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Super Smash Bros. 4

Mario (SSB4)

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Revision as of 23:20, September 12, 2014 by DarkErmac (talk | contribs) (Moveset reformatted)
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This article is about Mario's appearance in Super Smash Bros. 4. For the character in other contexts, see Mario.
Mario
in Super Smash Bros. 4
Mario
MarioSymbol.svg
Universe Mario
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Mario Finale
Mario (SSB4)

Mario (マリオ, Mario) was confirmed to be a playable character in Super Smash Bros. 4 on June 11th, 2013 during the E3 2013 Nintendo Direct.[1] He was also one of the main subjects of the Developer's Direct for Smash Bros. later during E3 2013.[2] He will be among the first wave of amiibo figurines for Super Smash Bros. for Wii U. Mario's voice is played by Charles Martinet who also is reprising his long-time role as Luigi, albeit seemingly with the same voice clips from Super Smash Bros. Brawl. [3]


Confirmed changes from Brawl

Mario seems to be buffed from Brawl to Smash 4. He appears to be quicker than in past games. His reach seems somewhat greater as well, with most of his attacks given a white streak to accompany their extended hitboxes, similar to the slash effect in Brawl.

  • Buff Some of his attacks, (Up smash, Forward aerial, Up aerial, Down tilt, Neutral attack, Forward tilt) have been sped up.
  • Buff Forward smash has a larger blast, making it have a larger hitbox
  • Buff Down smash has much stronger knockback.
    • Nerf However, it deals noticeably less damage.
  • Buff Mario has slightly increased air speed.
  • Buff F.L.U.D.D. has increased range.
  • Buff Down throw has drastically less base knockback, allowing it to combo into other moves more reliably at lower percentages.
  • Buff Back throw is slightly more powerful on both the throw and hitting bystanders. It has also been sped up a bit.
  • Buff Up smash and back aerial both deal slightly more damage.
    • Buff His back aerial also appears to have strengthened, and its ending lag has been noticeably reduced.
  • Buff Forward aerial has been strengthened, being even stronger than in Brawl. It also deals 2% more damage.
  • Buff Mario Finale does more damage than in Brawl.
    • Nerf It has less vertical range.
  • Nerf Forward throw, neutral attack, up aerial, up tilt, forward smash, and down throw deal less damage.
    • Buff However, his down throw and up aerial have been sped up.
  • Nerf Forward tilt deals less damage, and has a slightly shorter range.
  • Nerf Cape deals less damage when on the ground.
  • Change Mario now grabs with one hand as oppose to two.
  • Change Fireballs have higher falling speed.
  • Change Super Jump Punch appears to make a slightly higher-pitched ding on the last hit.
    • Nerf It deals slightly less damage.
  • Change Hitting with the cape now makes a sound effect akin to Mario spinning his cape in Super Mario World (but faster and higher-pitched).

Instead of the more realistic look he had in Brawl, Mario has a more cartoonish and sleeker look that's more like his appearances in the Mario games. His clothes are more brightly colored, and the seams in his overalls are much less accentuated. His proportions are more inline with recent 3D Mario games such as Super Mario Galaxy or Super Mario 3D Land. For example, his head is smaller than it was in Brawl to fit with these proportions.

Unlike in previous installments, Mario will now have his chest facing the foreground regardless of whether he's facing left or right.

