Super Smash Bros. Ultimate

Pyra (SSBU)/Neutral special

This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Flame Nova.
Pyra neutral special hitbox visualizations.
One rotation
PyraNSpecial1.gif
Two rotations
PyraNSpecial2.gif
Three rotations
PyraNSpecial3.gif

OverviewEdit

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HitboxesEdit

All hits before the last use three different types of scripts depending on Pyra's vertical speed at the time the hitboxes come out. The scripts below show the hitboxes used for a vertical speed higher than -0.1, with changes for other cases being displayed in headers below.

One rotationEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Front hit 1
0 0 0 3.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 3.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 3.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 3.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 3.0% 0   Standard 10 50 50   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 3.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 3.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 3.0% 0   Standard 10 50 60   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 3.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Back hit 1
0 0 0 3.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 -7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 3.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 3.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 3.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 -12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 3.0% 0   Standard 10 50 50   1.5 top 0.0 11.0 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 3.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 3.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 -17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 3.0% 0   Standard 10 50 70   1.5 top 0.0 11.0 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 3.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Front hit 2
0 0 0 3.0% 0   Standard 0 1 20   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 3.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 3.0% 0   Standard 10 50 60   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 3.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 3.0% 0   Standard 10 50 45   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 3.0% 0   Standard 10 50 60   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 3.0% 0   Standard 10 80 25   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 3.0% 0   Standard 10 50 60   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 3.0% 0   Standard 10 50 60   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Final hit
0 0 0 7.0% 0   Standard 65 100 0   4.5 top 0.0 6.5 14.0 to -14.0 1.1× 1.0× 0%               Fire   All All            

Changes to aerial-only hitboxes based on vertical speedEdit

  • ID order: 0/1/5/3/2/7/6/4/8 → 0/5/1/3/7/2/6/8/4
  • Between -0.1 and -0.4:
    • Angles:
      • Front hit 1: 100°/70°/120°/95°/140°/110° → 30°/340°/100°/130°/110°/180°
      • Back hit 1: 100°/70°/120°/95°/140°/110° → 270°/250°/230°/270°/210°/150°
      • Front hit 2: 100°/40°/120°/95°/140°/110° → 280°/230°/240°/180°/210°/150°
    • Fixed knockback:
      • Front hit 1: 40/130/50/130/60/130 → 30/10/30/35/40/40
      • Back hit 1: 40/130/50/130/70/130 → 30/30/30/30/70/30
      • Front hit 2: 30/60/45/60/60/60 → 30/30/45/30/70/30
  • Lower than or equal to -0.4:
    • Angles:
      • Front hit 1: 100°/70°/120°/95°/140°/110° → 30°/40°/100°/130°/135°/170°
      • Back hit 1: 100°/70°/120°/95°/140°/110° → 270°/40°/230°/130°/210°/170°
      • Front hit 2: 100°/40°/120°/95°/140°/110° → 280°/230°/240°/180°/210°/150°
    • Fixed knockback:
      • Front hit 1: 40/130/50/130/60/130 → 30/10/30/35/60/50
      • Back hit 1: 40/130/50/130/70/130 → 30/30/30/30/70/30
      • Front hit 2: 30/60/45/60/60/60 → 30/30/45/30/70/30

Two rotationsEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Front hit 1
0 0 0 4.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 4.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 4.0% 0   Standard 10 50 10   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 4.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 4.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 4.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Back hit 1
0 0 0 4.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 -7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 4.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 4.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 -12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 4.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 4.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 -17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 4.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 4.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Front hit 2
0 0 0 4.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 4.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 4.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 4.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 4.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 4.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 4.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Back hit 2
0 0 0 4.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 -7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 4.0% 0   Standard 10 50 10   1.5 top 0.0 11.0 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 4.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 -12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 4.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 4.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 -17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 4.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 4.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Front hit 3
0 0 0 4.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 4.0% 0   Standard 10 50 10   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 4.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 4.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 4.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 4.0% 0   Standard 10 80 25   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 4.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 4.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Final hit
0 0 0 10.0% 0   Standard 75 100 0   4.5 top 0.0 6.5 14.0 to -14.0 1.1× 1.0× 0%               Fire   All All            

