Pyra (SSBU)/Neutral attack/Infinite
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Overview[edit]
Hitboxes[edit]
Timing[edit]
After one full loop, releasing the attack button at any point causes the infinite to transition into the finisher. Interruptibility and animation length are for the finisher only.
Loop points | 6-7, 22-23 |
---|---|
Rapid jab | 9, 13, 17, 21 |
Finisher | 6-7 |
Interruptible | 38 |
Animation length | 59 |
Lag time |
Hitbox |
Loop point |
Interruptible |
|