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Heart Container

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Heart Container
Heart Container.png
Heart Container artwork from Brawl.
Universe The Legend of Zelda
Appears in SSB
SSBM
SSBB
Item class Damage Recovering
Article on Zelda Wiki Heart Container

The Heart Container (ハートのうつわ, hāto no utsuwa) is an item that will reduce the damage of the character who picks it up. In Super Smash Bros., the Heart Container reduces a character's damage to 0%, but in Melee and Brawl, it only recovers 100% points of damage. In the original and Melee, a player cannot take any damage for the short amount of time that the heart spends replenishing health, though in Brawl any damage received during healing will be subtracted from the 100%. In Melee and Brawl, the frequency of an Heart Container appearing on stage is quite rare compared to other items.

Origin

File:HeartContainerTLoZ.gif
A Heart Container (to the right of Link), as it originally appeared in The Legend of Zelda.

The Heart Container made its first appearance in The Legend of Zelda. At the beginning of The Legend of Zelda, Link starts off with a maximum health capacity of three hearts. When Link finds a Heart Container, it gives him another heart of capacity, allowing him to sustain more damage before dying. Starting in The Legend of Zelda: Link's Awakening Heart Containers would also replenish Link's health to full upon collection. In Super Smash Bros. and Melee, the Heart Container's design is based around Ocarina of Time's Heart Containers. Its appearance changed in Brawl to the design in The Legend of Zelda: Twilight Princess, like most Zelda content. [1]

In the Super Smash Bros. series

File:Heart.JPG
Heart Container in Smash 64

Super Smash Bros.

In Super Smash Bros., a Heart Container will restore all damage up to 999%.

Super Smash Bros. Melee

In Super Smash Bros. Melee, Heart Containers heal 100% of damage when used in battles.

In SSBM's All-Star Mode, every character must be fought consecutively with only three special Heart Containers used to heal between matches. In this mode, they will completely heal the character. If the player enters the teleporter before they finish healing, it stops prematurely. If the player makes it through all of All-Star mode without using a single Heart Container or a continue, then they receive the Melee Master bonus, which is worth 100,000 points.

Super Smash Bros. Brawl

Heart Containers in Super Smash Bros. Brawl are the same as their Melee counterparts, except the item's design now uses the model from The Legend of Zelda: Twilight Princess. SSBB's All-Star and Boss Battles Mode both include 3 Heart Containers, but 5 are available if co-op play is chosen.

Zelda series characters can use a Piece of Heart sticker that will add an additional 50% to the Heart Container's healing effect in Subspace Emissary mode, for a total of 150%.

In All-Star and Boss Battles Mode, Heart Containers heal all health, the same way they do in Melee, and do not stop healing too early if the player enters the teleporter before it's finished.

Description from the Super Smash Bros. Instruction Booklet

The Heart Container recovers all of your strength, returning your Damage Meter to 0%.

Trophy Information

Melee Trophy

Melee

Heart Containers drift toward the ground slowly and replenish 100 percentage points of health. In The Legend of Zelda, these items beefed up Link's life meter; in most cases, Link found them in the possession of bosses or hidden in secret areas. Heart Containers are often scattered across the land in several fragments.

Brawl Trophy

Brawl

The best recovery item! Grab this and heal 100 percentage points of damage. It falls slowly, so it's best to grab it in midair. Damage recovery won't happen instantly, though, so try not to get launched while your damage is counting down. In the Legend of Zelda series, Heart Containers raise the player's maximum health. Bosses always have one in their possession.