Super Smash Bros. 4

Ganondorf (SSB4)/Up tilt

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Hitbox visualization showing Ganondorf's up tilt.

Overview

Often called the Volcano Kick, Ganondorf holds his leg up for a time, then smashes it down in an explosive axe kick.

It has three different hitboxes: on the leg, in the center of the explosion, and at the edge of the explosion. The hitbox on his leg is the sweetspot, dealing the most damage and knockback, while the explosion is the sourspot. On frames 6-70, it produces a vacuum effect that sucks opponents towards Ganondorf, helping him land the move. It has deceptively large range, making it good for edge-guarding. The sweetspot is incredibly powerful, being able to KO at low percents at the ledge, as well as instantly breaking full shields on hit. It is the strongest up tilt in the game, as well as the strongest tilt overall. However, its immense power is kept in check by its incredibly long startup, making it a very risky but highly rewarding move.

Hitboxes

ID Part Rehit rate Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct Hit bits Blockable Reflectable Absorbable Piercing Heedless No GFX Flinchless Stretch
Windboxes
0 0 0 0% 0 AngleIcon180.png Standard 0 100 1 10.0 0 0.0 5.0 32.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
1 0 0 0% 0 AngleIcon180.png Standard 0 100 1 10.0 0 0.0 25.0 32.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
2 0 0 0% 0 AngleIcon0.png Standard 0 100 0 10.0 0 0.0 5.0 8.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
3 0 0 0% 0 AngleIcon0.png Standard 0 100 0 10.0 0 0.0 25.0 8.0 0.0x 0.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(True).png
Explosion
0 0 0 28% 20 Sakurai angle Standard 60 80 0 5.0 8 3.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 28% 20 Sakurai angle Standard 60 80 0 5.0 8 9.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 20% 20 AngleIcon80.png Standard 60 80 0 6.0 0 0.0 4.0 16.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 20% 20 AngleIcon80.png Standard 60 80 0 13.0 0 0.0 5.0 22.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Body (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png 63 HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing

Attack

Windboxes 6-70
Hitboxes 81-84
Interruptible 115
Animation length 124
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Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Icon for non-damaging hitbox frames in frame strips.
Flinchless hitbox
Interruptibility
Interruptible