Super Smash Bros. Ultimate

Bowser (SSBU)/Edge attack

< Bowser (SSBU)
Revision as of 13:39, January 9, 2021 by Invisible Star (talk | contribs) (Added description.)
Hitbox visualization showing Bowser's ledge attack.

Overview

A simple claw swipe in front of him. It possesses the furthest edge attack out of all characters. Useful for hitting opponents that attempt to edgeguard at the ledge.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 1.0   Standard 90 20 0   5.5 top 0.0 5.5 17.5 to -1.5 1.0× 1.0× 0%               Slash   All All            

Timing

Every time Bowser regrabs the ledge without touching the ground or being hit, the intangibility is reduced. It is portrayed below from a fresh ledge grab.

Intangibility 1-24
Hitbox 22-24
Interruptible 56
Animation length 67
                                                                                                                                     
                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible