From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Blazing End.
Pyra side special hitbox visualizations.
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Throw
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|
Sword
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|
Overview
|
This article or section may require competitive expertise. You can discuss this issue on the talk page or edit this page to improve it.
|
Hitboxes
Throw
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Tilt input
|
0 |
0 |
0 |
6.0% |
0 |
|
Forward |
60 |
100 |
10 |
|
4.0 |
top |
0.0 |
8.0 to 12.0 |
9.0 |
0.0× |
0.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
1 |
0 |
0 |
6.0% |
0 |
|
Forward |
50 |
100 |
10 |
|
4.0 |
top |
0.0 |
8.0 to 12.0 |
9.0 |
0.0× |
0.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
Smash input
|
0 |
0 |
0 |
8.0% |
0 |
|
Forward |
63 |
120 |
10 |
|
4.0 |
top |
0.0 |
8.0 to 12.0 |
9.0 to 9.1 |
0.0× |
0.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
1 |
0 |
0 |
8.0% |
0 |
|
Forward |
70 |
100 |
10 |
|
4.0 |
top |
0.0 |
8.0 to 12.0 |
9.0 to 9.1 |
0.0× |
0.0× |
0% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
Sword flight, tilt input
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Frame 16
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
65 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 17
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
35 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 19
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 20
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 21
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
45 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
45 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 23
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
45 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 24
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 25
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
20 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 26
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
25 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 27
|
0 |
0 |
9 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 28
|
0 |
0 |
0 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 29
|
1 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 31
|
6 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
20 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Sword flight, smash input
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Frame 16
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
65 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
55 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 17
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
60 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
55 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 20
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
60 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 22
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
60 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
55 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 23
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
60 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 24
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 25
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 26
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
50 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 27
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
35 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
45 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 28
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
45 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 29
|
0 |
0 |
7 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
4 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 30
|
0 |
0 |
0 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
2.5 |
top |
0.0 |
-1.5 |
-3.0 to 2.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+40 frames
|
1 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 31
|
1 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
40 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Frame 32
|
6 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
20 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Sword rotation
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Early
|
0 |
0 |
0 |
0.8% |
-1 |
|
Speed-based |
10 |
60 |
20 |
|
2.3 |
sword1 |
2.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+5 frames
|
1 |
0 |
0 |
0.8% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
2.3 |
sword1 |
2.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+5 frames
|
2 |
0 |
0 |
0.8% |
-1 |
|
Speed-based |
5 |
60 |
20 |
|
1.8 |
sword1 |
6.0 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+5 frames
|
3 |
0 |
0 |
0.8% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
1.8 |
sword1 |
6.0 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+5 frames
|
4 |
0 |
0 |
0.8% |
-1 |
|
Speed-based |
5 |
60 |
20 |
|
1.8 |
sword1 |
9.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+5 frames
|
5 |
0 |
0 |
0.8% |
-1 |
|
Speed-based |
30 |
100 |
10 |
|
1.8 |
sword1 |
9.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+5 frames
|
6 |
1 |
3 |
1.5% |
-1 |
|
Speed-based |
20 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Slash |
|
All |
All |
|
|
|
|
|
|
+20 frames
|
Mid
|
1 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
60 |
20 |
|
2.3 |
sword1 |
2.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
2 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
70 |
20 |
|
2.3 |
sword1 |
2.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
3 |
0 |
8 |
0.8% |
-3 |
|
Standard |
5 |
60 |
20 |
|
1.8 |
sword1 |
6.0 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
4 |
0 |
8 |
0.8% |
-3 |
|
Standard |
5 |
70 |
20 |
|
1.8 |
sword1 |
6.0 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
5 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
60 |
20 |
|
1.8 |
sword1 |
9.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
6 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
70 |
30 |
|
1.8 |
sword1 |
9.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
0 |
1 |
3 |
1.5% |
-3 |
|
Standard |
20 |
100 |
10 |
|
4.5 |
top |
0.0 |
-1.5 |
-2.0 to 5.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
Loop
|
1 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
60 |
20 |
|
2.3 |
sword1 |
2.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
2 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
70 |
20 |
|
2.3 |
sword1 |
2.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
3 |
0 |
8 |
0.8% |
-3 |
|
Standard |
5 |
60 |
20 |
|
1.8 |
sword1 |
6.0 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
4 |
0 |
8 |
0.8% |
-3 |
|
Standard |
5 |
70 |
20 |
|
1.8 |
sword1 |
6.0 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
5 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
60 |
20 |
|
1.8 |
sword1 |
9.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
6 |
0 |
8 |
0.8% |
-3 |
|
Standard |
10 |
70 |
30 |
|
1.8 |
sword1 |
9.5 |
-2.0 to 2.0 |
0.0 |
0.5× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
+25 frames
|
0 |
1 |
1 |
0.0% |
-3 |
|
Forward |
50 |
100 |
100 |
|
2.5 |
top |
0.0 |
2.0 |
0.0 |
0.0× |
0.0× |
-100% |
|
|
|
|
|
|
None |
|
Fighter only |
All |
|
|
|
|
|
|
—
|
Final hit
|
1 |
0 |
0 |
10.0% |
0 |
|
Forward |
35 |
100 |
0 |
|
3.5 |
sword1 |
5.0 |
0.0 |
0.0 |
1.3× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
—
|
2 |
0 |
0 |
10.0% |
0 |
|
Forward |
35 |
100 |
0 |
|
3.5 |
sword1 |
9.0 |
0.0 |
0.0 |
1.3× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
—
|
3 |
0 |
0 |
10.0% |
0 |
|
Forward |
35 |
100 |
0 |
|
3.5 |
sword1 |
11.0 |
0.0 |
0.0 |
1.3× |
0.0× |
-100% |
|
|
|
|
|
|
Fire |
|
All |
All |
|
|
|
|
|
|
—
|
Timing
Throw
The move enables ledge grabs from the front starting on frame 51, and the sword returns to Pyra starting on frame 101.
Sword throw
|
14
|
Physical hit
|
14-15
|
Flight (tilt)
|
16, 17-18, 19, 20, 21-22, 23, 24, 25, 26, 27, 28
|
Flight (tilt, aerial targets only)
|
29-30, 31-35
|
Flight (smash)
|
16, 17-19, 20-21, 22, 23, 24, 25, 26, 27, 28, 29, 30
|
Flight (smash, aerial targets only)
|
31, 32-36
|
Rotation (tilt)
|
36-37, 38-40, 41-71
|
Rotation (smash)
|
37-38, 39-41, 42-72
|
Final hit (tilt)
|
73-85
|
Final hit (smash)
|
74-86
|
Interruptible (grounded)
|
56
|
Interruptible (aerial)
|
51
|
Animation length
|
83
|
Pyra (grounded) |
|
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|
Pyra (aerial) |
|
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Sword (tilt) |
|
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Sword (smash) |
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|
Catch
The catching animation does not occur if Pyra is in the middle of a defensive action.
Interruptible
|
15
|
Animation length
|
57
|
|
|
Pyra's moveset
|
|