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Hitbox visualization showing Daisy's up special, Daisy Parasol.
Hitbox visualization showing Daisy's up special, Daisy Parasol, when it's open.
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Overview
Update History
2.0.0
- Daisy Parasol's multi hits have reduced knockback.
- This makes it less likely for the move to KO at 0%.
- Consecutive hits will connect better in some scenarios.
- It is now easier to grab ledges with Daisy Parasol.
3.0.0
- The launch angles of Daisy Parasol's multihits have been adjusted, preventing scenarios where the opponent would be launched at a great distance when hit from the ledge.
3.1.0
- Daisy Parasol's hits connect more reliably.
4.0.0
- Daisy Parasol's late loop hits no longer have weight independent knockback, no longer launching opponents at an unusually high speed if the move fails to connect.
5.0.0
- Daisy Parasol's linking hits connect more reliably.
Hitboxes
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Rehit rate
|
Hit 1
|
0 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
160 |
|
5.0 |
top |
0.0 |
5.0 |
5.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
1 |
0 |
0 |
3.0% |
0 |
|
Standard |
0 |
100 |
130 |
|
4.0 |
head |
0.0 |
0.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
Multihits (early)
|
0 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
160 |
|
4.0 |
top |
0.0 |
10.0 to 8.0 |
8.0 to 7.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
80 |
|
1.5 |
havel |
2.0 |
5.0 to 2.5 |
3.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
5.0 |
havel |
0.0 |
6.5 to -1.0 |
3.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
Multihits (mid)
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
80 |
|
1.5 |
havel |
2.0 |
5.0 to 2.5 |
3.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
5.0 |
havel |
0.0 |
6.5 to -1.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
Multihits (late)
|
1 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
80 |
|
1.5 |
havel |
2.0 |
5.0 to 2.5 |
3.5 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
2 |
0 |
5 |
1.0% |
0 |
|
Standard |
0 |
100 |
70 |
|
5.0 |
havel |
0.0 |
6.5 to -1.0 |
0.0 |
1.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
5
|
Final hit
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
90 |
70 |
0 |
|
5.2 |
havel |
0.0 |
4.5 |
-2.0 to 2.0 |
3.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
1 |
0 |
0 |
4.0% |
0 |
|
Standard |
90 |
70 |
0 |
|
3.0 |
arml |
0.0 |
1.0 to -1.0 |
0.0 |
3.0× |
1.0× |
0% |
|
|
|
|
|
|
Magic |
|
All |
All |
|
|
|
|
|
|
0
|
Falling
|
0 |
0 |
18 |
2.0% |
0 |
|
Standard |
65 |
15 |
0 |
|
2.0 |
havel |
-3.1 to 3.1 |
6.5 |
0.0 |
0.0× |
1.0× |
0% |
|
|
|
|
|
|
Parasol |
|
All |
All |
|
|
|
|
|
|
18
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Hit 1, early and mid multihits and falling hitboxes use weight-independent knockback.
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Timing
Attack
Hit 1
|
7-9
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Multihits (early, mid, late)
|
11-15, 16-21, 22-27
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Final hit
|
31-32
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Animation length
|
39
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Daisy's moveset
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