Changes to aerial-only hitboxes based on vertical speedEdit

  • ID order: 0/1/5/3/2/7/6/4/8 → 0/5/1/3/7/2/6/8/4
  • Between -0.1 and -0.4:
    • Angles:
      • Front hit 1: 100°/340°/120°/130°/120°/140° → 40°/200°/200°/130°/180°/140°
      • Back hit 1: 100°/70°/120°/130°/120°/140° → 270°/270°/200°/250°/190°/220°
      • Front hit 2: 100°/270°/120°/130°/140°/140° → 270°/230°/220°/220°/190°/220°
      • Back hit 2: 100°/70°/120°/130°/120°/140° → 270°/220°/200°/130°/190°/220°
      • Front hit 3: 100°/70°/120°/140°/140°/160° → 270°/270°/260°/140°/240°/160°
    • Fixed knockback:
      • Front hit 1: 30/10/40/40/40/50 → 60/10/10/40/50/50
      • Back hit 1: 20/40/30/40/30/50 → 70/40/10/40/50/50
      • Front hit 2: 20/40/30/40/30/50 → 60/30/10/40/50/50
      • Back hit 2: 10/40/20/40/20/50 → 70/40/10/40/50/50
      • Front hit 3: 10/40/20/40/20/50 → 70/40/50/40/50/50
  • Lower than or equal to -0.4:
    • Angles:
      • Front hit 1: 100°/340°/120°/130°/120°/140° → 40°/40°/200°/130°/180°/170°
      • Back hit 1: 100°/70°/120°/130°/120°/140° → 270°/40°/200°/130°/190°/170°
      • Front hit 2: 100°/270°/120°/130°/140°/140° → 270°/40°/220°/130°/190°/170°
      • Back hit 2: 100°/70°/120°/130°/120°/140° → 270°/220°/200°/130°/190°/220°
      • Front hit 3: 100°/70°/120°/140°/140°/160° → 270°/270°/260°/140°/240°/160°
    • Fixed knockback:
      • Front hit 1: 30/10/40/40/40/50 → 60/10/10/20/50/25
      • Back hit 1: 20/40/30/40/30/50 → 70/10/10/20/50/25
      • Front hit 2: 20/40/30/40/30/50 → 60/10/10/20/50/25
      • Back hit 2: 10/40/20/40/20/50 → 70/40/10/40/50/50
      • Front hit 3: 10/40/20/40/20/50 → 70/40/50/40/50/50

Three rotationsEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Front hit 1
0 0 0 5.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 10   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 130   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Back hit 1
0 0 0 5.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 -7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 -12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 -17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Front hit 2
0 0 0 5.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Back hit 2
0 0 0 5.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 -7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 -12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 -17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Front hit 3
0 0 0 5.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 30   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Back hit 3
0 0 0 5.0% 0   Standard 0 1 1   2.3 top 0.0 8.5 to 10.3 -7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 10   1.5 top 0.0 11.0 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -6.0 to -8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 10   2.3 top 0.0 8.5 to 10.3 -12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 -11.0 to -13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 -17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 20   1.5 top 0.0 11.0 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 -16.0 to -18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Front hit 4
0 0 0 5.0% 0   Standard 0 1 20   2.3 top 0.0 8.5 to 10.3 7.0 0.4× 1.0× 0%               Fire   All All             +10 frames
1 0 0 5.0% 0   Standard 10 50 15   1.5 top 0.0 11.0 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
5 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 6.0 to 8.0 0.4× 1.0× 0%               Fire   All All             +10 frames
3 0 0 5.0% 0   Standard 10 80 20   2.3 top 0.0 8.5 to 10.3 12.0 0.4× 1.0× 0%               Fire   All All             +10 frames
2 0 0 5.0% 0   Standard 10 50 25   1.5 top 0.0 11.0 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
7 0 0 5.0% 0   Standard 10 50 40   1.5 top 0.0 7.8 11.0 to 13.0 0.4× 1.0× 0%               Fire   All All             +10 frames
6 0 0 5.0% 0   Standard 10 80 25   2.3 top 0.0 8.5 to 10.3 17.0 0.4× 1.0× 0%               Fire   All All             +10 frames
4 0 0 5.0% 0   Standard 10 50 25   1.5 top 0.0 11.0 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
8 0 0 5.0% 0   Standard 10 50 50   1.5 top 0.0 7.8 16.0 to 18.0 0.4× 1.0× 0%               Fire   All All             +10 frames
Final hit
0 0 0 13.0% 0   Standard 80 100 0   4.5 top 0.0 6.5 14.0 to -14.0 1.1× 1.0× 0%               Fire   All All            

Changes to aerial-only hitboxes based on vertical speedEdit

  • ID order: 0/1/5/3/2/7/6/4/8 → 0/5/1/3/7/2/6/8/4
  • Between -0.1 and -0.4:
    • Angles:
      • Front hit 1: 100°/340°/120°/130°/120°/110° → 40°/340°/200°/210°/180°/190°
      • Back hit 1: 100°/70°/120°/130°/120°/140° → 220°/250°/200°/210°/190°/220°
      • Front hit 2: 100°/70°/120°/130°/140°/140° → 270°/240°/220°/220°/190°/220°
      • Back hit 2: 100°/70°/120°/130°/140°/140° → 270°/250°/240°/250°/190°/140°
      • Front hit 3: 100°/70°/120°/130°/140°/140° → 280°/250°/210°/250°/190°/140°
      • Back hit 3: 100°/70°/120°/130°/140°/140° → 270°/250°/200°/250°/190°/140°
      • Front hit 4: 100°/270°/120°/140°/140°/140° → 270°/270°/210°/250°/210°/140°
    • Fixed knockback:
      • Front hit 1: 40/10/50/40/50/130 → 60/10/10/30/50/50
      • Back hit 1: 30/40/40/40/40/50 → 70/30/10/30/10/10
      • Front hit 2: 30/40/40/40/40/50 → 60/30/10/30/50/50
      • Back hit 2: 20/40/30/40/30/50 → 70/30/10/40/50/50
      • Front hit 3: 20/40/30/40/30/50 → 60/30/10/40/50/50
      • Back hit 3: 10/40/20/40/20/50 → 70/30/10/40/50/50
      • Front hit 4: 15/40/25/40/25/50 → 70/40/50/40/50/50
  • Lower than or equal to -0.4:
    • Angles:
      • Front hit 1: 100°/340°/120°/130°/120°/110° → 40°/40°/200°/130°/180°/170°
      • Back hit 1: 100°/70°/120°/130°/120°/140° → 220°/40°/200°/130°/190°/170°
      • Front hit 2: 100°/70°/120°/130°/140°/140° → 270°/40°/220°/130°/190°/170°
      • Back hit 2: 100°/70°/120°/130°/140°/140° → 270°/250°/240°/250°/190°/140°
      • Front hit 3: 100°/70°/120°/130°/140°/140° → 280°/250°/210°/250°/190°/140°
      • Back hit 3: 100°/70°/120°/130°/140°/140° → 270°/250°/200°/250°/190°/140°
      • Front hit 4: 100°/270°/120°/140°/140°/140° → 270°/270°/210°/250°/210°/140°
    • Fixed knockback:
      • Front hit 1: 40/10/50/40/50/130 → 60/10/10/20/50/25
      • Back hit 1: 30/40/40/40/40/50 → 70/10/10/20/50/25
      • Front hit 2: 30/40/40/40/40/50 → 60/10/10/20/50/25
      • Back hit 2: 20/40/30/40/30/50 → 70/30/10/40/50/50
      • Front hit 3: 20/40/30/40/30/50 → 60/30/10/40/50/50
      • Back hit 3: 10/40/20/40/20/50 → 70/30/10/40/50/50
      • Front hit 4: 15/40/25/40/25/50 → 70/40/50/40/50/50

Differences for Kirby's Copy AbilityEdit

  •   With the exception of the final hit, all hitboxes are placed lower (Y offset: 8.5u-10.3u/11u/7.8u → 4.5u-6.3u/7u/3.8u), better matching Kirby's dimensions.

TimingEdit

The move needs to be charged for at least 12 frames for two rotations, and at least 27 frames for three rotations, with a maximum hold time of 40 frames. The frame strips for two and three rotations take this minimum charge time into account.

One rotationEdit

Charges between 9-10
Front hits (from release) 13-15, 27-29 (4-6, 18-20)
Back hit (from release) 21-23 (12-14)
Final hit (from release) 35-41 (26-32)
Interruptible (from release) 59 (50)
Animation length (from release) 109 (100)
                                                                                                                                                                                                                         

Two rotationsEdit

Charges between 9-10, 21-22
Front hits (from release) 28-30, 41-43, 51-52 (7-9, 20-22, 30-31)
Back hits (from release) 35-37, 46-48 (14-16, 25-27)
Final hit (from release) 58-64 (37-43)
Interruptible (from release) 82 (61)
Animation length (from release) 132 (111)
                                                                                                                                                                                                                                                                       

Three rotationsEdit

Charges between 9-10, 36-37
Front hits (from release) 43-45, 55-57, 65-67, 74-75 (7-9, 19-21, 29-31, 38-39)
Back hits (from release) 49-51, 60-62, 70-72 (13-15, 24-26, 34-36)
Final hit (from release) 81-87 (45-51)
Interruptible (from release) 105 (69)
Animation length (from release) 155 (119)
                                                                                                                                                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Interruptible

ParametersEdit

Horizontal speed multiplier on startup 0.5 (grounded)
0.6 (aerial)
Vertical speed on startup (upward) 0
Friction on startup 0.1 (grounded)
0.008 (aerial)
Air acceleration multiplier while charging 0.2
Air speed multiplier while charging 0.6
Gravity multiplier while charging 0.7
Falling speed multiplier while charging 0.55
Duration of one rotation 19 frames
Minimum charge for two rotations 12 frames
Minimum charge for three rotations 27 frames
Maximum hold period 40 frames
Vertical speed multiplier when unleashed 0.02
Friction when unleashed 0.05
Falling speed when unleashed 0.8
Gravity speed when unleashed 0.55
Horizontal speed while rotating 0.25
Horizontal acceleration while rotating 0.125
Speed multiplier upon ending 0.02 (horizontal)
0.8 (vertical)
Gravity multiplier upon ending 0.8
Falling speed multiplier upon ending 1.2

TriviaEdit

  • Flame Nova contains 3 unique hitbox scripts for its multi-hits, all possessing 6 variations (3 based on vertical speed, then duplicates with different Y offsets for Kirby), each with 9 hitboxes per hit. In total, this gives it 810 different hitboxes (813 counting the final hits), making it the move with the longest hitbox scripts in the game by a wide margin.