 31 March 2015 (EDT)
- That's on the tame side of things; go ahead. Toomai Glittershine The Quintonic 23:06, 31 March 2015 (EDT)
You having a giggle there, mate?
What a bunch of jokers. VinLAURiA (talk) 04:36, 1 April 2015 (EDT)
Uh...
So, I went to do a small change to my userpage, and, at the top of the page, it said:
Expression error: Unrecognized punctuation character "[".
...Any idea what that's about? Aidan, Master of Speed and Aura 08:50, 1 April 2015 (EDT)
- That means that somewhere you have an #expr trying to do math on a square bracket. #expr only tolerates parentheses. Toomai Glittershine The Celeritous 08:58, 1 April 2015 (EDT)
- I'm finding nothing of the sort in my userpage. Aidan, Master of Speed and Aura 09:05, 1 April 2015 (EDT)
- It showed it again when I went to go goof off on Laikue's userpage...so it probably isn't what you think it is. Aidan, Master of Speed and Aura 09:49, 1 April 2015 (EDT)
- Oh I see it's because the current wiki status starts with [, and it's trying to do math on it to decide what "userpages may equal probation" message to show. So you can ignore it. Toomai Glittershine The Glow 10:01, 1 April 2015 (EDT)
- I see. Aidan, Master of Speed and Aura 10:05, 1 April 2015 (EDT)
- Oh, then it's my fault, I guess. Laikue (talk | contribs) 10:12, 1 April 2015 (EDT)
- Oh I see it's because the current wiki status starts with [, and it's trying to do math on it to decide what "userpages may equal probation" message to show. So you can ignore it. Toomai Glittershine The Glow 10:01, 1 April 2015 (EDT)
- It showed it again when I went to go goof off on Laikue's userpage...so it probably isn't what you think it is. Aidan, Master of Speed and Aura 09:49, 1 April 2015 (EDT)
- I'm finding nothing of the sort in my userpage. Aidan, Master of Speed and Aura 09:05, 1 April 2015 (EDT)
Yo Toomai!
From what i heard, i can insert stupid jokes during April Fools to Pages, Which one i add stupid Jokes On? Igor the Mii (talk) 09:06, 1 April 2015 (EDT)
- Read SW:FOOLS, most anything is allowed, aside from page-breaking, malicious content, or other people's User Pages. Just don't overdo it. Laikue (talk | contribs) 09:08, 1 April 2015 (EDT)
Time's up?
Is it time to remove the jokes? Smashworker101 (talk) 14:08, 1 April 2015 (EDT)
- It's "don't add any more" time. You can remove stuff if you want, but aren't required to do so for another ~3 hours. Toomai Glittershine Le Grand Fromage 14:10, 1 April 2015 (EDT)
Not that it's a big deal, but
Would it not be useful to have a big chart somewhere (even a more streamlined one than the one that you deleted) of all the custom specials? Even if all it said was the names. Miles (talk) 00:51, 5 April 2015 (EDT)
- Well I don't see what use it could have. Toomai Glittershine The Spark 00:54, 5 April 2015 (EDT)
- Reference for unlocking and the standard tourney sets? Miles (talk) 00:57, 5 April 2015 (EDT)
- You can't control what you unlock, so it doesn't really help to know what you're missing. I'm not sure how "list of every single custom move" helps if we're going to have a "list of all legal custom move sets", which I expect we'd have a template for or something. Toomai Glittershine The Celeritous 01:04, 5 April 2015 (EDT)
- I guess I was getting at something like "1321" being tough to see the meaning of without an easy-to-read list of the customs. I'm not super desperate for the page to exist, just trying to present the opinion of why. Miles (talk) 01:23, 5 April 2015 (EDT)
- Well if we had a template, we could input "1321" and get back both numbers and names. Not sure how nice it would look at this point though. Toomai Glittershine The Different 10:07, 5 April 2015 (EDT)
- I guess I was getting at something like "1321" being tough to see the meaning of without an easy-to-read list of the customs. I'm not super desperate for the page to exist, just trying to present the opinion of why. Miles (talk) 01:23, 5 April 2015 (EDT)
