From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Flame Nova.
Pyra neutral special hitbox visualizations.
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One rotation
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Two rotations
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Three rotations
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Overview[edit]
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Hitboxes[edit]
All hits before the last use three different types of scripts depending on Pyra's vertical speed at the time the hitboxes come out. The scripts below show the hitboxes used for a vertical speed higher than -0.1, with changes for other cases being displayed in headers below.
One rotation[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Front hit 1
|
0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
60 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Back hit 1
|
0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
11.0 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
70 |
 |
1.5 |
top |
0.0 |
11.0 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Front hit 2
|
0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
1 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
60 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
45 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
60 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
80 |
25 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
60 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
3.0% |
0 |
 |
Standard |
10 |
50 |
60 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Final hit
|
0 |
0 |
0 |
7.0% |
0 |
 |
Standard |
65 |
100 |
0 |
 |
4.5 |
top |
0.0 |
6.5 |
14.0 to -14.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
Changes to aerial-only hitboxes based on vertical speed[edit]
- ID order: 0/1/5/3/2/7/6/4/8 → 0/5/1/3/7/2/6/8/4
- Between -0.1 and -0.4:
- Angles:
- Front hit 1: 100°/70°/120°/95°/140°/110° → 30°/340°/100°/130°/110°/180°
- Back hit 1: 100°/70°/120°/95°/140°/110° → 270°/250°/230°/270°/210°/150°
- Front hit 2: 100°/40°/120°/95°/140°/110° → 280°/230°/240°/180°/210°/150°
- Fixed knockback:
- Front hit 1: 40/130/50/130/60/130 → 30/10/30/35/40/40
- Back hit 1: 40/130/50/130/70/130 → 30/30/30/30/70/30
- Front hit 2: 30/60/45/60/60/60 → 30/30/45/30/70/30
- Lower than or equal to -0.4:
- Angles:
- Front hit 1: 100°/70°/120°/95°/140°/110° → 30°/40°/100°/130°/135°/170°
- Back hit 1: 100°/70°/120°/95°/140°/110° → 270°/40°/230°/130°/210°/170°
- Front hit 2: 100°/40°/120°/95°/140°/110° → 280°/230°/240°/180°/210°/150°
- Fixed knockback:
- Front hit 1: 40/130/50/130/60/130 → 30/10/30/35/60/50
- Back hit 1: 40/130/50/130/70/130 → 30/30/30/30/70/30
- Front hit 2: 30/60/45/60/60/60 → 30/30/45/30/70/30
Two rotations[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Front hit 1
|
0 |
0 |
0 |
4.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
10 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Back hit 1
|
0 |
0 |
0 |
4.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Front hit 2
|
0 |
0 |
0 |
4.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Back hit 2
|
0 |
0 |
0 |
4.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
10 |
 |
1.5 |
top |
0.0 |
11.0 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Front hit 3
|
0 |
0 |
0 |
4.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
10 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
80 |
25 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
4.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Final hit
|
0 |
0 |
0 |
10.0% |
0 |
 |
Standard |
75 |
100 |
0 |
 |
4.5 |
top |
0.0 |
6.5 |
14.0 to -14.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
Changes to aerial-only hitboxes based on vertical speed[edit]
- ID order: 0/1/5/3/2/7/6/4/8 → 0/5/1/3/7/2/6/8/4
- Between -0.1 and -0.4:
- Angles:
- Front hit 1: 100°/340°/120°/130°/120°/140° → 40°/200°/200°/130°/180°/140°
- Back hit 1: 100°/70°/120°/130°/120°/140° → 270°/270°/200°/250°/190°/220°
- Front hit 2: 100°/270°/120°/130°/140°/140° → 270°/230°/220°/220°/190°/220°
- Back hit 2: 100°/70°/120°/130°/120°/140° → 270°/220°/200°/130°/190°/220°
- Front hit 3: 100°/70°/120°/140°/140°/160° → 270°/270°/260°/140°/240°/160°