Moveset

Name Damage Description
Neutral attack Punch-Kick Combo ?% Mario jabs with one fist, his other fist, and then finishes with a forward kick. Originates from Super Mario 64.
Forward tilt Plumber Kick ?% Mario performs a spinning kick.
Up tilt Uppercut ?% Mario performs a spinning uppercut from Super Mario RPG: Legend of the Seven Stars.
Down tilt Leg Sweep ?% Mario sweeps with his leg low to the ground.
Dash attack Slope Slide ?% Mario slides forward and kicks with both feet as done in Super Mario 64.
Forward smash Fire Glove ?% Mario thrusts his arm forward and produces a small blast of fire. It is larger than in previous installments.
Up smash Lead Headbutt ?% Mario performs a standard headbutt skyward.
Down smash Breakdance Sweep ?% Mario performs a breakdance sweep that originated from Super Mario 64.
Neutral aerial Plumber's Boot ?% Mario does a sex kick similar to a move from Super Mario 64.
Forward aerial Plunger ?% Mario punches forward and initiates a meteor smash upon impact.
Back aerial Drop Kick ?% Mario spins and kicks backward. It appears to be based on his original forward aerial from Super Smash Bros. for the Nintendo 64.
Up aerial Bicycle Kick ?% Mario performs a somersault and kicks backward.
Down aerial Mario Tornado ?% Mario spins with both both fists outward. It was one of Mario's special moves up until Super Smash Bros. Brawl.
Grab Grabs the opponent.
Pummel Headbutt ?% Smacks the opponent with his head.
Forward throw Heave-Ho ?% Mario spins his opponent around once and tosses the opponent forward.
Back throw Koopa Toss ?% A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw Mario Launch ?% Mario throws his opponent high into the air with both hands.
Down throw Down the Drain ?% Mario slams his opponent into the ground.
Floor attack (front) Sweep Kick ?% Gets up then kicks behind him, then in front of him.
Floor attack (back) Double Punch ?% Gets up then punches behind him, then in front of him.
Floor attack (trip) Double Kick ?% Kicks behind him, then in front of him while getting up.
Edge attack (fast) Quick Kick ?% Does a somersault and then kicks upwards, from a laying down position.
Edge attack (slow) Slow Kick ?% Gets up then does a kick similar to his forward tilt.
Neutral special Fireball ?% Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
Neutral special custom 1 Fast Fireball ?% Mario quickly fires a ball of flame as if a shot from the Ray Gun. It does not bounce on the ground.
Neutral special custom 2 Fire Orb ?% A slow but large orb of fire is launched from Mario's hand. It will damage any opponent it hits in its predetermined path until it fades away, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Cape ?% Mario swings a defensive cape that reflect projectiles. It can also be used as a brief but continuously available recovery.
Side special custom 1 Shocking Cape ?% An offensive variant of Cape that hits for electrical damage.
Side special custom 2 Gust Cape ?% Mario shoots small gusts of wind from his cape.
Up special Super Jump Punch ?% Mario performs an upward punch that releases aesthetic coins from those it hits.
Up special custom 1 Super Jump ?% A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Up special custom 2 Explosive Punch ?% A much stronger recovery move that causes explosive fire damage instead of releasing star coins.
Down special F.L.U.D.D ?% Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them.
Down special custom 1 Scalding F.L.U.D.D ?% The jets of water fired now emit steam as well. It deals rapid fire damage that keeps the enemy in place.
Down special custom 2 High-Pressure F.L.U.D.D ?% The jets of water fired are much more powerful, at the expense of range and speed.
Final Smash Mario Finale ?% }

Taunts

  • Transforms into Super Mario as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards. Based upon Super Mario Bros.
  • Takes off his hat, twirls around, and says "woo hoo!" He then puts his hat back on. It may be based upon New Super Mario Bros., where he does the same pose after reaching the top of a level's flag.
  • Spins in the air and falls to the ground with his legs in the air. It is based on the dying animation from Donkey Kong.

On-Screen Appearance

A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!".[4]

Victory Fanfare

A flourished remix directly from Brawl based on the sound clip that would play when Mario reaches the end of a level in Super Mario Bros. It is shared by Luigi.

Palette Swaps

  • Standard - Red: Mario's iconic red cap, red shirt, and blue overalls.
  • White: Mario wears a white cap, a white shirt, and red overalls. It is based on his Fire Mario transformation.
  • Light Blue: Mario wears a light blue cap, a pink shirt, and light blue overalls. Resembles Mario's palette from Mario Bros.
  • Yellow: Mario wears a yellow cap with a blue "M" on it. he also wears a yellow shirt and purple overalls. Based on Wario's overalls.
  • Striped: Mario wears an outfit based on his appearance in NES Open Tournament Golf. In the Japanese version of that game, Mario wore it in the U.S. Course. This outfit resembles the flag of the United States.
  • Black: Mario wears a black cap, a white shirt, and black overalls.
  • Green: Mario wears a green cap, a green shirt, and brown overalls. Resembles Luigi's palette from Mario Bros.
  • Purple: Mario wears a purple cap, a purple shirt, and dark blue overalls. Based on Waluigi's overalls.

Trivia

  • Based on hitbox data, the Super Jump Punch making a different sound on the final hit seems to have been intended to be in all three previous games.

Gallery

References