- You can't control what you unlock, so it doesn't really help to know what you're missing. I'm not sure how "list of every single custom move" helps if we're going to have a "list of all legal custom move sets", which I expect we'd have a template for or something. Toomai Glittershine The Celeritous 01:04, 5 April 2015 (EDT)
- Reference for unlocking and the standard tourney sets? Miles (talk) 00:57, 5 April 2015 (EDT)
I was redirected here
Aidan redirected me here due our discussion on physics in Smash 4, said you'd be the guy. The thing is, wavelanding is a feature exclusive to Melee, with only the slightest shown in Brawl due to a glitch apparently. Since Smash 4's release, videos have been made showcasing "wavedashes" or "wavelandings" or just plain glitches that show results similar to wavedashing from Melee, but most of them have no practical use, like Pit's ability to slip'n'slide up the pipes on a Mario stage. However, Bowser's second custom Side Special, Dash Slash, produces a technically exact looking waveland from Melee, minus the airdodge requirement. An up-tilt can be followed up well, a forward-tilt less so, but the crouch attack obviously works. Bowser appears unique with this ability. Has there been enough in-depth discussion about this? Superscooter (talk) 19:52, 5 April 2015 (EDT)
- A quick look around the Bowser section of SmashBoards suggests that people know about it, but haven't really done too much with it simply because it's a custom move. Some call the "waveslash" a crutch, others call it a necessity. I'm not a Bowser guy so that's about all I know. Toomai Glittershine Da Bomb 22:40, 5 April 2015 (EDT)
- I brought him over here because the thing itself had more or less to do with the game physics, something you would definitely know about. ...Just thought I'd throw that out there. Aidan, Master of Speed and Aura 22:43, 5 April 2015 (EDT)
???
Hey, man. Uh, I see that you typed something in my talk page about links for custom special moves. I supposed it had to do with that article I created yesterday that held a list for every custom move... what concerns me is that the message about an article created yesterday was written two weeks ago.
Also, someone apparently deleted said article, and the wiki has no memory of it. Did you do that, or do you know who did? Just wondering. Herson (talk) 04:36, 6 April 2015 (EDT)Herson
- The message I left you had to do with links on pages such as flame, since that's what you were doing at the time.
- Yes, I deleted the custom-moves-list page. The section was slated for deletion, not splitting. Toomai Glittershine The Indescribable 09:44, 6 April 2015 (EDT)
Since when does "objective" mean we call every character good?
Looking at Marth's frame data, I'd say "Marth is bad" is an objective statement. Idk what Miles is trying to enforce here.--BrianDon't try me! 13:43, 7 April 2015 (EDT)
- "Marth is one of the worst characters in the game" is a subjective statement which says nothing that the objective statement "[Marth] currently has one of the worst high-level representations in large Smash 4 tournaments" doesn't already say. Miles (talk) 14:53, 7 April 2015 (EDT)
- The statement was that "Some believe Marth to be one of the worst characters in the game" which is an objective and provable statement. We need to drop this charade of implicitly assuming all characters are good. --BrianDon't try me! 15:19, 7 April 2015 (EDT)
- It seems to me that there is a small misunderstanding. Brian, you believe that not saying "Marth is believed to be one of the worst characters in the game" implies all characters are good. That being said, removing that statement in favor of Miles's statement, "[Marth] currently has one of the worst high-level representations in large Smash 4 tournaments", wouldn't really imply all characters are good. It basically says the same thing.
- Now, outright placing on every page "____ has been buffed in Smash 4, giving them very high tournament results" would be another thing, but to my understanding, that is not the case. Aidan, Master of Speed and Aura 20:27, 7 April 2015 (EDT)