- Fixed knockback:
- Front hit 1: 30/10/40/40/40/50 → 60/10/10/40/50/50
- Back hit 1: 20/40/30/40/30/50 → 70/40/10/40/50/50
- Front hit 2: 20/40/30/40/30/50 → 60/30/10/40/50/50
- Back hit 2: 10/40/20/40/20/50 → 70/40/10/40/50/50
- Front hit 3: 10/40/20/40/20/50 → 70/40/50/40/50/50
- Lower than or equal to -0.4:
- Angles:
- Front hit 1: 100°/340°/120°/130°/120°/140° → 40°/40°/200°/130°/180°/170°
- Back hit 1: 100°/70°/120°/130°/120°/140° → 270°/40°/200°/130°/190°/170°
- Front hit 2: 100°/270°/120°/130°/140°/140° → 270°/40°/220°/130°/190°/170°
- Back hit 2: 100°/70°/120°/130°/120°/140° → 270°/220°/200°/130°/190°/220°
- Front hit 3: 100°/70°/120°/140°/140°/160° → 270°/270°/260°/140°/240°/160°
- Fixed knockback:
- Front hit 1: 30/10/40/40/40/50 → 60/10/10/20/50/25
- Back hit 1: 20/40/30/40/30/50 → 70/10/10/20/50/25
- Front hit 2: 20/40/30/40/30/50 → 60/10/10/20/50/25
- Back hit 2: 10/40/20/40/20/50 → 70/40/10/40/50/50
- Front hit 3: 10/40/20/40/20/50 → 70/40/50/40/50/50
Three rotations[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hitstun
|
Front hit 1
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
10 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
130 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Back hit 1
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Front hit 2
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Back hit 2
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Front hit 3
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
30 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Back hit 3
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
1 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
10 |
 |
1.5 |
top |
0.0 |
11.0 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-6.0 to -8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
10 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
-11.0 to -13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
-17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
20 |
 |
1.5 |
top |
0.0 |
11.0 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
-16.0 to -18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Front hit 4
|
0 |
0 |
0 |
5.0% |
0 |
 |
Standard |
0 |
1 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
7.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
1 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
15 |
 |
1.5 |
top |
0.0 |
11.0 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
5 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
6.0 to 8.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
3 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
20 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
12.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
2 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
25 |
 |
1.5 |
top |
0.0 |
11.0 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
7 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
40 |
 |
1.5 |
top |
0.0 |
7.8 |
11.0 to 13.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
6 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
80 |
25 |
 |
2.3 |
top |
0.0 |
8.5 to 10.3 |
17.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
4 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
25 |
 |
1.5 |
top |
0.0 |
11.0 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
8 |
0 |
0 |
5.0% |
0 |
 |
Standard |
10 |
50 |
50 |
 |
1.5 |
top |
0.0 |
7.8 |
16.0 to 18.0 |
0.4× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
+10 frames
|
Final hit
|
0 |
0 |
0 |
13.0% |
0 |
 |
Standard |
80 |
100 |
0 |
 |
4.5 |
top |
0.0 |
6.5 |
14.0 to -14.0 |
1.1× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
—
|
Changes to aerial-only hitboxes based on vertical speed[edit]
- ID order: 0/1/5/3/2/7/6/4/8 → 0/5/1/3/7/2/6/8/4
- Between -0.1 and -0.4:
- Angles:
- Front hit 1: 100°/340°/120°/130°/120°/110° → 40°/340°/200°/210°/180°/190°
- Back hit 1: 100°/70°/120°/130°/120°/140° → 220°/250°/200°/210°/190°/220°
- Front hit 2: 100°/70°/120°/130°/140°/140° → 270°/240°/220°/220°/190°/220°
- Back hit 2: 100°/70°/120°/130°/140°/140° → 270°/250°/240°/250°/190°/140°
- Front hit 3: 100°/70°/120°/130°/140°/140° → 280°/250°/210°/250°/190°/140°
- Back hit 3: 100°/70°/120°/130°/140°/140° → 270°/250°/200°/250°/190°/140°
- Front hit 4: 100°/270°/120°/140°/140°/140° → 270°/270°/210°/250°/210°/140°
- Fixed knockback:
- Front hit 1: 40/10/50/40/50/130 → 60/10/10/30/50/50
- Back hit 1: 30/40/40/40/40/50 → 70/30/10/30/10/10
- Front hit 2: 30/40/40/40/40/50 → 60/30/10/30/50/50
- Back hit 2: 20/40/30/40/30/50 → 70/30/10/40/50/50
- Front hit 3: 20/40/30/40/30/50 → 60/30/10/40/50/50
- Back hit 3: 10/40/20/40/20/50 → 70/30/10/40/50/50
- Front hit 4: 15/40/25/40/25/50 → 70/40/50/40/50/50
- Lower than or equal to -0.4:
- Angles:
- Front hit 1: 100°/340°/120°/130°/120°/110° → 40°/40°/200°/130°/180°/170°
- Back hit 1: 100°/70°/120°/130°/120°/140° → 220°/40°/200°/130°/190°/170°
- Front hit 2: 100°/70°/120°/130°/140°/140° → 270°/40°/220°/130°/190°/170°
- Back hit 2: 100°/70°/120°/130°/140°/140° → 270°/250°/240°/250°/190°/140°
- Front hit 3: 100°/70°/120°/130°/140°/140° → 280°/250°/210°/250°/190°/140°
- Back hit 3: 100°/70°/120°/130°/140°/140° → 270°/250°/200°/250°/190°/140°
- Front hit 4: 100°/270°/120°/140°/140°/140° → 270°/270°/210°/250°/210°/140°
- Fixed knockback:
- Front hit 1: 40/10/50/40/50/130 → 60/10/10/20/50/25
- Back hit 1: 30/40/40/40/40/50 → 70/10/10/20/50/25
- Front hit 2: 30/40/40/40/40/50 → 60/10/10/20/50/25
- Back hit 2: 20/40/30/40/30/50 → 70/30/10/40/50/50
- Front hit 3: 20/40/30/40/30/50 → 60/30/10/40/50/50
- Back hit 3: 10/40/20/40/20/50 → 70/30/10/40/50/50
- Front hit 4: 15/40/25/40/25/50 → 70/40/50/40/50/50
With the exception of the final hit, all hitboxes are placed lower (Y offset: 8.5u-10.3u/11u/7.8u → 4.5u-6.3u/7u/3.8u), better matching Kirby's dimensions.
The move needs to be charged for at least 12 frames for two rotations, and at least 27 frames for three rotations, with a maximum hold time of 40 frames. The frame strips for two and three rotations take this minimum charge time into account.
One rotation[edit]
Charges between
|
9-10
|
Front hits (from release)
|
13-15, 27-29 (4-6, 18-20)
|
Back hit (from release)
|
21-23 (12-14)
|
Final hit (from release)
|
35-41 (26-32)
|
Interruptible (from release)
|
59 (50)
|
Animation length (from release)
|
109 (100)
|
Two rotations[edit]
Charges between
|
9-10, 21-22
|
Front hits (from release)
|
28-30, 41-43, 51-52 (7-9, 20-22, 30-31)
|
Back hits (from release)
|
35-37, 46-48 (14-16, 25-27)
|
Final hit (from release)
|
58-64 (37-43)
|
Interruptible (from release)
|
82 (61)
|
Animation length (from release)
|
132 (111)
|
Three rotations[edit]
Charges between
|
9-10, 36-37
|
Front hits (from release)
|
43-45, 55-57, 65-67, 74-75 (7-9, 19-21, 29-31, 38-39)
|
Back hits (from release)
|
49-51, 60-62, 70-72 (13-15, 24-26, 34-36)
|
Final hit (from release)
|
81-87 (45-51)
|
Interruptible (from release)
|
105 (69)
|
Animation length (from release)
|
155 (119)
|
Parameters[edit]
Horizontal speed multiplier on startup
|
0.5 (grounded) 0.6 (aerial)
|
Vertical speed on startup (upward)
|
0
|
Friction on startup
|
0.1 (grounded) 0.008 (aerial)
|
Air acceleration multiplier while charging
|
0.2
|
Air speed multiplier while charging
|
0.6
|
Gravity multiplier while charging
|
0.7
|
Falling speed multiplier while charging
|
0.55
|
Duration of one rotation
|
19 frames
|
Minimum charge for two rotations
|
12 frames
|
Minimum charge for three rotations
|
27 frames
|
Maximum hold period
|
40 frames
|
Vertical speed multiplier when unleashed
|
0.02
|
Friction when unleashed
|
0.05
|
Falling speed when unleashed
|
0.8
|
Gravity speed when unleashed
|
0.55
|
Horizontal speed while rotating
|
0.25
|
Horizontal acceleration while rotating
|
0.125
|
Speed multiplier upon ending
|
0.02 (horizontal) 0.8 (vertical)
|
Gravity multiplier upon ending
|
0.8
|
Falling speed multiplier upon ending
|
1.2
|
- Flame Nova contains 3 unique hitbox scripts for its multi-hits, all possessing 6 variations (3 based on vertical speed, then duplicates with different Y offsets for Kirby), each with 9 hitboxes per hit. In total, this gives it 810 different hitboxes (813 counting the final hits), making it the move with the longest hitbox scripts in the game by a wide margin.
|
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Pyra's moveset
|
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