Pyra (SSBU)/Down throw
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Pyra down throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 4.0% | Forward | 85 | 100 | 0 | 0.5× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.5× | None |
Timing[edit]
Properties[edit]
- If used at an edge, the opponent is pushed 2.5 units up and away when thrown, preventing certain characters from getting stage spiked underneath.
- The throw inflicts hitlag to the opponent, causing their knockback to start on frame 29 under normal circumstances.
Invincibility | 1-25 |
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Hitbox | 20-24 |
Throw release | 25 |
Interruptible | 46 |
Animation length | 84 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Trivia[edit]
- Alongside Mythra and Pikachu's down throws, this is the only throw in Ultimate that can inflict hitlag on opponents with its release portion.
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